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Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

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Author Topic: High Scatter Amplifier, yay or nay?  (Read 4194 times)


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Re: High Scatter Amplifier, yay or nay?
« Reply #60 on: May 11, 2024, 11:35:21 AM »

I use it on modded game with light phase lance and regular ones on SO frigates.


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Re: High Scatter Amplifier, yay or nay?
« Reply #61 on: May 11, 2024, 11:42:51 AM »

So what weapons are good for HSA at all? Burst lasers like Rift lance Phase lance IR autolance (maybe?) and Tachyon? What about other Omega weapons? Anything that works there? In the case of non-burst lasers is there any way to make them work? Due to the nature of high tech doctrine (excluding outliers like paragon and astral) using HSA beams to slowly but surely grind down ships at close range probably unadvised unless you can somehow guarantee they won't get targeted. Maybe something on midline can pull it off? Or a lion guard ship?
A HSA monitor technically would fit the bill but... That's just two tactical lasers or something.

You shouldn't ask what weapons are good for HSA, but what ships are good for HSA. HSA is a very very bad hullmod but some ships can make it work because of some quirks.

1) Paragon :

Tachyon Lances and Graviton Beam because Advanced Targeting Core exists.

2) Scarab :

Tactical Laser and Burst PD laser with Elite Point Defense because Temporal Shell exists.

3) Odyssey :

Tactical Laser with HSA is decent because lots of small energy mounts pointing in the same direction is fine with Autopulse or Plasma Cannon. I mean, it's not great and a "normal" Odyssey will probably be better, but you are not gonna cripple it.

4) Glimmer :

Graviton Beam and Tactical Laser because High Energy Focus exists and they are super fast with Alpha Core.

That's it. IR Autolances are not good because they are fragmentation and have the "use less against shields" tag. Phase Lance are powerful but 400 range is a no go even on a fast cruiser like the Aurora.
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