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Starsector 0.98a is out! (03/27/25)

Author Topic: Remnant nexus/high tech star fortress vs player autocombat fleet.  (Read 1133 times)

majk

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How on earth can you beat the nexus or high tech star fortress without piloting a ship?

I tried a balanced fleet, frigate spam, carriers, close and long range and the ai is so dumb it keeps hitting shields and only from time to time damaging the exposed bits.

It is very easy to do it by yourself but ai ships seem to turn super dumb when trying to kill the nexus.
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Phenir

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Re: Remnant nexus/high tech star fortress vs player autocombat fleet.
« Reply #1 on: March 25, 2024, 08:23:41 PM »

Just some ideas. Assuming no assisting fleets and max station level.
Torpedos, and lots of them. That way once the shields overload, they are hitting multiple sections quickly for lots of damage, especially against nexus. Reapers or hammers, take your pick. Alternatively, kinetic missiles to quickly punch through the shields and start doing damage.
As for ship of choice, any capital that can stand up to the station's firepower. Onslaught, legion, pegasus, executor, invictus, paragon. Avoid odyssey, retribution, and conquest as their defenses are too low and there is no where to run against a station.
IDK what frigate spam you did but I bet lp brawlers could do it. Might need some carrier support so your entire fleet can actually do damage once you surround it.
Some suicidal monitors should do a lot of work soaking damage. Careful against high tech though since it brings tachyon lances. Armored up vanguards or centurions work too.
Rally civilian waypoints to get your fleet to surround it so they aren't blocking each other.
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Thaago

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Re: Remnant nexus/high tech star fortress vs player autocombat fleet.
« Reply #2 on: March 25, 2024, 08:31:58 PM »

In general yes: More torpedoes. More bombers. More heavy, long ranged ships. Rally and eliminate orders to force the engagement.

At the same time, the AI is very bad at attacking stations. They will happily fire into invulnerable or no-weapon parts at the expense of NOT firing at the things killing them.

In this regard Reapers are the best weapon for killing stations because of their splash damage. A reaper hitting the "wrong" section can still deal thousands of damage to the neighboring ones (including hitting some small stations clear across the center region).
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eert5rty7u8i9i7u6yrewqdef

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Re: Remnant nexus/high tech star fortress vs player autocombat fleet.
« Reply #3 on: March 25, 2024, 09:27:21 PM »

How on earth can you beat the nexus or high tech star fortress without piloting a ship?

I tried a balanced fleet, frigate spam, carriers, close and long range and the ai is so dumb it keeps hitting shields and only from time to time damaging the exposed bits.

It is very easy to do it by yourself but ai ships seem to turn super dumb when trying to kill the nexus.

A balanced fleet composition with enough DPS to burn through shields, enough PD from weapons and fighters to handle missiles and mines, and enough missiles to aid in killing the stations hull. Unless my fleet has enough anti-hull, or uses missiles themselves, I typically add in a carrier or two with bombers. Herons are best for this.

I've done it with just about every capital in the game, have done it with pure frigates, and have even done it with cruiser centric fleets.

Currently I found a really broken method with my Nova fleet. Turns out Omens will just emp lock any multi part ship or station due to how their system and enemy shielding works. For the high-tech star fortress, that means it will just shoot through the shield. For every other station, parts on the opposite side of the station, relative to the Omen, will be hit by its EMP emitter.
This works because the Omen only hits a ship's shielding if the shield is facing towards the Omen, and multi part ships behave as multiple ships as far as the Omen's system is concerned.
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