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News:

Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Unknown Skies 3.0.2  (Read 128904 times)

dolomite33

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Re: [0.98a] Unknown Skies 3.0.0
« Reply #165 on: May 11, 2025, 11:10:32 AM »

EDIT: THE ADVERSARY FIX WORKED PERFECTLY LOOKIN FOR THE SAKURA WORLD RN THANKS

Updated to 3.0.0. I hope you enjoy the update.

Code
Fatal:Cannot Invoke "com.fs.starfarer.loading.specs.PlanetSpec.getPlanetType()"because "<parameter1>"is null chek starsector.log for more info

Code
228275 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.loading.specs.PlanetSpec.getPlanetType()" because "<parameter1>" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.loading.specs.PlanetSpec.getPlanetType()" because "<parameter1>" is null
at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.addPlanet(Unknown Source)
at org.tranquility.adversary.scripts.AdversaryOptimal.<init>(AdversaryOptimal.java:51)
at org.tranquility.adversary.AdversaryModPlugin.onNewGameAfterProcGen(AdversaryModPlugin.java:47)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.oo0O.dismiss(Unknown Source)
at com.fs.starfarer.ui.newui.M.dismiss(Unknown Source)
at com.fs.starfarer.ui.newui.o0Oo.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
at com.fs.starfarer.ui.z.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.base/java.lang.Thread.run(Unknown Source)
228328 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
228329 [Thread-9] INFO  sound.OooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - Playing music with id [miscallenous_main_menu.ogg]

MOD LIST

Code
	
enabledMods
0 "PAGSM"
1 "adversary"
2 "A_S-F"
3 "anotherportraitpack"
4 "Cryo_but_better"
5 "aotd_qol"
6 "aod_vos"
7 "aotd_vok"
8 "apex_design"
9 "ashlib"
10 "bcom"
11 "bmo"
12 "CFT"
13 "CuratedShips"
14 "edshipyard"
15 "Everybody loves KoC"
16 "XLU"
17 "GalacticConstellate"
18 "hte"
19 "hpst"
20 "HIVER"
21 "sun_hyperdrive"
22 "IndEvo"
23 "Imperium"
24 "jaydeepiracy"
25 "JYD"
26 "kazeron"
27 "knights_of_ludd"
28 "kyeltziv"
29 "lw_lazylib"
30 "ArkLeg"
31 "lunalib"
32 "exshippack"
33 "MagicLib"
34 "Mayasuran Navy"
35 "MoreBarMissions"
36 "MoreMilitaryMissions"
37 "more_ship_names"
38 "NSP"
39 "ness_saw"
40 "sun_new_beginnings"
41 "nexerelin"
42 "Nightcross"
43 "sun_nomadic_survival"
44 "looted_sector"
45 "pn"
46 "su_CarrierHullmod"
47 "progressiveSMods"
48 "assortment_of_things"
49 "randomweapons"
50 "RetroLib"
51 "roider"
52 "advent_seven"
53 "sun_ruthless_sector"
54 "niko_SOTFMoreCombatObjectives"
55 "SCY"
56 "second_in_command"
57 "secretsofthefrontier"
58 "swp"
59 "sun_starship_legends"
60 "stelnet"
61 "SCE"
62 "alcoholism"
63 "suitablestarsystems"
64 "supportships"
65 "surveycorpssp"
66 "TTE"
67 "TTSC"
68 "underworld"
69 "US"
70 "unthemedweapons"
71 "XhanEmpire"
72 "YNA"
73 "astroidships"
74 "shaderLib"
« Last Edit: May 11, 2025, 02:26:35 PM by dolomite33 »
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JohnstopShipping

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Re: [0.98a] Unknown Skies 3.0.0
« Reply #166 on: May 11, 2025, 12:54:04 PM »

Hey, cool looking mod. I cannot open this update version due to error. So unfortunately I can say I have not enjoyed the update so far.
« Last Edit: May 11, 2025, 01:04:50 PM by JohnstopShipping »
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JamesTripleQ

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Re: [0.98a] Unknown Skies 3.0.0
« Reply #167 on: May 11, 2025, 01:15:43 PM »

Yeah I was just about to put the following notice on here.

Note: if you are using Adversary with the latest update, go into the settings and disable "Optimal Unknown Skies support"

This is an error on Adversary's end and the dev is already aware of this error.
« Last Edit: May 11, 2025, 01:18:21 PM by JamesTripleQ »
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Aegir86

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Re: [0.98a] Unknown Skies 3.0.0
« Reply #168 on: May 11, 2025, 01:54:46 PM »

Updated to 3.0.0. I hope you enjoy the update.

Just made my sunday! Thank you sir.

Will the new content apply mid-save?

Ooof just tried to load my save with the update getting similar error to above. No Adversary included.

Spoiler
message             : Failed calling method
178857     cause-exception     : java.lang.NullPointerException
178858     cause-message       : Cannot invoke "com.fs.starfarer.loading.specs.PlanetSpec.getPlanetType()" because "<parameter1>" is null
178859     method              : com.fs.starfarer.campaign.CampaignPlanet.readResolve()
178860     class               : com.fs.starfarer.campaign.CampaignPlanet
178861     required-type       : com.fs.starfarer.campaign.CampaignPlanet
178862     converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
178863     line number         : 11455
178864     class[1]            : java.util.ArrayList
178865     converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
178866     class[2]            : com.fs.util.container.repo.ObjectRepository
178867     class[3]            : com.fs.starfarer.campaign.StarSystem
178868     class[4]            : com.fs.starfarer.api.impl.campaign.procgen.Constellation
178869     class[5]            : com.fs.starfarer.campaign.CircularOrbit
178870     class[6]            : com.fs.starfarer.campaign.CircularOrbitPointDown
178871     class[7]            : com.fs.starfarer.campaign.CustomCampaignEntity
178872     class[8]            : com.fs.starfarer.campaign.econ.Market
178873     class[9]            : exerelin.campaign.ai.action.industry.BuildEconAction
178874     class[10]           : exerelin.campaign.ai.concern.CommodityCompetitionConcern
178875     class[11]           : exerelin.campaign.ai.EconomicAIModule
178876     class[12]           : exerelin.campaign.ai.StrategicAI
178877     class[13]           : java.util.LinkedHashMap
178878     converter-type[2]   : com.thoughtworks.xstream.converters.collections.MapConverter
178879     class[14]           : com.fs.starfarer.campaign.rules.Memory
178880     class[15]           : com.fs.starfarer.campaign.Faction
178881     class[16]           : java.util.HashMap
178882     class[17]           : exerelin.campaign.ColonyManager
178883     class[18]           : java.util.LinkedHashSet
178884     class[19]           : com.fs.starfarer.campaign.econ.reach.ReachEconomy
178885     class[20]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
178886     class[21]           : com.fs.starfarer.campaign.econ.Economy
178887     class[22]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
178888     class[23]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
178889     class[24]           : com.fs.starfarer.campaign.Hyperspace
178890     class[25]           : com.fs.starfarer.campaign.CampaignEngine
178891     converter-type[3]   : com.fs.starfarer.campaign.save.O
178892     version             : not available
[close]

Mod list

Spoiler
Mods (43)
$$$ Lightshow Nia Ed.  v1.5  [$$$_lightshow_nc]
$$$ Trailer Moments  v1.4  [$$$_trailermoments]
Animated Colony Items  v1.0.0  [animated_items]
AoTD - Dreams of Past  v3.0.2  [Cryo_but_better]
AoTD - Question of Loyalty  v2.0.5  [aotd_qol]
AoTD - Virtue Of Society  v1.3.3  [aod_vos]
AoTD- Vaults of Knowledge   v3.3.5  [aotd_vok]
Ashlib  v1.2.0  [ashlib]
Building Menu Overhaul  v1.1.6  [bmo]
Buns - flag pack  v1.0.1  [nes_buns]
Combat Chatter  v1.15.0  [chatter]
Content Unlocking Missions  v1.14  [timid_cum]
Demand Indicators  v1.0.e  [demandIndicators]
Detailed Combat Results  v5.4.2  [DetailedCombatResults]
Fleet Size By DP  v1.0.3  [fleetsizebydp]
Grand.Colonies  v2.1.b  [GrandColonies]
Immersion Firendly Portrait Pack  v1.1  [immersionFriendlyPortraitPack]
Kaleidoscope  v1.0.c  [kaleidoscope]
Kazeron Navarchy  v1.6.2  [kazeron]
LazyLib  v3.0.0  [lw_lazylib]
Locked and Loaded  v1.0.1  [lockedAndLoaded]
LunaLib  v2.0.3  [lunalib]
Magic Achievements: Vanilla Pack  v1.2.6  [wisp_magicAchievementsVanillaPack]
MagicLib  v1.5.6  [MagicLib]
More Character Portraits  v1.05  [more_character_portraits]
More Character Portraits (Mods)  v1.03  [more_character_portraits_mods]
More Player Flags  v1.02  [more_player_names]
More ProcGen Names  v1.02  [more_procgen_names]
More Ship Names  v1.14  [more_ship_names]
Nexerelin  v0.12.0c  [nexerelin]
Obvious Neutron  v0.0.1b  [ObviousNeutron]
Particle Engine  v0.8.0  [particleengine]
Random Assortment of Things  v2.6.10  [assortment_of_things]
Ruthless Sector  v1.7.0  [sun_ruthless_sector]
Ship/Weapon Pack  v1.16.4  [swp]
Starsector Portr-Ai-t Pack  v1.00  [SPAIP]
Terra Invicta Player Flags  v1.0 Initial Release  [Vexlia_TI_Player_Flags]
Unknown Skies  v3.0.0  [US]
Upgraded Rotary Weapons  v1.50  [URW]
ZZ Audio Plus  v1.2.2  [audio_plus]
ez's Additional Character Names  v1.0.2  [ezsadditionalcharacternames]
zz BoxUtil  v1.2.3  [BoxUtil]
zz GraphicsLib  v1.10.2  [shaderLib]
[close]
« Last Edit: May 11, 2025, 02:03:48 PM by Aegir86 »
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Nemoto

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Re: [0.98a] Unknown Skies 3.0.0
« Reply #169 on: May 11, 2025, 02:07:31 PM »

Updating to 3.0.0 causes my current save to CTD when trying to load it with the following error log. I can create a new save, load it and play without issues so far. I had an Alphine and Archipelago Colony world with the Aquaculture Industry if that changes anything.

Code
message             : Failed calling method
cause-exception     : java.lang.NullPointerException
cause-message       : Cannot invoke "com.fs.starfarer.loading.specs.PlanetSpec.getPlanetType()" because "<parameter1>" is null
method              : com.fs.starfarer.campaign.CampaignPlanet.readResolve()
class               : com.fs.starfarer.campaign.CampaignPlanet
required-type       : com.fs.starfarer.campaign.CampaignPlanet
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 133401
class[1]            : com.fs.starfarer.campaign.CircularOrbit
class[2]            : java.util.ArrayList
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[3]            : com.fs.util.container.repo.ObjectRepository
class[4]            : com.fs.starfarer.campaign.StarSystem
class[5]            : com.fs.starfarer.api.impl.campaign.procgen.Constellation
class[6]            : com.fs.starfarer.api.impl.campaign.fleets.RouteManager$RouteSegment
class[7]            : com.fs.starfarer.api.impl.campaign.fleets.RouteManager$RouteData
class[8]            : com.fs.starfarer.api.impl.campaign.fleets.RouteManager
class[9]            : com.fs.starfarer.campaign.fleet.CampaignFleet
class[10]           : com.fs.starfarer.campaign.econ.Market
class[11]           : com.fs.starfarer.loading.specs.FactionProduction
class[12]           : com.fs.starfarer.campaign.Faction
class[13]           : com.fs.starfarer.campaign.econ.Submarket
class[14]           : com.fs.starfarer.campaign.CustomCampaignEntity
class[15]           : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[16]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[17]           : com.fs.starfarer.campaign.econ.Economy
class[18]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[19]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[20]           : com.fs.starfarer.campaign.Hyperspace
class[21]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.O
version             : not available

My modlist

Code
{"enabledMods": [
  "pantera_ANewLevel40R",
  "adjustable_skill_thresholds",
  "blackrock_driveyards",
  "chatter",
  "lw_console",
  "istl_dassaultmikoyan",
  "DetailedCombatResults",
  "ForceAutoResolve",
  "interestingportraitspack",
  "Imperium",
  "kazeron",
  "lw_lazylib",
  "lunalib",
  "MagicLib",
  "Mayasuran Navy",
  "More_Ai_Core_Skills",
  "nexerelin",
  "SCY",
  "swp",
  "Terraforming & Station Construction",
  "US",
  "vic",
  "audio_plus",
  "shaderLib"
]}
« Last Edit: May 11, 2025, 02:18:54 PM by Nemoto »
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JamesTripleQ

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Re: [0.98a] Unknown Skies 3.0.0
« Reply #170 on: May 11, 2025, 02:20:14 PM »

ok ok sorry this one is on me I completely forgot to mention that it's not save compatible... super duper sorry

if you did accidentally update then simply going back to the previous version of the mod should get everything back up and running so you can keep your save
« Last Edit: May 11, 2025, 02:23:45 PM by JamesTripleQ »
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Aegir86

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Re: [0.98a] Unknown Skies 3.0.0
« Reply #171 on: May 11, 2025, 02:25:15 PM »

All good! The time and effort is appreciated. Will be sure to update after im done with latest play-thru.
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Blindfire

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Re: [0.98a] Unknown Skies 3.0.0
« Reply #172 on: May 11, 2025, 02:25:23 PM »

ok ok sorry this one is on me I completely forgot to mention that it's not save compatible... super duper sorry

Thankfully TriOS keeps previous versions of mods. Cant wait to try this out once Im done with my current playthrough, though!

https://github.com/JamesTripleQ/Unknown-Skies/releases/download/v2.1.0/Unknown.Skies.zip For anyone who didnt keep a backup of the previous verison files, hopefully this helps
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JamesTripleQ

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Re: [0.98a] Unknown Skies 3.0.0
« Reply #173 on: May 11, 2025, 02:30:51 PM »

ok ok sorry this one is on me I completely forgot to mention that it's not save compatible... super duper sorry

Thankfully TriOS keeps previous versions of mods. Cant wait to try this out once Im done with my current playthrough, though!

https://github.com/JamesTripleQ/Unknown-Skies/releases/download/v2.1.0/Unknown.Skies.zip For anyone who didnt keep a backup of the previous verison files, hopefully this helps

Ah nice, I don't use TriOS so idk but I do keep all older versions on github, sorry again for the inconvenience lol, I hope you like the update as I'm personally really happy with how it came out... added a lot of stuff that I wanted to and fixed up and retextured a lot of things I didn't like from 2.0.0
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Blindfire

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Re: [0.98a] Unknown Skies 3.0.0
« Reply #174 on: May 12, 2025, 02:14:54 AM »

ok ok sorry this one is on me I completely forgot to mention that it's not save compatible... super duper sorry

Thankfully TriOS keeps previous versions of mods. Cant wait to try this out once Im done with my current playthrough, though!

https://github.com/JamesTripleQ/Unknown-Skies/releases/download/v2.1.0/Unknown.Skies.zip For anyone who didnt keep a backup of the previous verison files, hopefully this helps

Ah nice, I don't use TriOS so idk but I do keep all older versions on github, sorry again for the inconvenience lol, I hope you like the update as I'm personally really happy with how it came out... added a lot of stuff that I wanted to and fixed up and retextured a lot of things I didn't like from 2.0.0

Its taking everything I got to not just instantly start a new run, I really love the variety your update to this amazing mod offers for the colonization scope of the game. Especially now after reading the changelog, Its tuff  ;D
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JamesTripleQ

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Re: [0.98a] Unknown Skies 3.0.0
« Reply #175 on: May 12, 2025, 03:20:26 AM »

Its taking everything I got to not just instantly start a new run, I really love the variety your update to this amazing mod offers for the colonization scope of the game. Especially now after reading the changelog, Its tuff  ;D

Haha yeah this one was quite big... There was actually a bit more planned but I didn't like the implementation or the "feel" it had when compared to vanilla or the rest of the mod. Also there were supposed to be more cloud textures as well but I had a few issues with the sprites I had sadly, maybe if I can get them fixed I'll implement them in the future but that's in no way certain. What's funny is that most people don't even realize that the biggest change is actually the star generation fix. That bug, leftover from when Tarti was still working on this, made the spawn rates of Terran worlds way smaller than they needed to.
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JamesTripleQ

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Re: [0.98a] Unknown Skies 3.0.0
« Reply #176 on: May 12, 2025, 01:20:11 PM »

Haven't checked myself but apparently the Adversary issues have been fixed in the latest update of that mod.
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Aztarius

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Re: [0.98a] Unknown Skies 3.0.0
« Reply #177 on: May 12, 2025, 05:59:02 PM »

Man I was so hyped to see 3.0 when I checked my version checker, thanks a bunch! I had just started a playthrough a few days earlier but damn it, hre we go again :D Really appreciate your work!
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Zr0Potential

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Re: [0.98a] Unknown Skies 3.0.0
« Reply #178 on: May 12, 2025, 10:07:31 PM »

Thanks for the huge and awesome update! Can't wait to try it out on my next playthrough

- Added 6 new planets:
    . The Sakura world, a unique planet with a special condition, not guaranteed to spawn in every sector.

Any reason why it's not a guaranteed spawn and/or may we have a toggle for this?
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JamesTripleQ

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Re: [0.98a] Unknown Skies 3.0.0
« Reply #179 on: May 12, 2025, 11:51:55 PM »

Thanks for the huge and awesome update! Can't wait to try it out on my next playthrough

- Added 6 new planets:
    . The Sakura world, a unique planet with a special condition, not guaranteed to spawn in every sector.

Any reason why it's not a guaranteed spawn and/or may we have a toggle for this?

Two reasons:
1) Because if only one Terran world generates, then this planet won't replace it
2) I think the condition is decently strong so having it not be guaranteed evens it out a bit

There is a toggle in the mod setting files that (almost) guarantees that it spawns. This isn't really the intended way I designed it but I also think people should play mods however they like which is why I left that in there.
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