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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: Is Atlas OP?  (Read 3896 times)

Phenir

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Re: Is Atlas OP?
« Reply #45 on: July 15, 2024, 06:54:37 AM »

Even just smod augmented brings atlas to 9 burn. Then you just need 1 or 2 tugs, or navigation, or bulk transport.
As for why need so much storage, maybe I want to spend half a cycle exploring so I need several thousand supplies. Maybe I have mods that encourage picking up all that crappy ore. Maybe I have a hoarding problem.
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TK3600

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Re: Is Atlas OP?
« Reply #46 on: July 15, 2024, 08:13:06 PM »

9 burn is the magical number, because I almost always take navigation as my first skill. 10 burn achieved.

Militarized Buffalo is also amazing for same reason, I always grab a few from Hegemony.

As for what I am bringing in my cargo, this is my typical exploration load out:

2000+ supply
1000~ weapons (too pricy to throw in storage, unless having colony)

3500 reserved for loots, and usually loot max out in like 6 systems explored.

I get to save 1000 after colony, which is 4500 for loots, still barely enough. Nowadays I bring 2 Atlus both s-modded.
« Last Edit: July 15, 2024, 08:18:08 PM by TK3600 »
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Cryovolcanic

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Re: Is Atlas OP?
« Reply #47 on: July 15, 2024, 09:11:19 PM »

1000~ weapons (too pricy to throw in storage, unless having colony)

You know that Yma, Mayasura and Corvus have free storage at abandoned space stations, right?
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Killer of Fate

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Re: Is Atlas OP?
« Reply #48 on: July 16, 2024, 05:37:52 AM »

1000~ weapons (too pricy to throw in storage, unless having colony)

You know that Yma, Mayasura and Corvus have free storage at abandoned space stations, right?
isn't the fee to store weapons like 1%? Are those 1000 Reality Disruptors or something?
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yajusenpai

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Re: Is Atlas OP?
« Reply #49 on: July 16, 2024, 07:43:47 AM »

Carrying thousands of weapon and LPC enable refit on the fly, carrying around thousands of supplies keep you alive.
You can't use something that you don't bring along.
Yes, We understand.
We are all friend here, you don't need to be feel ashamed of yourself.
Talk to us, we can help each other.
« Last Edit: July 16, 2024, 02:01:49 PM by yajusenpai »
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Please do not mention High Scatter Amplifier.

Daynen

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Re: Is Atlas OP?
« Reply #50 on: July 16, 2024, 12:05:57 PM »

I'm an S-modded solar shields kinda guy myself; the complete erasure of random supply loss from storm surfing considerably extends both the length and speed of my expeditions by reducing the variation in supply consumption while leaving valuable cargo room free that would otherwise need to be filled with costly supplies at the start of a voyage.  That means less stockpile withdrawal bills and more room for loot!  Incidentally it also means no getting caught by random hostiles with several ships at low CR thanks to a recent storm hit.  BRING IT ON, ORDOS.

As for burn, I'm not really concerned about hitting 20 burn most times.  I find 18 sustained is plenty sufficient to catch or escape any fleet in the sector, albeit sometimes with a bit of clever maneuvering.  Plus it means hacking nav buoys is actually worth it and so is the +3 bonus from gathering all that navigation data, which will get me to 20 burn anyway, in-system or out, respectively.  So while the atlas USED TO BE a hard sell because of the speed, there are now wonderful answers that make it a non-problem, even without S-modding augmented drives.  I've used the colossus for cargo plenty of times but when the opportunity presents itself, I do tend to upgrade to an atlas so I never have to worry about cargo space for the rest of my fleet.

That being said, since a colossus DOES have a higher base burn, you CAN ultimately make a fleet with them go even faster.  While there might not be MUCH call for a fleet that can go faster than 10 base burn, keep in mind that this also affects your "moving slowly" and "go dark" speeds too!  Super speedy smuggler/spy satellite gameplay, GO!
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Ragatokk

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Re: Is Atlas OP?
« Reply #51 on: July 16, 2024, 12:59:17 PM »

Think what makes atlas OP is the entity limit for the fleet.
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TK3600

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Re: Is Atlas OP?
« Reply #52 on: July 16, 2024, 07:57:50 PM »

Think what makes atlas OP is the entity limit for the fleet.
That is certainly one thing. I have made pretty clear even if Atlus is not more efficient than smaller cargo ships, it will still be far stronger, just from the fleet slot saving.
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TK3600

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Re: Is Atlas OP?
« Reply #53 on: July 16, 2024, 07:59:35 PM »

I'm an S-modded solar shields kinda guy myself; the complete erasure of random supply loss from storm surfing considerably extends both the length and speed of my expeditions by reducing the variation in supply consumption while leaving valuable cargo room free that would otherwise need to be filled with costly supplies at the start of a voyage.  That means less stockpile withdrawal bills and more room for loot!  Incidentally it also means no getting caught by random hostiles with several ships at low CR thanks to a recent storm hit.  BRING IT ON, ORDOS.

As for burn, I'm not really concerned about hitting 20 burn most times.  I find 18 sustained is plenty sufficient to catch or escape any fleet in the sector, albeit sometimes with a bit of clever maneuvering.  Plus it means hacking nav buoys is actually worth it and so is the +3 bonus from gathering all that navigation data, which will get me to 20 burn anyway, in-system or out, respectively.  So while the atlas USED TO BE a hard sell because of the speed, there are now wonderful answers that make it a non-problem, even without S-modding augmented drives.  I've used the colossus for cargo plenty of times but when the opportunity presents itself, I do tend to upgrade to an atlas so I never have to worry about cargo space for the rest of my fleet.

That being said, since a colossus DOES have a higher base burn, you CAN ultimately make a fleet with them go even faster.  While there might not be MUCH call for a fleet that can go faster than 10 base burn, keep in mind that this also affects your "moving slowly" and "go dark" speeds too!  Super speedy smuggler/spy satellite gameplay, GO!
S-mod solar shield is actually really OP. You can hide in sun to bait enemy destroy themselves. The glorious leader trully has the foresight.
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Insolent Peon

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Re: Is Atlas OP?
« Reply #54 on: July 16, 2024, 09:30:08 PM »

S-mod solar shield is actually really OP. You can hide in sun to bait enemy destroy themselves. The glorious leader trully has the foresight.

It doesn't just stop sunlight, but all environmental damage. My most memorable instance of 'fight was supposed to be hard but was super easy' was a high level bounty that I fought on top of a black hole.
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Lawrence Master-blaster

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Re: Is Atlas OP?
« Reply #55 on: July 16, 2024, 09:42:16 PM »

Think what makes atlas OP is the entity limit for the fleet.

Can you give an example of a non-meme fleet that comes close to the 30 ship limit?
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Void Ganymede

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Re: Is Atlas OP?
« Reply #56 on: July 17, 2024, 02:33:15 AM »

"Meme fleet" is the dying scream of your exploding foes as the flood of mass-produced Mercury shuttles spews Macross levels of Harpoon MRM (Double).

The thing usually limiting monofleets is hull (and less so, weapon) acquisition. A fun thing you can do is rush to establish contacts from a chosen faction and regularly check for industry missions that'll mass-produce cheap hulls. Then you can build the gigafleet without needing half a million credits and 120++ days of build time. Colonization can be done for $50k credits and 5 Mudskippers, Heavy Industry's the real blocker.

Alternatively just stack Derelict Ops/Support Doctrine (in that order unless also building a carrier deathball) ships from an easily farmable faction (pirates, Diktat with phase, remnants sadly don't really work) with good bulk-purchased weapons.
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Ragatokk

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Re: Is Atlas OP?
« Reply #57 on: July 17, 2024, 05:55:29 AM »

Think what makes atlas OP is the entity limit for the fleet.

Can you give an example of a non-meme fleet that comes close to the 30 ship limit?

I nearly always end up using 30/30 when playing, using atlas and prometheus instead of other logistic ships make a massive difference in how far and for how long you can travel before you need to go back and resupply.

30 ships get used quickly if you want to build a fleet that's solid in combat and has some improved salvaging, can survey cheaply, has marines, good storage, good fuel capacity.

And if you think running thematic builds like following a faction theme should be terrible, I urge you to reconsider.
I think players should be able to make a ludic path themed fleet and be able to go crush the ordos in the name of Lud, it's fun and thematic.
But your comment suggest that its a meme build and think that it should be trash.
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robepriority

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Re: Is Atlas OP?
« Reply #58 on: July 17, 2024, 06:04:01 AM »


I nearly always end up using 30/30 when playing, using atlas and prometheus instead of other logistic ships make a massive difference in how far and for how long you can travel before you need to go back and resupply.

30 ships get used quickly if you want to build a fleet that's solid in combat and has some improved salvaging, can survey cheaply, has marines, good storage, good fuel capacity.

And if you think running thematic builds like following a faction theme should be terrible, I urge you to reconsider.
I think players should be able to make a ludic path themed fleet and be able to go crush the ordos in the name of Lud, it's fun and thematic.
But your comment suggest that its a meme build and think that it should be trash.

Unless you've uncapped battle size or are running wolfpack I would be surprised if you surpassed 20 ships for 240 DP.
Logistics don't really matter once you have an optimized fleet and a completed Galatia.

TK3600

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Re: Is Atlas OP?
« Reply #59 on: July 17, 2024, 08:09:28 AM »

Think what makes atlas OP is the entity limit for the fleet.

Can you give an example of a non-meme fleet that comes close to the 30 ship limit?
Support doctrine Glimmer for example.
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