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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98] Diable Avionics-Joestar edition v2.9.3  (Read 211442 times)

Killsode

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.1
« Reply #105 on: June 08, 2024, 07:52:21 AM »

Just got my hands on the virtuous again, interesting choice to make each weapon independently adjustable. Although i did notice something funny, the exclusion, no matter the side you put it on, turns the ship to the right XD
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Philopoemen

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.1
« Reply #106 on: June 08, 2024, 06:21:40 PM »

Hi, I design and 3D print models as a hobby. I love the ship designs for this mod. I am looking for a project. Could I have permission to try and design a 3D model for one of the ships, probably a Pocket Gust or Maelstom? Below is a link to a model I did for the UAF mod, an Akatsuzuma before the design updates. Thank you,

https://youtu.be/dvABCF4o29Y?si=wgWtyFZeW_A8807H
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Duzzit

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.1
« Reply #107 on: June 11, 2024, 10:13:13 AM »

Random Question: How do I get hex shields to work with the new ships, they don't seem to fall under the hull/hex whitelist and I'm a bit stumped.
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Caymon Joestar

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.1
« Reply #108 on: June 11, 2024, 01:10:49 PM »

Hi, I design and 3D print models as a hobby. I love the ship designs for this mod. I am looking for a project. Could I have permission to try and design a 3D model for one of the ships, probably a Pocket Gust or Maelstom? Below is a link to a model I did for the UAF mod, an Akatsuzuma before the design updates. Thank you,

https://youtu.be/dvABCF4o29Y?si=wgWtyFZeW_A8807H

Uhhhhhh sure? As long as you don’t sell it or try to make money off of it

Random Question: How do I get hex shields to work with the new ships, they don't seem to fall under the hull/hex whitelist and I'm a bit stumped.

Try adding them to the whitelist
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Duzzit

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.1
« Reply #109 on: June 11, 2024, 03:11:33 PM »



Random Question: How do I get hex shields to work with the new ships, they don't seem to fall under the hull/hex whitelist and I'm a bit stumped.

Try adding them to the whitelist
[/quote]
Yeah but that's what I mean, I've already added them into the whitelist from the hull_styles in the folder. Unless I am mistaking where I grab the correct wording from mod to put into the whitelist.
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TimeDiver

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.1
« Reply #110 on: June 11, 2024, 03:25:27 PM »

Yeah but that's what I mean, I've already added them into the whitelist from the hull_styles in the folder. Unless I am mistaking where I grab the correct wording from mod to put into the whitelist.
Try appending DA_WANZER onto the end of that file, in the following manner:
Quote
hullstyle_id,
HIGH_TECH,
LOW_TECH,
MIDLINE,
OMEGA,
DA_WANZER
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Duzzit

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.1
« Reply #111 on: June 11, 2024, 03:29:22 PM »

Yeah but that's what I mean, I've already added them into the whitelist from the hull_styles in the folder. Unless I am mistaking where I grab the correct wording from mod to put into the whitelist.
Try appending DA_WANZER onto the end of that file, in the following manner:
Quote
hullstyle_id,
HIGH_TECH,
LOW_TECH,
MIDLINE,
OMEGA,
DA_WANZER

Yeah, its already there, part of my giant list.
Though it wasn't capitalised. hnm. will that make a difference?
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Deepfield

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.1
« Reply #112 on: June 12, 2024, 06:15:18 AM »

What a mess. My version shows "Diable-Avionics-v2.9.1" is this the safe version? I downloaded it from the link on the official mod list on this site. I still see this infected version being hosted on here...

Edit: Also should I remove all mods made by Tartiflette?
« Last Edit: June 12, 2024, 06:19:10 AM by Deepfield »
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Phenir

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.1
« Reply #113 on: June 12, 2024, 06:53:57 AM »

What a mess. My version shows "Diable-Avionics-v2.9.1" is this the safe version? I downloaded it from the link on the official mod list on this site. I still see this infected version being hosted on here...

Edit: Also should I remove all mods made by Tartiflette?
Tartiflette wasn't the one that caused problems. It's the person that picked up most of his mods after he left. Most of those mods have clean versions available now as well as the threads containing the crashcode versions were locked and obviously removed from the index.
The version of diable from this thread (which is where the link in the index leads to) is clean so if you really want to be sure, just download it again from the OP.
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Deepfield

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.1
« Reply #114 on: June 12, 2024, 08:57:08 AM »

Thank you for the clarification.
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Killsode

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.1
« Reply #115 on: June 12, 2024, 11:18:12 PM »

Hey, just wanted to note that the Virtuous is entirely unrecoverable past initial special fleet. It has the tag "UNBOARDABLE". Aka: If you lose it in combat it is gone. Is this intended behavior?
I would hazard a guess that this is something to do about stopping the bounty fleet from sometimes spawning two, one from salvage, one from the guaranteed 'destroyed' wreck? Unfortunately, it makes ever actually deploying the one of a kind ship kind of sketchy.
I dont believe this is how it worked previously? I think i remember recovering it after battles a couple of times in past updates.
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Caymon Joestar

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.1
« Reply #116 on: June 12, 2024, 11:21:37 PM »

Hey, just wanted to note that the Virtuous is entirely unrecoverable past initial special fleet. It has the tag "UNBOARDABLE". Aka: If you lose it in combat it is gone. Is this intended behavior?
I would hazard a guess that this is something to do about stopping the bounty fleet from sometimes spawning two, one from salvage, one from the guaranteed 'destroyed' wreck? Unfortunately, it makes ever actually deploying the one of a kind ship kind of sketchy.
I dont believe this is how it worked previously? I think i remember recovering it after battles a couple of times in past updates.

I fixed this in the next update but that only should be a issue for the virt that you get from the special start
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Killsode

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.1
« Reply #117 on: June 13, 2024, 01:02:21 AM »

I fixed this in the next update but that only should be a issue for the virt that you get from the special start

Apparently not. I went and grabbed it from the last line fleet. Knocked out the fleet, grabbed the floating wreck, restored it uh.. twice... Innitially it was destroyed and didnt have weapons at all, then i restored it to proper function and it still had "destroyed framed" so i restored it again.

After that, i lost it in a fight without even realizing until later. Had to spawn it back in with console commands. I thought it was just me messing up and not clicking it during salvage screen. But i just lost it a second time and it didnt let me recover at all. Spawned a new one in an noticed the "Unboardable" tag through TMI.
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Caymon Joestar

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.1
« Reply #118 on: June 13, 2024, 02:37:45 PM »

I fixed this in the next update but that only should be a issue for the virt that you get from the special start

Apparently not. I went and grabbed it from the last line fleet. Knocked out the fleet, grabbed the floating wreck, restored it uh.. twice... Innitially it was destroyed and didnt have weapons at all, then i restored it to proper function and it still had "destroyed framed" so i restored it again.

After that, i lost it in a fight without even realizing until later. Had to spawn it back in with console commands. I thought it was just me messing up and not clicking it during salvage screen. But i just lost it a second time and it didnt let me recover at all. Spawned a new one in an noticed the "Unboardable" tag through TMI.

Huh, weird, you sure you’re on the latest Version? I’ll have to another look
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Killsode

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.1
« Reply #119 on: June 14, 2024, 01:49:21 AM »

Huh, weird, you sure you’re on the latest Version? I’ll have to another look

got 2.9.1, although if there's a subpatch i miightt not have it?
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