Is your game too balanced? Would you like to have even more weapons to fill your cargohold with?
Anomalous Armaments!https://github.com/JustTestingPlsIgnore/Anomalous-Armaments/releases/download/v0.0.1/Anomalous.Armaments.0.0.1.zipLore:
Have you ever found a weapon in an abandoned ship, in the outer regions of the sector, in the accretion disk of a black hole, and wondered what its story was? How long has it been sitting there, collecting spacedust, getting bombardarded with radiation? Maybe Cthulhu himself came by and had a wee on it? We will never know, but it would be weird if it had the same stats as the weapons that come fresh out of the factory. Instead of coming up with nice and original weapons, I made a script that creates randomized versions of those already in the game. This way, you get all the features of a bloated weapon list, without any of the artistic value!
Out of the box, this mod adds 7 unique versions for each vanilla weapon (that's about 960 total).
To avoid messing up the balancing too much, these weapons currently only drop from shipwrecks at a very low rate, so you'll only find a few during a playthrough (and they might be completely useless).
Changes include:
- most numerical values have been mildly or wildly changed
- damage types have a chance to change
- chance to add burst capabilities
- chance to nearly remove delays
- chance to make missile ammo infinite
- new name and amateurish flavourtext description
Examples:
The python script is included in the release, it's a bit messy but it should be easy enough to tweak everything it does. It takes like 5 minutes to create an arbitrary amount of custom weapons. Compatibility: Mods that change lootdrop data for the "wreck" (Ashes of The Domain- Vaults of Knowledge for example) can cause the weapons to not spawn in wrecked ships, which means they probably wont spawn at all. This can be fixed by adding "randomweapons:0.15" (or whatever probability you like) in the drop_random column of the salvage_data.csv of said mod.
Honestly no idea if this will break a save if added midgame, be careful
Feel free to do whatever you want with it, I don't know if I'll expand it any further in the future