Good on paper, terrible in reality.
You killed doritos, hauled the materials, got it working.
Install tap in colony.
Build the bonus industry.
The mere second a shipment for the Infrastructure gets disrupted (and they do A LOT), you are at 5 out of 4 industries, suffer -5 to stability for that, and colony goes on a downward spiral.
I suggest to make it either ignore Infrastructure issues, or consume local transplutonics, or even lower the upkeep cost, or even remove the upkep because it already took a lot of effort to get it up and running, otherwise it's a massive pain in the ass and you are better off never using it.