v1.6Fixed an issue with Heavy Burst Laser getting less recharge/s instead of more.
v1.5- Update the variants affected by the balance changes. Big thanks to Chumbosity for the variant files!
v1.4- Applied almost all the combat changes in the recent post(
https://fractalsoftworks.com/forum/index.php?topic=31536.0), minus the annoying to implement ones.
- Covers the "Ships", "Weapons", "Fighters" section.
- Currently missing the LIDAR 35%, Reality Distruptor 5 sec, Cryoflamer DoT, Weapon skin change(don't have the sprites), HBL burst time increase(what does it mean).
- Variants may spawn with less/more OP. The PD laser change changed like 70 variants and couldn't be assed to change them
v1.3Add changes Alex mentioned in several posts.
[Anubis]
- Burn level revealed and is now 8
[Astral]
- Removed built in Advanced Optics
- Added built in ATC and EMR
- Increase shield flux/damage to 0.7 (previously 0.6)
- Add charges to recall device (1 -> 2)
[Gryphon]
- Removed built in EMR
[Disintegrator]
- Increase range to 900 (was 700)
- Increased anti-armor DoT to 1000 over 10 seconds (was: 500 over 20 seconds)
[PD Laser]
- OP changed to 3 (was 4)
- Rnage increased to 500 (was 400)
v1.2DP confirmed and is now 18.
System uses modified capacity instead of base, as confirmed by Alex.
Engine and weapon now more closely matches reveal.