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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.97a] Diable Avionics-Joestar edition v2.9.2c  (Read 188647 times)

Szasz

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.2a
« Reply #180 on: August 01, 2024, 08:59:32 AM »

It does work, you have to add and remove a hullmod for the op discount to take effect in the refit screen due to how the game works

Ah, thanks, I thought I'm stuck with reloading the game.
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Szasz

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.2a
« Reply #181 on: August 01, 2024, 09:00:54 AM »

Ok so after some more testing its definitely the micro missiles that are tanking my fps. Not that the mod should be adjusted just for my PC, but it seems like overkill anyways. 40 from a single salvo on the Maelstrom and 80 from the Panda. Who knows about the Starfortress, its a ton though.

Seems like cutting the larger ship salvos by about half (adjusting damage and durability to compensate) would still serve the purpose of overwhelming pd. Maybe its just me but it seems like way too much. Aside from the performance issue I just find it so cluttered.

Just some feedback, not a criticism. I think it used to be less? Was it increased at some point?

Anyways as usual thanks so much for keeping this alive and well  :D
You're not the only one.
The fps drop was definitely less a few years ago, I've never seen anything in Starsector so far that renders combat so unplayable so fast as this. Which is weird since micro missile swarms ain't new and they weren't a problem before.
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Zenaria

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.2a
« Reply #182 on: August 04, 2024, 02:30:22 AM »

Am I just using them wrong or are the strife wanzers literally useless they do barely any damage to enemies with stripped armour I get it's fragmentation but I swear I see more than half their shots just land around their target and miss kinda a shame since their animations are so cool only really useful for numbers but i'd rather just bring frosts for that which actually do damage and are cheaper seriously for 12 op the strifes just kinda do a whole lot of nothing then on the other end we have the avalanche which is frankly ridiculously good to the point it feels a waste to bring any other wanzer besides maybe a raven I have regularly watched them solo frigates other than that I like the new ships except maybe the frigate I used it maybe 3 times and it just dies without doing much no matter how I built it but honestly that might just be me lmao the new destroyer is pretty fun though large slot on a destroyer is great and a lot of fun to mess around with haven't played diable for a while but overall enjoying the new aditions!

they are good against small target like fighter or frigate.

or act as portable PD.

kinda good pick for early game but against larger/harder ship Horst mayb a better choice because EMP.
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Warriorcatv2

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.2a
« Reply #183 on: August 08, 2024, 02:40:43 AM »

Hi all,

Probably a stupid question but how does one unlock the Battle station for this faction?

Thanks in advance (:
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ymarsakar

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.2a
« Reply #184 on: August 08, 2024, 03:24:27 AM »

Ok so after some more testing its definitely the micro missiles that are tanking my fps. Not that the mod should be adjusted just for my PC, but it seems like overkill anyways. 40 from a single salvo on the Maelstrom and 80 from the Panda. Who knows about the Starfortress, its a ton though.

Seems like cutting the larger ship salvos by about half (adjusting damage and durability to compensate) would still serve the purpose of overwhelming pd. Maybe its just me but it seems like way too much. Aside from the performance issue I just find it so cluttered.

Just some feedback, not a criticism. I think it used to be less? Was it increased at some point?

Anyways as usual thanks so much for keeping this alive and well  :D
You're not the only one.
The fps drop was definitely less a few years ago, I've never seen anything in Starsector so far that renders combat so unplayable so fast as this. Which is weird since micro missile swarms ain't new and they weren't a problem before.

For me, even normal battles was lagging at 16 fps until I disabled shaders in graphicsLib. Some mods use it, but the shaders can be disabled in the mod files. The specific directions are in their thread OP top.
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Zenaria

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.2a
« Reply #185 on: August 09, 2024, 11:30:29 AM »

I found sniper kit mod sold almost regular at any black market.

ain't that suppose to be sold only at diable market ?
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FreedomFighter

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.2a
« Reply #186 on: August 09, 2024, 02:36:04 PM »

Hi all,

Probably a stupid question but how does one unlock the Battle station for this faction?

Thanks in advance (:

You need to get a blueprint to build DA station. It usually a part of their BP package so exploring around. Easiest way; if you have Nex, start as DA and you'll get 90% of their BP right at the start.
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Rambo615

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.2a
« Reply #187 on: August 10, 2024, 01:06:15 PM »

Anyone know why i cant see the hullmod wanzer service gantries? i applied the hullmod blueprint, but it doesnt show up when refitting.
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Caymon Joestar

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.2a
« Reply #188 on: August 10, 2024, 02:06:06 PM »

Anyone know why i cant see the hullmod wanzer service gantries? i applied the hullmod blueprint, but it doesnt show up when refitting.

Its built-in only, you cant get the bp for it normally
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Phenir

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.2a
« Reply #189 on: August 10, 2024, 02:35:05 PM »

Hi all,

Probably a stupid question but how does one unlock the Battle station for this faction?

Thanks in advance (:

You need to get a blueprint to build DA station. It usually a part of their BP package so exploring around. Easiest way; if you have Nex, start as DA and you'll get 90% of their BP right at the start.
You only need 25 rep with them to build it and to upgrade it.
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Rambo615

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.2a
« Reply #190 on: August 10, 2024, 02:50:14 PM »

Hi all,

Probably a stupid question but how does one unlock the Battle station for this faction?

Thanks in advance (:

You need to get a blueprint to build DA station. It usually a part of their BP package so exploring around. Easiest way; if you have Nex, start as DA and you'll get 90% of their BP right at the start.
You only need 25 rep with them to build it and to upgrade it.

thanks for the response
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FreedomFighter

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.2a
« Reply #191 on: August 10, 2024, 10:16:10 PM »


You only need 25 rep with them to build it and to upgrade it.

Ah, I might misremembered that with the Imperium one.
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Warriorcatv2

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.2a
« Reply #192 on: August 13, 2024, 12:14:00 PM »

Hi all,

Probably a stupid question but how does one unlock the Battle station for this faction?

Thanks in advance (:

You need to get a blueprint to build DA station. It usually a part of their BP package so exploring around. Easiest way; if you have Nex, start as DA and you'll get 90% of their BP right at the start.
You only need 25 rep with them to build it and to upgrade it.

thanks for the response


Thanks for the responses guys. That's good to know. I was always confused about whether it was blueprint packs, high rep or commission. 25 rep makes it a lot easier.
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Crow

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.2a
« Reply #193 on: August 16, 2024, 08:59:48 PM »

Hello all! I absolutely love the ships in this mod, but I have run into the no hit box issue multiple times when defending heg stations. Any idea what is causing this? If not I will have to abandon my save as it makes fighting against them impractical.
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Novalicious

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.2a
« Reply #194 on: August 18, 2024, 12:41:38 PM »

Recently been unable to fight Diable fleets. Anytime I try to engage them my game just crashes. Was able to fight them early in the game, but now that they're sending invasion fleets I just crash if I try to fight them. Anyone know whats going on? How should I include my log? The forum doesnt seem to like it when I try to include it in this reply.
« Last Edit: August 18, 2024, 12:44:04 PM by Novalicious »
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