

Not compatible with mods that remove the Core Worlds.
Should otherwise be broadly compatible.
Can be added to existing saves.
Compatible with versions 0.97 and 0.96 of Starsector.
The technological might of the Domain created an endless variety of technologies - some of which were rife with, to quote the Luddics, "corruption, depravity, hedonism, and transhuman abomination".
And yet, many of these technologies form the base of regular life in the Persean Sector, with many more remaining lost in the fringes of abandoned and decivilized space.
You'll have the opportunity to recover the arcane technologies of the long-dead Exodyne Biotech megacorporation, and give birth to something entirely new.
Introducing: Vulpoids. An artificial servitor lifeform, first of its kind and yet to be released before the Collapse put a halt to the project.
You can rediscover the lost technology making them possible, put it to use, and change the face of the Sector.
You might even make some fluffy friends along the way!
New industry: Organ Farms, available from the start of the game.
- Begins with a narratively-driven mission, accessible from Nomios after engaging with the Remnants.
New Vulpoid commodity, with its own distinct production and demand system.
Distinct Vulpoid population system for markets, with associated bonuses and mechanics.
- Vulpoid workforces, which can be selected to improve a planet with a Vulpoid population.
A new event, Vulpoid Acceptance, in which the major factions react to your activities.
- Profecto Vulpoids, special Vulpoids which can be employed as officers, administrators, and more.
Dynamic portraits which vary based on specific Vulpoids and their moods.
- A specialized dialog system that allows you to chat with - or pet - your Vulpoids any time, anywhere.
- Several other missions uncovered through these chats.
- A total of 6 new colony items.
- Two new unique spacecraft.
For a more in-depth look at the mod contents, it comes pre-packaged with a guide document.
This guide provides a high-level overview of mod features, a spoiler-free walkthrough for the story, and more detailed notes for those interested in specific mechanics.
CreditsYanzihko: Concepts, Artwork, Playtesting
Confer0: Writing, Coding
Changelog
v0.9.7: Fixed an issue where the VDA would not build or otherwise advance.
v0.9.6: Fixed dialog routing issue for Vulpoid mangonut gift option.
v0.9.5: Added dress outfit. Fixed a bug in VDA. Corrected ordering of population condition.
v0.9.4: Removed meal option due to softlock - will return once one's implemented.
v0.9.3: Fixed a crash relating to the tooltip of the Profectos' industrial skill.
v0.9.2: Uniforms for everyone.
v0.9.1: Fixed a crash with Industrial Evolution.
Disclaimer:
Some parts of this mod are still in development and have not been fully fleshed out. We intend to continue improving it, while maintaining save-game compatibility.