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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98] Musashi Manufactorum Ship and Weapon 1.4.4 0.98  (Read 216752 times)

Ariane_Cevaille

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Re: [0.98] Musashi Manufactorum Ship and Weapon 1.4.4 0.98
« Reply #330 on: April 10, 2025, 04:23:36 PM »

Hiya, found an issue with one of the weapons not being used properly by the Ai, the Tadaiji Lance needs to be held to charge before firing but the Ai doesnt hold it and instead just clicks the button, the weapon shows it charging but never actually fires a shot with it, they just use it as a blinking light to scare away enemies instead, would love if this could get looked at and fixed
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PuffyJelly

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Re: [0.98] Musashi Manufactorum Ship and Weapon 1.4.4 0.98
« Reply #331 on: April 10, 2025, 05:19:37 PM »

Hiya, found an issue with one of the weapons not being used properly by the Ai, the Tadaiji Lance needs to be held to charge before firing but the Ai doesnt hold it and instead just clicks the button, the weapon shows it charging but never actually fires a shot with it, they just use it as a blinking light to scare away enemies instead, would love if this could get looked at and fixed
Thanks for letting me know. I will looks into it.  ;)
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PuffyJelly

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Re: [0.98] Musashi Manufactorum Ship and Weapon 1.4.4 0.98
« Reply #332 on: April 10, 2025, 10:22:05 PM »

I just checked the Tadaiji Lance, it seems to work if the ship has enough flux. But the AI interact weirdly with it and some times it does not fire. For example, it will charge but stop if enemy ship went into phase mode which is a good thing, but it also stop if the target ship moved out of the firing arc (unsure). What I'm sure is that there is something funnicky going on. I will have to look around for a way to fix it properly.
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Ariane_Cevaille

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Re: [0.98] Musashi Manufactorum Ship and Weapon 1.4.4 0.98
« Reply #333 on: April 11, 2025, 11:52:16 AM »

Just tried it by having 2 of them on one ship with more than enough flux to fire but they just cycled between themselves to about half charge before resetting to 0 and beginning to charge again and going back to 0, this was with manual control so something is off with it as i have managed to fire it before
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Ariane_Cevaille

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Re: [0.98] Musashi Manufactorum Ship and Weapon 1.4.4 0.98
« Reply #334 on: April 13, 2025, 04:45:15 PM »

a temporary fix could be to use the Gauss cannon charge method, once you click it charges and then fires without need to hold it down, seems pretty similar
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PuffyJelly

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Re: [0.98] Musashi Manufactorum Ship and Weapon 1.4.4 0.98
« Reply #335 on: April 15, 2025, 08:25:10 AM »

a temporary fix could be to use the Gauss cannon charge method, once you click it charges and then fires without need to hold it down, seems pretty similar

That is a good idea. I will look into gauss cannon. Thanks mate!
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Ariane_Cevaille

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Re: [0.98] Musashi Manufactorum Ship and Weapon 1.4.4 0.98
« Reply #336 on: April 23, 2025, 11:23:12 PM »

found another issue, i got a blueprint package and it doesnt include the ship version of the Akubozu Ward but instead gives you access to the (fighter) version, it also allowed me to build the Bushi Rift Cannon which i cant help but feel is a test weapon and not supposed to be available either, mostly from its odd range and tiny model but also for no description
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PuffyJelly

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Re: [0.98] Musashi Manufactorum Ship and Weapon 1.4.4 0.98
« Reply #337 on: April 29, 2025, 12:56:30 AM »

found another issue, i got a blueprint package and it doesnt include the ship version of the Akubozu Ward but instead gives you access to the (fighter) version, it also allowed me to build the Bushi Rift Cannon which i cant help but feel is a test weapon and not supposed to be available either, mostly from its odd range and tiny model but also for no description

Damn, mate. You're glorious. Thanks! I have been trying to figure out how ppl get a holds onto the Bushi Rift Cannon. I will update it together with add the Akubozu Ward back into the blue print.
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Ariane_Cevaille

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Re: [0.98] Musashi Manufactorum Ship and Weapon 1.4.4 0.98
« Reply #338 on: May 13, 2025, 05:16:56 AM »

found another thing, dont know if its known but enemy fleets seem to not be able to use the main gun slots on the Bishamonten, they fit the 18 small slots just fine with point defense but the 5 large hybrid slots remain unused, dont know for what reason but ive encountered a pirate Bishamonten 4 times now without any main guns
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PuffyJelly

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Re: [0.98] Musashi Manufactorum Ship and Weapon 1.4.4 0.98
« Reply #339 on: May 14, 2025, 08:38:01 PM »

found another thing, dont know if its known but enemy fleets seem to not be able to use the main gun slots on the Bishamonten, they fit the 18 small slots just fine with point defense but the 5 large hybrid slots remain unused, dont know for what reason but ive encountered a pirate Bishamonten 4 times now without any main guns

Thanks, mate! I will check it.
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