Version 2.0.2 - 19/10/2024
- Added a helper for modders who have certain US planets in their system or that generate procgen systems after a game has started.
- Fixed certain US planet types not spawning with the correct conditions in the Core-Worlds.
- Nerfed Luminescent Clouds, Volatiles production is now +2 (was +3).
- Fixed Hycean planets having a higher spawn chance than intended.
- The Pre-Collapse Cryosanctum can now rarely spawn with Rare Ores.
- Minor text tweaks.
Version 2.0.1 - 11/07/2024
- Added Thin Atmosphere to Dust worlds to match their description.
- Pre-Collapse Cryosanctum now reduces max industries by 1.
- Added a new easter egg name.
Version 2.0.0 - 28/06/2024
- Added 4 new planets:
. Hycean worlds with a unique condition pool (special thanks to TouchOfVanilla for the original idea and lots of feedback).
. The Fluorescent Giant, a new unique planet that spawns once per sector (image source: Tartiflette's Texture Pack).
. Savannah and Alpine world, two new variants for Jungle and Tundra worlds (image source: TextureForPlanets).
- Added a new unique condition: Pre-Collapse Cryosanctum (special thanks to SirHartley for help with the implementation).
- Added stellar clouds (purely cosmetic, image source: Tartiflette's Texture Pack).
- Added organics to Methane worlds.
- Overhauled the spawn system for certain planets:
. US_volcanic now has the stats of lava_minor instead of lava (as originally intended).
. Reorganized cat_hab3 fixing Terran Eccentric worlds having extremely low spawn rates.
. Fixed US_lifeless and US_crimson having swapped categories.
. Renamed Arid Lifeless to Lifeless (since they're the same now).
. Fixed US_crimson not matching the spawn weights of US_lifeless.
- Buffed Military Virus:
. Weapon production is now +4 (was +3).
. Ground defense is now -40% (was -50%).
. Population growth is now (colony size + 1) * -2 (was colony size * -3).
- Terran and Continental worlds can no longer have Spores or be turned into Magnetic worlds.
- Unique planetary conditions are now always the rightmost ones.
- Unique conditions (Cryosanctum, Shrooms, Spores, Virus) will now prevent other US special conditions from spawning (planetary conditions and crystals are unaffected).
- Fixed Shrooms spawning on Lifeless worlds when they weren't supposed to.
- Fixed a rare bug that caused Decivilized to spawn without ruins on gas giants with Floating Continent.
- Fixed icon color of Archipelago and Methane worlds.
- Added LunaLib Version Checker links and updated thread ID.
- Added a few new easter egg names.
- Condition tables now show which stat is scaling.
- Externalized condition table strings.
- Minor text fixes.
Version 1.0.11 - 26/04/2024
- Added an expandable tooltip to conditions with scaling that shows the strength of the effect at the various market sizes.
- Conditions that scale with market size now have a scaling cap:
. Markets of size 2 and lower will always have the size 3 effect.
. Markets of size 7 and higher will always have the size 6 effect.
- Added the vanilla condition images used by the mod to the files in case they get removed in the future.
- Unique planets and conditions can no longer spawn on the Planet Killer and Planetary Shield planets.
- Unique planets now have the proper TypeId.
- Minor text rewording.
- Added a new easter egg name.
Version 1.0.10 - 22/04/2024
- Added MagicLib dependency.
- Loading settings is now handled by MagicLib making the mod more stable with it in the future.
Version 1.0.9 - 15/04/2024
- Fixed some text inconsistencies.
- Tweaked some of the easter egg names.
Version 1.0.8 - 05/04/2024
- Added proper Slipsurge support to US stars.
- Windswept world can no longer spawns with no atmosphere (it couldn't happen anyway but just to be sure it's properly dealt with now).
- Reverted Artificial worlds being able to spawn in Hypershunt systems without ruins (it didn't make sense).
- Optimized some internal code.
Version 1.0.7 - 01/04/2024
- Fixed US_star_browndwarf spawning too frequently and having some incorrect stats.
Version 1.0.6 - 30/03/2024
- Rewrote most condition effects to be more in line with vanilla.
- Increased Underground Network scaling (was -3/4/5/6, now -6/8/10/12).
- Fixed Old Space Accelerator not properly scaling with market size (was +50/49/48/47, now +50/40/30/20).
- Psychoactive Fungus now only provides its drug production buff on planets with free port.
- Fixed Crashed Terraforming Drone showing an additional hazard reduction as its effect.
Version 1.0.5 - 27/03/2024
- Fixed an issue present in the original mod which caused Archipelago worlds to not be able to build aquaculture.
Version 1.0.4 - 25/03/2024
- Reduced the defense debuff from Military Virus to -50% (was -75%).
- Fixed Military Virus' production buff not applying to Orbital Works.
- Minor text change to Ancient Religious Landmark to specify that it involves Luddic immigrants.
Version 1.0.3 - 23/03/2024
- Fixed a major bug that prevented the US_star_orange from spawning.
- Added a few easter egg names for stars and planets, most of them references to other games but subtle enough you probably won't notice.
Version 1.0.2 - 23/03/2024
- Reverted back to the original Artificial texture due to the new one not scaling well on larger planets.
- Magnetic Crust now properly applies its flat defense buff.
- Unique planets and conditions can no longer spawn on the solar array planet.
- Artificial worlds can now spawn in Hypershunt systems regardless if they have ruins or derelicts.
- Renamed "Unstable Arid" to "Arid Unstable" and "Bombarded Lifeless" to "Lifeless-Bombarded" for better vanilla consistency.
- Updated icon colors for unique planets.
- Tweaked some condition text.
- addConditionIfNeeded and removeConditionIfNeeded functions are now public for anyone using Unknown Skies for custom systems.
- Massive internal refactoring.
Version 1.0.1 - 16/03/2024
- Updated for 0.97a
- Added a new Artificial planet texture courtesy of Draconis13.
- Unique planets and conditions can no longer spawn in the Abyss.
- Parasitic Spores can no longer rarely spawn on Magnetic worlds.
- Planets with Military Virus will always have at least Widespread Ruins.
- Artificial planets will always have at least Extensive Ruins.
- US_gas_giant is now appropriately labeled as an Ice Giant.
- Military Virus' description now mentions its stability debuff.
- Renamed "Windy Arid" to "Windswept".
- Fixed "a Archipelago" typo.
- Fixed a few special conditions breaking if removed.
- Externalized Military Virus strings (which for some reason weren't already).
- Removed many unused files, assets and code.
- The changePlanetType function is now public for anyone using Unknown Skies for custom systems.
- Added a few loading tips.
Original Changelog
Version 1.0-RC2
- Fixed Underground Tunnels tooltip.
- Added save patching code to re-assign the new backgrounds to existing systems.
> Interestingly, this means US can be added mid-playthrough and it will add the new backgrounds.
Version 1.0-RC1
- Reworked backgrounds:
. Now includes 69 backdrops (from 27),
. They are somewhat more consistent in art-style and darker as to not disrupt gameplay.
- Background list can be expanded through modSettings.json entries with third-party sub-mods,
- All strings have been externalized for ease of translation,
- Very rare planets types and conditions have been made unique, often with stronger effects. (Artificial, Magnetic and Perpetual Storm planets, Parasitic Spores, Xeno-fungus and Lingering Virus conditions),
- Added "Chemical Crystals" uncommon condition that can show up on toxic worlds to give them *some* colonization value from time to time.
Version 0.43
- Compatibility patch for 0.95a
Version 0.42
- Removed 0.9a workarounds
- All planet types have the proper conditions generated
- Special planets in non proc-gen system now get the proper special conditions
Version 0.41
- Fixed effect scaling with Magnetic Crust effect
Version 0.40
- Added two more rare planet types
- Added rare planetary conditions
Version 0.21
- Procgen adjustments
Version 0.20
- Added 12 new planet types
Version 0.10
- Initial release