Version 1.2.14
- Fixed two crashes (one on NTA hullspec mouseover, one from Laser Drone Pod)
- Fixed minor sprite pixel dimension issues.
Version 1.2.13
Updated for 0.98. Save compatible, if you're using your old save for some reason. Existing relic caches and derelicts will not contain the new relic items, but as always, they can be found with the historian or in scavenger fleets.
New for the Collective:
- Ultrachromatic Charge Launcher (large missile): Launches slow-moving and highly destructive energy bombs. Shield hits interfere with flux dissipation; armor hits cause EMP chain reactions.
- Sphaero Light Bomber: Cheap, fast, and disposable bomber drone equipped with unguided harmonic rockets. Three fighters per squadron.
New relics to find in exploration:
- Haynes-class Cruiser:

- Volatile Plasma Rifle (Relic, large energy):

- Laser Rifle (Relic, small energy):

- Laser Shotgun (Relic, medium energy):

- Laser Drone Pod (Relic, medium missile):

Changes:
- Aizawa/Dadras: Regenerative damper regen percent split by hull; Dadras now gets 3% missing armor/sec, Aizawa now gets 1.33% missing armor/sec. No longer provides maneuverability bonus.
- Coherency Amplifier: Now gives *all* energy weapon projectiles 50% of their base damage as EMP, not just Quark-Gluon weapons. (For technical reasons, the bonus EMP does not apply to flak-like explosions.)
- Networked Targeting Array: Reworked. Increases fighter, small, and medium weapon base range based on the amount of OP spent on weapons, but halves fighter engagement range. Maximum bonus is now 300 for ship weapons and 600 for fighter weapons, reached at 120 OP. Now costs as much as Ballistic Rangefinder, and is incompatible with it.
- Range Synchronizer: Loosened restrictions to match Augmented Range Synchronizer, and increased max range bonus to 50%. Clarified that it does not account for other changes to weapon base range.
- Sledgehammer MRMs: Decreased reload time on medium (15s -> 10s) and large (22s -> 15s).
- Shrieker Torpedoes: Increased small (1s -> 3s) and large (6s -> 12s) reload time. Reduced HP (250/300->200).
- LPDS Pod: Clarified that the flux dissipation penalty is flat, not percent, and increased it (33 -> 40). Decreased missile damage (500 -> 400). Slightly reduced fighter targeting priority; slightly increased high-damage missile priority.
- Wailer MRMs: Reduced armor strip (100 -> 75).
- Shatter Canisters: Increased submunition spread arc significantly (17.5 deg -> 24 deg)
- Plasmatic Repeaters: Increased bonus EMP damage on the fourth shot (300% -> 400%).
- Chameleon: Reduced gun range (1200 -> 1000).
- Arcspike/Arcstorm: Normalized EMP damage on hit and arc to 150 across all models.
Fixes:
- Hopefully fixed an issue where the Excession event could occur more than once.
- Some improvements to relic cache/derelict spawn locations; they should no longer spawn on top of each other.
- Spectrum, Backscatter: Removed carrier tag from cargo/fuel refits.
Version 1.2.12
- Major changes to the internal math for support hullmods, along with fancy new VFX. Numbers should be about the same, but with more consistent behavior overall.
- Removed hard dependency on LunaLib specifically to make Nes happy. If you really don't want to have that one button on the refit screen, you can remove it from the mod_info.json and the mod will work fine.
- Anole: Removed Resistant Flux Conduits, Insulated Engine Assembly, and reduced HP (750 -> 600).
- LPDS pod: Increased rate of fire by 50%. Doesn't generate flux to fire, but reduces the ship's flux generation by 33.
Version 1.2.11
Changes:
- Fixed some minor graphical issues caused by unclipped normal maps.
- Fixed kinetic and energy VLS missiles having the wrong impact color.
- Fixed a spelling error.
- Anaconda: System duration extended (2.25s -> 2.75s) and beam damage reduction increased (33% -> 50%). Now pushes projectiles away instead of just slowing them down, which can result in shenanigans.
- LPDS Pod: Reduced OP cost (16 -> 14). Should no longer engage things in the fog of war.
Version 1.2.10
- Added GraphicsLib normal maps and light configurations for all hulls and weapons.
- Fixed a crash with the LPDS Pod.
Version 1.2.9
- Now safe for forum posting again.- Added a new relic weapon, LPDS Pod.
- Aizawa and Dadras durability reduced slightly.
- Nanoacid Cannon spread increased.
- Shatter Canisters ammo regen increased.
- Shrieker Torpedo Silo OP cost increased, frag damage reduced. ECCM guidance improved.
- Arcstorm submunition dispersal rate and dispersal spread quadrupled. Ammo increased slightly.
- Music volume slightly increased to mesh with vanilla volume.