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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Terraforming Made Easy 2.6.5i  (Read 106696 times)

Dostya

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Re: [0.98a] Terraforming Made Easy 2.6.5f
« Reply #180 on: June 01, 2025, 10:10:55 AM »

Stellar shades spawned with this mod give me a crash to desktop upon docking which happens more often than I'd like due to misclick. Stellar mirrors are fine though.

Quote
1404266 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.econ.MarketAPI.getAccessibilityMod()" because "market" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.econ.MarketAPI.getAccessibilityMod()" because "market" is null
   at data.skills.FourthDimensionalSight$Level1.unapply(FourthDimensionalSight.java:21)
   at com.fs.starfarer.campaign.CharacterStats.refreshGovernedOutpostEffects(Unknown Source)
   at data.scripts.ix.listeners.IXAdminEasyModeListener.reportPlayerOpenedMarket(IXAdminEasyModeListener.java:56)
   at com.fs.starfarer.campaign.CampaignEngine.reportPlayerOpenedMarket(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)
« Last Edit: June 01, 2025, 10:12:45 AM by Dostya »
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Audax

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Re: [0.98a] Terraforming Made Easy 2.6.5f
« Reply #181 on: June 01, 2025, 12:27:12 PM »

If i started a campaign with TASC would TME create a mod conflict or are both mods cross compatible?
No mod conflict, just ensure that you don't do both TASC and TME terraforming at the same planet.

Audax

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Re: [0.98a] Terraforming Made Easy 2.6.5f
« Reply #182 on: June 01, 2025, 12:29:03 PM »

Stellar shades spawned with this mod give me a crash to desktop upon docking which happens more often than I'd like due to misclick. Stellar mirrors are fine though.

Quote
1404266 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.econ.MarketAPI.getAccessibilityMod()" because "market" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.econ.MarketAPI.getAccessibilityMod()" because "market" is null
   at data.skills.FourthDimensionalSight$Level1.unapply(FourthDimensionalSight.java:21)
   at com.fs.starfarer.campaign.CharacterStats.refreshGovernedOutpostEffects(Unknown Source)
   at data.scripts.ix.listeners.IXAdminEasyModeListener.reportPlayerOpenedMarket(IXAdminEasyModeListener.java:56)
   at com.fs.starfarer.campaign.CampaignEngine.reportPlayerOpenedMarket(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)
Looks like my mod isn't the issue some other mod seems to be doing something with stellar shades and causing an issue. Goto Emergent Threats/IX Revival mod thread and report there. As from the looks of it, its their code that is doing something when interacting with entities.
« Last Edit: June 01, 2025, 12:58:48 PM by Audax »
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Dostya

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Re: [0.98a] Terraforming Made Easy 2.6.5f
« Reply #183 on: June 01, 2025, 12:58:55 PM »

Looks like my mod isn't the issue some other mod seems to be doing something with stellar shades and causing an issue. Goto Emergent Threats/IX Revival v1.0.8 mod thread and report there. As from the looks of it, its their code that is doing something when interacting with entities.

Noted, will do.
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Indonesian Gentleman

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Re: [0.98a] Terraforming Made Easy 2.6.5f
« Reply #184 on: June 01, 2025, 09:14:00 PM »

If i started a campaign with TASC would TME create a mod conflict or are both mods cross compatible?
No mod conflict, just ensure that you don't do both TASC and TME terraforming at the same planet.

Uhh, what would happen if you did?
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Audax

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Re: [0.98a] Terraforming Made Easy 2.6.5f
« Reply #185 on: June 02, 2025, 05:06:41 AM »

If i started a campaign with TASC would TME create a mod conflict or are both mods cross compatible?
No mod conflict, just ensure that you don't do both TASC and TME terraforming at the same planet.

Uhh, what would happen if you did?
It won't crash the game iirc.

If TASC terraforming finishes first then TME finishes next TME implementation of terraforming would overwrite what TASC previously did. Should work in vice versa.

As of now though I am unsure sure, I haven't tested both recently in this patch so I usually give out this warning.

Bluey

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Re: [0.98a] Terraforming Made Easy 2.6.5f
« Reply #186 on: June 10, 2025, 11:09:31 AM »

Quick hotfix on some stuff. If you have an existing coronal tap that is stuck on being repaired just reload the game and it should be fix hopefully be sure the update the mod to get the fix.

- Fix megastructure coronal tap stuck on being repaired
- Fix gamma core upkeep reduction not applying to tme structures

Should be save compatible

Hey! love the mod

Im running the 2.6.5f version and i've built a hypershunt though the grid. Its orbiting the planet where is was built and has been undergoing automated self-repair for more than a cycle now

should i wait more time or do you think theres still an issue?
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Audax

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Re: [0.98a] Terraforming Made Easy 2.6.5f
« Reply #187 on: June 10, 2025, 10:29:52 PM »

Hey! love the mod

Im running the 2.6.5f version and i've built a hypershunt though the grid. Its orbiting the planet where is was built and has been undergoing automated self-repair for more than a cycle now

should i wait more time or do you think theres still an issue?
hmmm looks like the fix isnt being applied on old saves.

If you have console commands mod try running this command

Code
runcode StarSystemAPI starSystem = Global.getSector().getPlayerFleet().getStarSystem();
            List<SectorEntityToken> entities = starSystem.getAllEntities();
            for (SectorEntityToken entity : entities) {
                if (Objects.equals(entity.getCustomEntityType(), Entities.CORONAL_TAP)) {
                    entity.getMemoryWithoutUpdate().set("$beingRepaired", true, 5f);
                }
            }
Be sure to be in the same system as the coronal tap when you run this command after that just wait for 5 in-game days then it should be fix

Audax

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Re: [0.98a] Terraforming Made Easy 2.6.5i
« Reply #188 on: June 10, 2025, 11:00:14 PM »

Quick bugfix for bugfix. Also removed TME prefix on structure names.

- Fix megastructure coronal tap stuck on being repaired
- Fix gamma core upkeep reduction not applying to tme structures

Should be save compatible
If the fix for coronal tap doesn't work. Here is an alternative (needs console commands mod). Be sure to be in the same system as the coronal tap. Then wait for 5 days.
Code
runcode StarSystemAPI starSystem = Global.getSector().getPlayerFleet().getStarSystem();
            List<SectorEntityToken> entities = starSystem.getAllEntities();
            for (SectorEntityToken entity : entities) {
                if (Objects.equals(entity.getCustomEntityType(), Entities.CORONAL_TAP)) {
                    entity.getMemoryWithoutUpdate().set("$beingRepaired", true, 5f);
                }
            }
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