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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Hillock Prototype and Station Tech Pack (v1.3.2)  (Read 47551 times)

Hankathan

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Re: [0.97a] Hillock Prototype and Station Tech Pack (v1.2.0)
« Reply #15 on: September 08, 2024, 04:37:58 PM »

Normally i am not a big fan of kitbash ships aesthetically but for a lot of these I really get the "vision" you're going for with them and appreciate little details you added in. I especially like the frigates, the "guardhound" in particular really just rubs me the right way. I'll def consider throwing these into my next campaign!

That means a lot, thank you! Hope you enjoy it if you chose too  :)

VladimirVV

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Re: [0.97a] Hillock Prototype and Station Tech Pack (v1.2.0)
« Reply #16 on: September 08, 2024, 05:19:50 PM »

Nice mod bro! I like your mod, and I’m gonna enjoy it in my next campaign! Keep it up! 8)
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Greetings from the P-Space! --Captain Vladimir
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Hankathan

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Re: [0.97a] Hillock Prototype and Station Tech Pack (v1.2.0)
« Reply #17 on: September 08, 2024, 09:10:04 PM »

Nice mod bro! I like your mod, and I’m gonna enjoy it in my next campaign! Keep it up! 8)

I'm glad! Please feel free to leave feedback if you come across any issues

Hankathan

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Re: [0.97a] Hillock Prototype and Station Tech Pack (v1.2.0)
« Reply #18 on: September 10, 2024, 12:42:19 AM »

HPST v1.2.1

Fixed an issue with certain ships not spawning in the correct markets

Hankathan

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Re: [0.97a] Hillock Prototype and Station Tech Pack (v1.2.0)
« Reply #19 on: September 15, 2024, 12:28:09 AM »

HPST v1.2.1

Fixed an issue with certain ships not spawning in the correct markets

HPST v1.3.0 "Heroes Never Die"

UF-02 and UF-03 Fighters Added

Fighter stat tweaks across the board, OP costs most notable

All Fighters readable in codex due to multi-para Fighter descriptions not being accessible outside of it

(Last additive update for a minute, but will handle balance adjustments as needed o7)

Hankathan

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Re: [0.97a] Hillock Prototype and Station Tech Pack (v1.3.1)
« Reply #20 on: September 15, 2024, 11:43:01 PM »

HPST v1.3.1

Fixed an issue with ships not spawning as intended with Independent fleets

cyberinit

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Re: [0.97a] Hillock Prototype and Station Tech Pack (v1.3.1)
« Reply #21 on: September 17, 2024, 04:49:59 PM »

been enjoying looking through the codex entries, very cool! Do you plan to add westrun to the game? Also is there a place where the tumulus spawns naturally?
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Hankathan

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Re: [0.97a] Hillock Prototype and Station Tech Pack (v1.3.1)
« Reply #22 on: September 17, 2024, 07:03:41 PM »

been enjoying looking through the codex entries, very cool! Do you plan to add westrun to the game? Also is there a place where the tumulus spawns naturally?

Great! I'm not sure.. but if I did, I would put it in the abyss so the system was fairly out of the way but explorable to a determined captain. As of now, no, but if I did make Hillock a visitable system.... for now, you will have to get lucky with blueprints, independent/black markets, or run across an independent fleet with one ;) (-cough- or console command spawn in it if desired, though I upped the spawn rate for it in the last patch so there's a better chance to come across one now!)

Cracked Emerald

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Re: [0.97a] Hillock Prototype and Station Tech Pack (v1.3.1)
« Reply #23 on: January 16, 2025, 02:20:22 PM »

Really like the mod, a big fan of the lore in each ship description, and the vision of the series. There is a little issue though, it feels weird that Kopje class tankers get put into active combat. Theyre not a combat tanker, and yet, i see them being deployed pretty consistently. Is that intended?
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Hankathan

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Re: [0.97a] Hillock Prototype and Station Tech Pack (v1.3.1)
« Reply #24 on: January 18, 2025, 02:06:09 AM »

Really like the mod, a big fan of the lore in each ship description, and the vision of the series. There is a little issue though, it feels weird that Kopje class tankers get put into active combat. Theyre not a combat tanker, and yet, i see them being deployed pretty consistently. Is that intended?

I am so silly and forgot to tag it 'CIVILIAN' so that it would not act as a warship. Hopefully people enjoy those brave little tankers for now, but the next update will fix that problem!

Thank you for leaving some feedback, and I'm glad you like it so far :)

Hankathan

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Re: [0.97a] Hillock Prototype and Station Tech Pack (v1.3.1)
« Reply #25 on: January 30, 2025, 07:05:06 PM »

HPST v1.3.2

OP cost for UF-02 reduced to 34 and refit time reduced to 25

OP cost for UF-03 reduced to 40 and refit time reduced to 30

Kopje and Tauros correctly tagged as CIVILIAN craft
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