I haven't seen a discussion on frigates (other than the Tempest thread https://fractalsoftworks.com/forum/index.php?topic=29315.0) in a while and want to get some conversation going! Some questions that are on my mind:
- What are your favorite frigate fits in 0.97a? Have they changed since 0.96 or 0.95 and why?
- What jobs do frigates perform in your fleet?
- Do you like Glimmer/Lumen still, now that the tradeoff is giving up Cyber Aug? How do you fit them, and in what kind of fleet composition do you use them? What kind of AI core? Is AI core+Remnant frigate better than human frigate+mercenary officer? Why or why not?
- How are you fitting Monitors now that SO was removed? Do you prefer an Escort Package destroyer (eg Medusa) for the same role?
- Anyone here like TT Brawler? When do you use it over LP Brawler?
- Omen/Afflictor - I assume people still like these? They offer something special that can't be overtaken by Escort Package destroyers.
- Are there any other under-the-radar, sleeper frigates or builds that people should know about, but don't?
- Anything else you want to share or ask about regarding frigates!
SO Hyperion, always will be. I shouldn't have to explain why.
Filler combat ships that can fill the battle line, hunt down frigates and other destroyers, while being sturdy or fast enough to distract cruisers. Beyond that, escort, although I usually leave that to destroyers
I don't use Glimmers or Lumens. If I go automated ships I'm probably going with Novas. If not, then it will be some Brilliants plus Scintillas. The reason for this is due to their fearless AI, it's easy to manage a couple Novas or a few Brilliants. It is very hard to manage Glimmer or Lumen spam.
I don't use the Monitor, never have, I don't like the ship. For PD escorting I use Shrikes that are covered in Burst PD, and have converted fighter bay with Wasps.
TT Brawler is my standard combat filler. Works wonderfully with Support Doctrine.
The Build is 15 caps, 12 Vents.
Built in (s-modded) Hullmods are Insulated Engine Assembly, Advanced Optics, Flux Coil Adjunct, and Hardened Shields. Other Hullmods are Stabilized Shields and Integrated Targeting Unit. Weapons are two Salamanders, and two Phase Lances.
It can solo most destroyers in the game if given long enough, and when it's three or more brawlers vs any cruiser, the brawlers will win. Otherwise, they can distract most cruisers indefinitely.
I use Omens with officers, they're inefficient to use with Support Doctrine. Skills + Hullmods are all built around reducing incoming damage as much as possible.
Skills are: Elite System Expertise and Target Analysis, Helmsmanship, Field Modulation, Combat Endurance, and Gunnery Implants. I recommend swapping GI for anything else.
Hullmods are: Built in Hardened Subsystems and Frontal Shields and Stabilized shields, Hardened shields, and Expanded Mags.
Weapons are a Salamander and Antimatter Blaster.
15 Caps, 5 Vents.
I don't use the Afflictor.
As for frigate builds that no one tries, a Player piloted SO Vigilance with reapers is surprisingly effective.