suggested this a few years back, but figured it was worth bringing up again. always struck me as odd that for all the things you can do in this game, and all the ways you can play it... you MUST play as a ship pilot. my idea; create a new 'slot', possibly in the empty space on the right of the fleet view, where you can assign yourself as admiral (perhaps rename the role tactical officer if you assign someone other than yourself). some new fleet skills for officers to make use of this might be an idea.
and while you are in the admiral slot you cannot directly control any ship, you can freely hop your viewpoint around to any ship in your fleet, with the full information for that ship displayed at the bottom as though you were piloting, you can freely select any hostile ship to see all available information on it (same readout as when you are piloting and have a ship targeted), and an increased operations point regen rate.
honestly, this is pretty much how i play it already, but i really dislike how you dont get the information readouts for the ships you arent piloting even while using their cameras, and the inability to see enemy details without interfering with the autopilot. basically, my idea takes space combat from being tactical to being strategic. and if nothing else, might present a different way to play (and a new challenge for those who can pilot well enough to dance circles around the AI).