Dev update
1.0 means that TriOS has all of the
main features of SMOL. The big ones are 1)
StarModder & in-app browser (search and download new mods from within TriOS) and 2)
proper VRAM checker integration.
These are now done, actually, but I realized that 1.0 means that a whole lot more polish needs to happen, as well, because 1.0 implies stability and rock-solid core features.
To that end, a quick
onboarding popup has been added to prompt you for your game folder and how you'd like your mods to be organized (keep only one version vs. keep all vs. keep N).
What's left now is mostly
bugfixing, going through all of the items people have reported that've been
sitting in the queue.
I've been pushing updates regularly to the Prerelease channel, accessible on the Settings page.
In-dev changelog:
- Added
- **Mod Catalog**
- Browse & download mods from the Official Forum and the Unofficial Discord.
- Same mods as here: https://starmodder2.pages.dev
- **VRAM Estimator** polish
- Now displayed on the Mods tab.
- Now remembered across restarts.
- You may now estimate one mod at a time.
- Shows VRAM taken by your GraphicsLib settings for mods.
- Mod grid no longer resets itself constantly.
- e.g. sorting now works.
- It still doesn't save across TriOS restarts, not yet.
- Fixed
- Mod download notification url can't show more than 3 lines anymore.
- Creating a new mod profile now uses your current mods.
- Changed
- "Launch" button now reacts to clicks a bit faster and is more clear that the game's running.
Tangentially related, after modding for Starsector for 5 years and thousands of hours,
I made a Patreon for donations. There are no rewards or anything for donating at present, everything is available to everyone. It has always been a hobby done because it's fun and rewarding.
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tldr: Next update is 1.0, will let you browse & download mods as well as show VRAM better, plus a whole slew of fixes and polish. It'll take a while longer to get it right.