Heya! Have to say, after finishing the mod in it's current state and messing about with it and suferring especially at the final encounter challenge (i'm not a good fleet designer and it took 8 attempts to get a good engagement!), i greatly enjoyed it!
However, i would like to share my feedback like some have:
- Firstly, the ability to have vulpoid officers is really cool, however as officers they are extremely underwhelming... Not affected by either officer training or cybernetic augmentations, you have officers that are effectively capped to 5 levels (the 1st level takes up their virtual augment skill, which does nothing) and 3 elite skills, which is decent, but compared to officers that DO have both of those skills, you are looking at a difference of 2 extra regular skills you can have over vulpoid ones for the same elite skills cap, and i think this restriction really takes away from their usage as officers for the fleet. (And sure, being able to pick over many more skills at once is neat, but i don't think it makes up the difference especially due to their implied nature of high intelligence)
- Laisa's special trait as an officers is also fairly underwhelming, though that may be more justified considering the fact she's kind of bonkers with 6 elite skills at once. However, giving her and any other vulpoids the special gift of Hypercognitive Assistance IS greatly underwhelming, the idea of it is really nice and interesting, but other than for progressing the storyline, it's just.... not really worth the cost of the item
- The rate of getting profecto vulpoids seems quite high, a bit too much so. I have an industry that produces quite a lot of vulpoids using some boosts and by the current stage of the game (not even finished vulpoid acceptance yet), i have over 40 profecto vulpoids with me and i genuinely have no idea how to make use of them, as administrators they are already capped out, and for research purposes other than seemingly just getting some credit profits they really don't have any other purposes, yet i keep getting one on an average of 1-2 months. On top of that, since the name list is quite small, a lot of them have repeated names for as much as 4 times by now. So many Daisy's...
- And lastly, Laisa's inventory icon should be bit more distinct, as while it does have a slightly different icon to the rest, it's very easy to lose her among the sea of other vulpoids that currently reside comfortably within the luxury hotels that is your pocket dimension of fleet cargo space. It also would be neat to have more interactions with her!
Over all, i do undestand the mod is quite in the beta stage, but it's a solid and quite well put together mod and i greatly enjoyed playing with it! It has single handedly got me to play starsector again once i learned the mod is no longer just a joke!
Keep up the good work!