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Starsector 0.98a is out! (03/27/25)

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Author Topic: new use for flight decks  (Read 8728 times)

jacobgr43

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new use for flight decks
« on: May 24, 2012, 07:12:41 PM »

Why can't we have the ability to land a fighter squad on a carriers flight deck? At the cost of losing the ability to land other fighters for repairs you could transport more fragile fighters such as dagger wings to a position where they will be most useful by protecting them inside your carriers
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2_Wycked

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Re: new use for flight decks
« Reply #1 on: May 24, 2012, 08:23:02 PM »

honestly, this should've been how carriers work in the base game, in my opinion. It just makes sense to have a few squadrons stored inside the carrier.
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Unwoundpath

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Re: new use for flight decks
« Reply #2 on: May 25, 2012, 02:34:48 AM »

But there would be a chance that they get damaged if the flight deck gets hit.
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Catra

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Karmashock

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Re: new use for flight decks
« Reply #4 on: May 25, 2012, 08:30:48 AM »

This is an interesting idea. But I wouldn't take away the ability of the carrier to refit or rearm just because it has another wing docked. Understand, that other wing isn't getting repaired, refueled, or rearmed. It's just remaining inside. Possibly give the player the ability to default given fighter wings to remain docked unless otherwise ordered. Then when you see a need for them to strike, you hit tab, click on the carrier that has the fighters you want docked, and order them to make a run a given ship. I'm not sure if that should consume command points. I'm leaning towards no because there aren't that many to begin with... but whatever.
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IIE16 Yoshi

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Re: new use for flight decks
« Reply #5 on: May 25, 2012, 10:19:39 AM »

I actually quite like the idea of the fighters staying aboard the carrier until given orders. Not sure about them using up flight decks, though. Surely once they've landed, they move off the flight deck into the hangar to stay there.
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Sproginator

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Re: new use for flight decks
« Reply #6 on: May 26, 2012, 02:18:19 PM »

I really like this idea, but how would fleet points be accompanied into this when calling in reinforcements?
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Upgradecap

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Re: new use for flight decks
« Reply #7 on: May 26, 2012, 02:38:59 PM »

I really like this idea, but how would fleet points be accompanied into this when calling in reinforcements?

Why not have a fleet point cost when you want to launch the fighters? I agree that might sound stupid, but when you dock the fighter into the carrier, it frees up those fleet points for the rest of your fleet to use, and once many other ships are dead, you may use those fighters/bombers again,. instead of having them retreated for the rest of the battle. :)
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jacobgr43

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Re: new use for flight decks
« Reply #8 on: May 26, 2012, 06:29:40 PM »

I actually quite like the idea of the fighters staying aboard the carrier until given orders. Not sure about them using up flight decks, though. Surely once they've landed, they move off the flight deck into the hangar to stay there.

I'd imagine the fighters would have to remain on the flight deck for quick deployment plus there should be a downside to storing fighters as if i place a dagger wing on my flight deck I've essentially gained 3 reaper torpedo turrets. Plus by keeping them on the flight deck it would make sense that the fighters would still use up fleet points in battle as they aren't being stored in a hanger.
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IIE16 Yoshi

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Re: new use for flight decks
« Reply #9 on: May 27, 2012, 03:07:09 AM »

Perhaps keep them tucked away then, as if they were refitting. Some mods out there give considerably powerful fighters. Hell, there is one fighter out there that is almost frigate-sized, and carries a torpedo along with enough weapons to one-man army frigates and light destroyers. Now, have 3 of those, landed on your flight decks, acting as giant battery turrets. OP?  :D
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Sörre

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Re: new use for flight decks
« Reply #10 on: May 29, 2012, 09:11:35 AM »

You could set a delay for maybe half a minute between the order to launch and the deployment of the wing and the flight deck lock down for repair and refit.
Same thing when the wing is going to land and be stored inside the carrier.
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Karmashock

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Re: new use for flight decks
« Reply #11 on: May 31, 2012, 02:38:35 AM »

I still think fighters shouldn't use fleet points but should instead use hanger points.

For the early game where some people might only have a frigate and a fighter wing... possibly make the fighters use fleet points unless there is a available hanger points. Then have them use that instead.

If a carrier is destroyed in and you have a lot of fighters deployed then obviously they switch back to using Fleet points unless more hanger points are made available.

Have fighters cost X fleet points minus Y deployed hanger points. So if 20 points of hanger space is deployed have the first 20 points of fighters cost no additional fleet points.
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BillyRueben

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Re: new use for flight decks
« Reply #12 on: May 31, 2012, 08:23:41 AM »

I still think fighters shouldn't use fleet points but should instead use hanger points.
And, again, I have to voice my objection.

That would create a massive game imbalance. Every "full" fleet would be using way more fighters than any other ship type, and would be forced to do so to compete with any other fleet. The game would turn in to a massive dogfight, and every ship that isn't a fighter would have weapon load outs with excessive amounts of point defenses on it. No ship would be caught dead without a flak cannon or burst PD laser.
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blamatron

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Re: new use for flight decks
« Reply #13 on: May 31, 2012, 12:46:40 PM »

What if you assaign certain fighter/bomber wings to certain carriers ahead of time. You would use your fleet points to deploy your fighters from that carrier, after which, they would operate as they do currently, untill you commanded them to land again.

However, at the end of the battle, you would have to scrap any fighters that do not have a carrier to land on (probably because it was destroyed or captured during the fighting), as they did in WWII. You would choose what to get rid of, of course.
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Karmashock

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Re: new use for flight decks
« Reply #14 on: May 31, 2012, 07:25:35 PM »

I still think fighters shouldn't use fleet points but should instead use hanger points.
And, again, I have to voice my objection.

That would create a massive game imbalance. Every "full" fleet would be using way more fighters than any other ship type, and would be forced to do so to compete with any other fleet. The game would turn in to a massive dogfight, and every ship that isn't a fighter would have weapon load outs with excessive amounts of point defenses on it. No ship would be caught dead without a flak cannon or burst PD laser.

I don't see how that imbalances anything. If you want, you can use the unused hanger space for something else. Possibly make unused hanger space open to cargo space. Or let ships store extra ammo if they're not not using the hanger space.


It's trivial to balance.
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