Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Pages: 1 2 [3]

Author Topic: [0.97] Looted Sector 0.45  (Read 16002 times)

Mycophobia

  • Lieutenant
  • **
  • Posts: 60
    • View Profile
Re: [0.97] Looted Sector 0.43
« Reply #30 on: November 26, 2024, 05:46:16 AM »

Is it intended for the Orkz colony in Mekkaslag and Deff Head to start with 1 industry over the limit or some other mods are messing with my game?

Opps, I have forgotten all about that when deciding to give them a bit additional industry to help the orks out a little bit (since general report I've been getting is they get stomped in Nex). If this causes any severe issues please let me know, otherwise I will tone them down next patch (where I hopefully release Evil Sunz as a stand alone faction, just need to bulk up their roster a little more. This way giving the Deathskulls an ally to take some of the heat off should mean i can cut back on their own industry a bit.)

In two my of my games when those colonies become decivilized it corrupted the save file and unable to load. Even when colonizing the planet again didn't fix it so I'm guessing it stored some invalid market condition somewhere in the memory? Only by loading an earlier save and cheat to remove the exceed industry solved it, I still lost a lot of progress though :'(. Here's the full log for the save file load crash if you're interested:

https://cdn.discordapp.com/attachments/1308450463309365318/1308450463439392938/full_log.zip?ex=674148b4&is=673ff734&hm=4f7dbd7ac1c43d5a26597f6cfbc7992f4590078cc124f5fdd4628360c43ae3bd&

This upcoming patch has fixed the issue with number of industries. If someone can point out what causes this I'd appreciate it as well, as I dont see how being over industry itself cause save corruption? Wonder if it could also be anything else I did
Logged

Mycophobia

  • Lieutenant
  • **
  • Posts: 60
    • View Profile
Re: [0.97] Looted Sector 0.45
« Reply #31 on: November 26, 2024, 05:48:31 AM »

0.45 patch out adding the Evil Sunz Faction!  :)

New
Evil Sunz Faction added with 1 system and 3 planets.

4 new ships,
Squighound, Dram (ES), Gouga, Skarfist added.
1 Hullmod, 1 System, and 3 builtin weapon for the new ships.
Added Smart Rokkit Launcha (Small Missile)

Changes
Attack Fighta flare removed, HP 400 -> 300, Flux 150 -> 100, 200 -> 300. wing size 4.
Attack Fighta ES -> Weapon changed from 3x big shoota to 2x big shoota 1 x grot shoota
Fighta Bomba Speed 180 -> 200
Big Shoota Flux/shot 10 -> 8
Fixed/Adjusted Deff Head system to remove extra industries
Smart Rokkit Damage 100 -125, ROF slightly reduced
Kite (ES) Burn +1
Added Carrier tag to Wayfarer (DS)
Communications Array added to both ork systems.



Logged

Mycophobia

  • Lieutenant
  • **
  • Posts: 60
    • View Profile
Re: [0.97] Looted Sector 0.43
« Reply #32 on: November 26, 2024, 01:59:02 PM »

why not have the orks work like pirates with their pirate stations instead of like ordinary factions?

Mostly becuase I want orks to be actual faction that will attack and seize territory in Nex and they are a lot more organized than people give them credit for.

Still, I do want to eventually move the ork stuff out of existing pirate roster and create an ork pirate analogue (freebootas or what not) along side existing major clan factions. But I know next to nonthing when it comes to campaign coding so thats probably gonna put off until I at least get the first 3 planned faction (Evil Sunz, Bad Moon, Deathskulls) done to a decent point.
Logged

Mycophobia

  • Lieutenant
  • **
  • Posts: 60
    • View Profile
Re: [0.97] Looted Sector 0.45
« Reply #33 on: December 05, 2024, 05:24:19 AM »

V0.46 Update out, save compatible


New
Add 3 new ships to the Evil Sunz
1 built in LPC for the new ships.
Added 3 Grot crew themed Hullmod that can be installed on non-ork ship with downside.

Changes

Eagle (ES) Fleet point adjusted 16->15
Big Shoota/Twin Shoota Sprite adjustment
Super Destroyer Hullmod Effect clarified
Fixed Missing string for Doomdiva/Rokkit Pod
Slightly Improved Bolta/Mega Bolta Accuracy
Small Mount Small Rokkit speed increased, range reduced to compensate, description update.
Venture (DS) Burn +1
Eagle (ES) / Smash hamma Burn+1
Logged

Mycophobia

  • Lieutenant
  • **
  • Posts: 60
    • View Profile
Re: [0.97] Looted Sector 0.45
« Reply #34 on: December 09, 2024, 06:32:14 AM »

Version 0.47 is out, save compatible




Added 3 new Bad Moon ships and 1 LPC (with pirates for now)
2 Deathskull version of Evil Sun ship
1 Evil Sun version of Deathskull ship.
1 new weapon (rattler kannon)

Blasta Pod and Drill Killa Added
Kandrill frame rate halved
Addded Bad Moon BP Pack (Update settings.json)
Bolta/ Mega bolta recoil decay increased
Phaeton ES - Flux -4000 - 4800, Dissipation 250 -300, Op 90 -95
Wayfarer DS Price increased 14000 - 22000
Killkannon DPH 200 -300, rof 1.5 -> 1.75, flux 300-375
Haula/Mega Haula +1 Burn
Test Mission added
Ramma AI Improved
Logged
Pages: 1 2 [3]