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News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] High Tech Expansion 2.0.4  (Read 31931 times)

theDragn

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Re: [0.97a] High Tech Expansion 2.0.3
« Reply #15 on: August 20, 2024, 02:52:55 PM »

Big fan of this mod! Is there a way to make these ships stop appearing so often in Persean/Pirates/Independents/Scavengers fleets? It's strange that factions other than Tri-Tachyon use these ships so often.
Was gonna reply and be like "idk what you're talking about" but I decided to double check first and somehow my hull and weapon tags are all screwed up. No clue how that happened (I should have fixed them for the 0.97 update), nor how it got into this version without getting noticed, but I've got it fixed now. The intended behavior is for Independents to use some of the more commonly available ships in the mod, and for all of the weapons to be known by a few different factions, as is appropriate for their doctrines. Tritachyon should know basically everything in the mod with the exception of a few missile weapons.

Thanks for noticing this!

Version 2.0.4
Fixed a number of issues with hull/weapon tags being incorrect, leading to ships not spawning at correct rates, in correct factions, or at all. No clue how this got in without getting noticed. You can download it from the main post. Save compatible.

poltava

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Re: [0.97a] High Tech Expansion 2.0.4
« Reply #16 on: August 23, 2024, 11:30:26 PM »

imo this mod has the most pretty high tech ships
gila weapon mounts look a little weird and equality could move it's 4 frontal large energy slots a little bit around horizontal axis so they are less in line

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Kim

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Re: [0.97a] High Tech Expansion 2.0.4
« Reply #17 on: September 01, 2024, 11:55:44 PM »

Anyone can help me troubleshoot this?
Spoiler
49747 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Hegemony Fleet Expansion (data\hulls\skins\mudskipper_hegemony.skin)]
49748 [Thread-3] INFO  com.fs.starfarer.loading.ShipHullSpecLoader  - Loading hull skin [data\hulls\skins\drg_aggressor_xiv.skin]
49752 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\HTE (data\hulls\skins\drg_aggressor_xiv.skin)]
49927 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [drg_aggressor] not found!
java.lang.RuntimeException: Ship hull spec [drg_aggressor] not found!
   at com.fs.starfarer.loading.do.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpecLoader.new(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpecLoader.Ó00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÓO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
« Last Edit: September 02, 2024, 12:02:12 AM by Kim »
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Starslinger909

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Re: [0.97a] High Tech Expansion 2.0.4
« Reply #18 on: September 09, 2024, 11:52:26 AM »

Are there any plans to add a submod with the IV Battlegroup variants?
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theDragn

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Re: [0.97a] High Tech Expansion 2.0.4
« Reply #19 on: September 11, 2024, 01:57:32 PM »

Anyone can help me troubleshoot this?
Very late reply but you have incorrectly updated the mod. Delete the mod folder before I packing the update.

Are there any plans to add a submod with the IV Battlegroup variants?
Not at the moment, sorry!

thebrickhead

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Re: [0.97a] High Tech Expansion 2.0.4
« Reply #20 on: November 20, 2024, 04:48:33 PM »

Is there a way to disable the meme ship names added by the mod.
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