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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a-RC11] Custom LPCs v1.2.0 - Create your own wings! (2024.04.01)  (Read 12551 times)

uhbyr1

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Re: [0.97a-RC11] Custom LPCs v1.2.0 - Create your own wings! (2024.04.01)
« Reply #30 on: April 21, 2024, 08:13:44 PM »

If you want to try this mod on something, but don't know what to start with - Zeus Platforms from Yunru's High Tech (Those 1 Large Energy 30 OP floaties) are a safe start - make some PD for your ship out of them! Nice and easy!
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TaxMage

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Re: [0.97a-RC11] Custom LPCs v1.2.0 - Create your own wings! (2024.04.01)
« Reply #31 on: April 24, 2024, 06:55:14 AM »

One thing I've noticed is that when I use cruisers or larger ships with the Custom LPC, they don't see very aggressive (unlike normal fighters).  I have a couple of battlecarriers in my fleet that are also front line ships, and the Custom LPC ships tend to either stick around to the side or behind the battlecarrier, and don't aggressively engage the enemy fleet. Toggling the "fighters" between regroup or engage doesn't seem to make much of a difference.

Not sure how to make them engage ahead of my carrier in this situation.  I've put Unstable Injector or Safety Overrides on the Custom LPC ship to boost the speed of the larger ships I'm using for Custom LPC. Would it help to stick a reckless captain on the Custom LPC ship? Any suggestions welcome.

The mod is great otherwise!  Thanks.
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IGdood

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Re: [0.97a-RC11] Custom LPCs v1.2.0 - Create your own wings! (2024.04.01)
« Reply #32 on: April 25, 2024, 06:22:33 PM »

Without using console command how to get this hullmod in the game? 
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ymfah

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Re: [0.97a-RC11] Custom LPCs v1.2.0 - Create your own wings! (2024.04.01)
« Reply #33 on: April 26, 2024, 12:11:57 AM »

Without using console command how to get this hullmod in the game?

The hullmods can be found in research stations and such.
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Glitch_out

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How does putting hullmods on the frigate work or will it only detect the weapons added to the ship
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(REDACTED)

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Re: [0.97a-RC11] Custom LPCs v1.0.0 - Create your own wings! (2024.03.30)
« Reply #35 on: July 24, 2024, 03:26:30 PM »

Oh man, wolf spam INCOMING

It would be interesting to see if we can have multiple customs in the future

Thank you for the suggestion! It should be easy enough with multiple hullmods & fighters but didn't want to clog up the inventory/shop.

I'm planning on making the hullmod clickable (pressing on the remove [-] changes the hullmod to 1-2-3-...) but haven't found a good way to make the LPC not clog up the inventory. I'll consider it in the next update.
I had an idea while using the current version that, while it would still add clutter to the inventory, would at least provide a difference between the different custom wings that would make it thoroughly justified: variants optimized for specific size ranges, eg. the basic custom LPC would have the current cost and 2 fighters, but works for everything, a small ship optimized version could only be used for destroyers and smaller, but have more per custom wing, while the large ship optimized version would only have one "fighter" per wing, but would be slightly cheaper OP wise per wing.

Addition: If there was a way to turn custom LCPs into new fixed design LPCs, that would also work for preventing unwanted clutter while also largely keeping the same system the mod already has for making custom LPCs
« Last Edit: August 01, 2024, 12:14:27 PM by (REDACTED) »
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JK7

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Re: [0.97a-RC11] Custom LPCs v1.2.0 - Create your own wings! (2024.04.01)
« Reply #36 on: November 25, 2024, 03:10:31 PM »

Do these LPCs get affected by buffs that affect fighters/wings, or by buffs that affect frigates/the original ship, or both?
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Headshot0979

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Re: [0.97a-RC11] Custom LPCs v1.2.0 - Create your own wings! (2024.04.01)
« Reply #37 on: November 26, 2024, 10:18:41 PM »

Hi their, I was wondering if their was a way to remove or at the very least reduce the cr reduction from the hull mod? I mainly just want to be able to travel around faster but i cant due to the cr penalty.
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Purple Nebula

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Re: [0.97a-RC11] Custom LPCs v1.2.0 - Create your own wings! (2024.04.01)
« Reply #38 on: December 01, 2024, 12:14:32 PM »

Hey ymfah! Just came across this mod and man do I love this idea!!

I got a question about it; how are the d-mods chosen when the ship is "too large elsewise"? At random or a specific list? Cause I was thinking of the fact you can show like the image of a d-mod in the on-hover tooltip window together with its description, which would be a great addition to this mod as most people don't know what each hullmod/d-mod does :) If you wanna talk about this in more detail let me know, I'd gladly help out!
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"We are brothers and sisters, all the same, all as one. The Authority stands on group effort like a Brother & Sisterhood.
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kietlabb

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Re: [0.97a-RC11] Custom LPCs v1.2.0 - Create your own wings! (2024.04.01)
« Reply #39 on: December 19, 2024, 07:32:04 AM »

Does anyone know how to change the ship that spawned from the hullmods? when i remove the hullmod and give it to another ship, my game crash
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crpg

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Re: [0.97a-RC11] Custom LPCs v1.2.0 - Create your own wings! (2024.04.01)
« Reply #40 on: December 26, 2024, 06:02:33 PM »

The mod looks very interesting :P
May I upload a copy to the chinese forum ( https://www.fossic.org/ )?
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crpg

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Re: [0.97a-RC11] Custom LPCs v1.0.0 - Create your own wings! (2024.03.30)
« Reply #41 on: December 26, 2024, 06:48:38 PM »

Oh man, wolf spam INCOMING

It would be interesting to see if we can have multiple customs in the future

Thank you for the suggestion! It should be easy enough with multiple hullmods & fighters but didn't want to clog up the inventory/shop.

I'm planning on making the hullmod clickable (pressing on the remove [-] changes the hullmod to 1-2-3-...) but haven't found a good way to make the LPC not clog up the inventory. I'll consider it in the next update.

If u make multible hull modes (hullmod1 hullmod2 hullmod3 ...) and each assigned to VPC1s VPC2s VPC3s. is this way possible :\
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EnigmaniteZ

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Re: [0.97a-RC11] Custom LPCs v1.2.0 - Create your own wings! (2024.04.01)
« Reply #42 on: January 10, 2025, 06:44:11 PM »

friend doesnt wanna make a forum account, so reporting here:

Code
"773227 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipAPI.setHitpoints(float)" because "this.customlpc" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipAPI.setHitpoints(float)" because "this.customlpc" is null
    at data.hullmods.SpawnCustomLPC$ReplaceCustomLPC.advance(SpawnCustomLPC.java:96) ~[?:?]
    at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[port_obf.jar:?]
    at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source) [port_obf.jar:?]
    at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) [port_obf.jar:?]
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) [port_obf.jar:?]
    at java.base/java.lang.Thread.run(Thread.java:1447) [?:?]"
they said they were in a station defense mission and didnt have the hullmod

had them check their save file and the fighter is known by several diff factions...so no wonder. tags need revision it looks like. but i'm not awake enough or knowledgeable enough to know what to fix there
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Also known as: Khe, Kherae. Pros: tend to be an optimizer and a fixer. Cons: ADD (Is that a squirrel over there?) and severe memory issues (as in: I'm the last 10+ years)

Dear fellow coders: please use more null checks...

IGdood

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Re: [0.97a-RC11] Custom LPCs v1.2.0 - Create your own wings! (2024.04.01)
« Reply #43 on: January 16, 2025, 04:42:06 PM »

1.2 does seem unstable.  I remove custom LPC hullmod and place it on a new ship and when mousing over the custom LPC itself it will crash

1269805 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Slot id [WS0001] not found on hull [swp_boss_lasher_b]
java.lang.RuntimeException: Slot id [WS0001] not found on hull [swp_boss_lasher_b]
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.super.B.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.super.B.Ò00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.coreui.refit.OooO.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.m.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o0O0.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.coreui.refit.J.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.coreui.refit.V.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.coreui.refit.return.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.o0OO.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.O.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.L.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.O.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.M.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.o0Oo.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) [port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1447) [?:?]
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Tairanos

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Re: [0.97a-RC11] Custom LPCs v1.2.0 - Create your own wings! (2024.04.01)
« Reply #44 on: February 09, 2025, 12:00:31 PM »

Love the Mod, but keep CTDing whenever a enemy/ally have a custom LPC in their fleet and they do nothing for the AI generated fleets. Another thing is that the ship with the Custom LPC Hullmod have to be lugged around for the LPC to work, i tested leaving it in storage and the LPCs would not spawn anything.
Is it possible to forbid the AI factions to generate with the LPC?
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