Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.98a is out! (03/27/25)

Pages: 1 2 [3]

Author Topic: [0.98a] Apex Design Collective v1.2.14  (Read 73762 times)

Duzzit

  • Ensign
  • *
  • Posts: 30
    • View Profile
Re: [0.98a] Apex Design Collective v1.2.13
« Reply #30 on: April 06, 2025, 01:32:41 AM »

Do you ever intend to add any questlines or such for Apex? Industrial corporate sabotage a la the missions sound like fun to engage in, in a campaign.

It's been a while since I last played and I'm only now picking back into it, but isn't the Excession gained through a quest?
Logged

sycspysycspy

  • Commander
  • ***
  • Posts: 225
  • Translator of the Council of AL
    • View Profile
Re: [0.98a] Apex Design Collective v1.2.13
« Reply #31 on: April 06, 2025, 04:36:40 AM »

Hi, I got crash to desktop while running the benchmark mission, here's the log:

Code
159815     5267978 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain java.lang.NullPointerException: Cannot read field "y" because "<parameter2>" is null
159816     java.lang.NullPointerException: Cannot read field "y" because "<parameter2>" is null
159817          at com.fs.starfarer.prototype.Utils.?00000(Unknown Source)
159818          at com.fs.starfarer.settings.StarfarerSettings$1.getAngleInDegreesFast(Unknown Source)
159819          at com.fs.starfarer.api.util.Misc.getAngleInDegrees(Misc.java:1131)
159820          at data.weapons.proj.ApexDEMScript.doMissileControl(ApexDEMScript.java:490)
159821          at data.weapons.proj.ApexDEMScript.advance(ApexDEMScript.java:439)
159822          at com.fs.starfarer.title.C.L$Oo.o00000(Unknown Source)
159823          at com.fs.starfarer.combat.oOOO.A.o00000(Unknown Source)
159824          at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
159825          at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
159826          at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
159827          at com.fs.state.AppDriver.begin(Unknown Source)
159828          at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
159829          at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
159830          at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
159831          at java.base/java.lang.Thread.run(Unknown Source)
Logged
Please report any translation error to me with PM.  Starsearcher
- I just went over to my bank account and figured out I can live comfortably without working for the rest of my life as long as I die on next Tuesday.

theDragn

  • Captain
  • ****
  • Posts: 349
    • View Profile
Re: [0.98a] Apex Design Collective v1.2.14
« Reply #32 on: April 06, 2025, 10:27:21 AM »

Updated to 1.2.14

Fixes:
- Crash on mousing over the Networked Targeting Array hullspec item
- Rare crash from Laser Drone Pod attempting to fire on a target it couldn't hit
- Minor pixel-dimension fixes for Plasma Rifle hardpoint sprites.

That first one was added in there a few hours after the initial release, but I should've put a new version number on it and didn't.

Do you ever intend to add any questlines or such for Apex? Industrial corporate sabotage a la the missions sound like fun to engage in, in a campaign.
A real quest would be neat but I have never been able to work up the motivation to do serious campaign layer modding. The Excession "quest" is barely even that, it's just a bar event, and it would be nice to expand it into something more serious. I also have some plans for a colony crisis in the future (sign the union contract... or else), but I'm not sure if I'll ever get to either of those. Making compelling campaign layer stuff is hard and doesn't really hold my interest.
Pages: 1 2 [3]