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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: Persean League Crisis, and Crises in general, killed my desire to play more  (Read 34692 times)

Sinigr

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Everything that is difficult in vanilla is optional, and can be avoided, the crisis system as a whole cannot.
You can avoid the crisis, at least just no not colonise and live in Crovus's abandon terraforming platform... What about you are?
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"officerMaxLevel":29,
"officerAIMax":36,
"maxOfficersInAIFleet":36
"tier1StationOfficerLevel":29,
"tier2StationOfficerLevel":29,
"tier3StationOfficerLevel":29,
Try to hunt it! ;)
https://i.imgur.com/gXIAgGy.png

Seanchaidh

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I didn't find it too bad, although I'll admit that I flubbed the fight a few times before getting it right.

Basically, I went to Kazeron when it announced that there was an expedition forming there and used the asteroid belts and switching between going dark/sustained burn to reveal my fleet and then hide to stir them up and split them up. Luckily, the fleet that actually came closest to finding me was the Grand Armada itself and I was able to kill that on its own with a poorly optimized but still powerful fleet with an Odyssey flagship and iirc one or two other capitals including a Paragon. The event was then over almost before it started. This was after using my star fortress to fight off the Diktat crisis (I made fuel on a quite hazardous world for my first colony because I found a very early synchrotron core) from which I was able to gather some executors.

Nothing in the game tells you this explicitly to my knowledge unless you've already done it, but committing an atrocity against the Persean League will also get them to not want you to join the league and consequently stop any harassment or crisis meter increase from Persean League interest. Which seems a little bit backwards, at least that second part. You'd think they'd want revenge.
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eert5rty7u8i9i7u6yrewqdef

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I didn't find it too bad, although I'll admit that I flubbed the fight a few times before getting it right.

Basically, I went to Kazeron when it announced that there was an expedition forming there and used the asteroid belts and switching between going dark/sustained burn to reveal my fleet and then hide to stir them up and split them up. Luckily, the fleet that actually came closest to finding me was the Grand Armada itself and I was able to kill that on its own with a poorly optimized but still powerful fleet with an Odyssey flagship and iirc one or two other capitals including a Paragon. The event was then over almost before it started. This was after using my star fortress to fight off the Diktat crisis (I made fuel on a quite hazardous world for my first colony because I found a very early synchrotron core) from which I was able to gather some executors.

Nothing in the game tells you this explicitly to my knowledge unless you've already done it, but committing an atrocity against the Persean League will also get them to not want you to join the league and consequently stop any harassment or crisis meter increase from Persean League interest. Which seems a little bit backwards, at least that second part. You'd think they'd want revenge.
No that's the correct response. Imagine you and the boys think you're untouchable, decide to bully some poor spacer with a couple rocks to his name, and then he shows up piloting a Dram with an Armada behind him, blows up your starfortress, kills your fleets, and then makes 90% of Kazeron's population radioactive ashes.
Are you going to A) Keep provoking him so makes you, your world, and your entire way of life unalive.
                     or B) Give up and never bother the crazy Dram pilot ever again.

Also, if you're a fan of the Odyssey, try the Nova.
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Nick9

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"I don't want to be ubermilitarized"

In the world, where everyone is militarized, you've given a choice between feeding your army, or feeding an army of your enemy.

although there are other ways on this 7-page discussion, just wanted to add this philosophical point
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Vind

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Destroying Persean league "grand" armada alone cost 5 reputation points without transponder used and immediately cancels the blockade. After this all remaining hostile fleets changed orders to 'returning to kazeron' and immeediately left the system. This is on latest RC.
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Seanchaidh

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I didn't find it too bad, although I'll admit that I flubbed the fight a few times before getting it right.

Basically, I went to Kazeron when it announced that there was an expedition forming there and used the asteroid belts and switching between going dark/sustained burn to reveal my fleet and then hide to stir them up and split them up. Luckily, the fleet that actually came closest to finding me was the Grand Armada itself and I was able to kill that on its own with a poorly optimized but still powerful fleet with an Odyssey flagship and iirc one or two other capitals including a Paragon. The event was then over almost before it started. This was after using my star fortress to fight off the Diktat crisis (I made fuel on a quite hazardous world for my first colony because I found a very early synchrotron core) from which I was able to gather some executors.

Nothing in the game tells you this explicitly to my knowledge unless you've already done it, but committing an atrocity against the Persean League will also get them to not want you to join the league and consequently stop any harassment or crisis meter increase from Persean League interest. Which seems a little bit backwards, at least that second part. You'd think they'd want revenge.
No that's the correct response. Imagine you and the boys think you're untouchable, decide to bully some poor spacer with a couple rocks to his name, and then he shows up piloting a Dram with an Armada behind him, blows up your starfortress, kills your fleets, and then makes 90% of Kazeron's population radioactive ashes.
Are you going to A) Keep provoking him so makes you, your world, and your entire way of life unalive.
                     or B) Give up and never bother the crazy Dram pilot ever again.

Also, if you're a fan of the Odyssey, try the Nova.

while I can see the logic there, it also seems like committing genocide like that might inspire less organized forms of retaliation if nothing else. i guess the problem is that, outside of the colony crises or settling claimed systems, the other factions don't really bother your colonies that much no matter your reputation. they'll war with each other some, although even that seems a bit circumscribed if they don't have colonies in the same systems, at least so far as I've noticed (I guess there is at least one mod for that, though).

as for the Nova, i had a few lying around, so I gave it a second chance... yeah, the Nova seems pretty good.
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Gus979

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Crisis system is fine.  Might be an argument to be made that there should be a lore friendly type warning when starting first colony that you will be facing advanced difficulty.

Otherwise its fine.  I think some of them, especially with the Persean Crisis, the game basically holds your hand and you are given multiple easily visible hints by the game as to what to do.

I'm happy the challenge was introduced.  I enjoy challenge. You don't need to take the challenge if you don't want.  I don't always take the challenge. 
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RazielsShadow

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I know I'll sound like an ass, but I'll be blunt : you are just not good at both building a fleet and earning credits. Without mods, without creating disruptions, I can easily make several millions by cycle 208 by just doing missions and exploring the sector.

The same goes for Killer of Fate.

This game is simply not for you both.

No I am not good at both building a fleet and earning credits. By all means please teach me the ways of the master, because I've looked at dozens of god damn youtube videos (big brain energy, GrumpyThumper, Uran92, Papa Chedder, etc.), builds, loadouts, strategies, guides, etc. etc. all to keep from getting my teeth kicked in and it clearly isn't working. So tell me the right meta to play this game.



How are colony crises mandatory? No one is forcing you to make 5 colonies to print out money. This whole thread is full of ridiculous claims and any semblance of sane discussion went out of the window eons ago. I just read the 5 latest posts from people here and wonder why are you all still continuing.

My brother in Christ I have ONE planet! It definitely isn't printing money. Recently I just sat around doing missions and bounties while I wait out the blockade (because I tried to take out the supply fleets and it didn't exactly work out for me) and immediately after they left the pirate raid started. Can I at least have the crisis start at the beginning after one ends?

At this point I'm considering editing the save file to give myself 10 billion credits and all of the [redacted] battleships, because cheating sounds like more fun right now.

Guys it's this easy, don't start a colony in your starting Wolf. If you can't handle faction fleets by the time your colony is size 5, I don't know what else to tell you.

So hypothetically if I were to start a new game from scratch, when should I first start a colony? When I have $3 mil and at least two capital ships with 50+ fleet?
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Megas

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It's not a skill issue, it's a game design issue. It looks bad and it feels bad.
That is my gripe with the League.  It is harder to avoid than most other factions, their invasion force is obnoxious, and the reward for beating them is effectively nothing.

So hypothetically if I were to start a new game from scratch, when should I first start a colony? When I have $3 mil and at least two capital ships with 50+ fleet?
This is close to what I did, although I abused the infinite credits bug during RC6 or 8 to get that much money.

I have delayed colony growth to a later point than I would in previous releases.  I can start a colony early, but I am not growing it to size 4 until I can fight the major factions.  I do not want to miss out on the rewards (or pay tribute), so I do not want to resolve crises peacefully, except maybe the Pirates'.

Ideally, I would wait until I have a fleet that can crush 250k bounties easily, and not rely on Ziggurat in case I need to attack invaders that are not nominally hostile, especially if random passing traffic joins with the enemy.
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freakingcynik

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No I am not good at both building a fleet and earning credits. By all means please teach me the ways of the master, because I've looked at dozens of god damn youtube videos (big brain energy, GrumpyThumper, Uran92, Papa Chedder, etc.), builds, loadouts, strategies, guides, etc. etc. all to keep from getting my teeth kicked in and it clearly isn't working. So tell me the right meta to play this game.

[...]

So hypothetically if I were to start a new game from scratch, when should I first start a colony? When I have $3 mil and at least two capital ships with 50+ fleet?
An easy way is to attack trade fleets from faction you want ships from, they'll often have up to cruisers as escorts. If you target heavy armaments/supplies shipments, they sell for good cash and allow you to hoard supplies instead of bleeding money buying them. And you get the occasional ship salvage to add to your fleet.
Bonus points if you're into high-tech ships and can target tritech, it helps for the colony crisis too.
You can easily build a full fleet of solid cruisers and escorts while making money.

Exploration can also get you there, but you rely on rng more. Sometimes you'll get 2 legions + cruisers + lot of loot if your first few runs, sometimes you'll barely make for the traveling costs.
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Killer of Fate

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this is especially beneficial against Tri-Tachyon and Lion's Guard who have 5 quality doctrine and will always have pristine ships that you can steal from them. Though you don't want most Lion's Guard ships... They sux.

You can also go to bars and ask people for ships there. It's way cheaper. And another way to earn money easily is to just smuggle. And if it comes to meta, don't watch YouTubers or read guides. These are usually questionable, dated or difficult to reproduce. The Starsector meta in short works kinda like this...

Spoiler
fighters bad, the end.
[close]
« Last Edit: March 08, 2024, 06:22:05 PM by Killer of Fate »
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Nettle

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An easy way is to attack trade fleets from faction you want ships from, they'll often have up to cruisers as escorts. If you target heavy armaments/supplies shipments, they sell for good cash and allow you to hoard supplies instead of bleeding money buying them. And you get the occasional ship salvage to add to your fleet.
Bonus points if you're into high-tech ships and can target tritech, it helps for the colony crisis too.
You can easily build a full fleet of solid cruisers and escorts while making money.

Exploration can also get you there, but you rely on rng more. Sometimes you'll get 2 legions + cruisers + lot of loot if your first few runs, sometimes you'll barely make for the traveling costs.

This is not very time-efficient since trade convoys will have very few officers (if any) and thus fewer ships to salvage. The fastest way to salvage a lot of combat ships is to do deserter bounties.
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I can't wait to get curb-stomped.

(Honestly, I'm really looking forward to this.)

freakingcynik

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this is especially beneficial against Tri-Tachyon and Lion's Guard who have 5 quality doctrine and will always have pristine ships that you can steal from them. Though you don't want most Lion's Guard ships... They sux.
I defeated the PL crisis with ships from these 2 factions, pretty much only. LG's executor, eagle and falcon. TT fury, aurora and medusa. Might be that LG ships aren't the best, but they're still so much better than no ship :P


Quote
This is not very time-efficient since trade convoys will have very few officers (if any) and thus fewer ships to salvage. The fastest way to salvage a lot of combat ships is to do deserter bounties.
"Time efficient" could be argued with. It varies a lot, sometimes you'll get 3 heavy armaments fleet in a row, sometimes nothing for days. But when it's good, the money is better than bounties imo. Ships salvage isn't, for sure, it's just a nice bonus.
Also, are you talking about time ingame or out of game?
In any case, the point of my answer was more about it being easy to do. The person I was ansering too is struggling with the game, so I don't think pointing him to some of the hardest fights in vanilla will do much good :D
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doll

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So hypothetically if I were to start a new game from scratch, when should I first start a colony? When I have $3 mil and at least two capital ships with 50+ fleet?
Your colony will produce that about, what, 20 times over in the time it takes to go from size 4 to size 5?

First colony is when you have 3+ alpha's and a pristine nanoforge. If you don't have tech invested in a colony then just let the events play out. What's the worst that's going to happen, you'll lose a colony that in your own words, isn't making any money? Colonies are something you make after you've already been farming remnants, though it's true this is less clearly communicated than it was when you needed an alpha to govern it.
So tell me the right meta to play this game.
Far from the best method but the most straightforward is to just get a tri-tach commission and buy ships from their blackmarket and military commission. This gives you a monthly income and cash rewards for killing nerds (or nerd abusers, I guess, technically) without adding any sort of liability. Heg are less auto-hostile than when AI inspections outsized every fleet in the game by a 3-5x factor, but there's still basically no reason not to be at war with them.
Pirate commissions are also fine.
Hege too now (on older patches war was ~inevitable or required exploits to avoid after you built a colony).
You don't need capitals in general, by the way. Fast cruisers with cautious officers will survive more often in most battle types and need little instruction to do so. Ships that are too slow to run away or too small to survive shields going down either need micromanagement or will face attrition.
At this point I'm considering editing the save file to give myself 10 billion credits and all of the [redacted] battleships, because cheating sounds like more fun right now.
Their AI is awful now and the skill that controls them doesn't support having more than ~one, so this isn't really viable anymore.
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RazielsShadow

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Colonies are something you make after you've already been farming remnants

... Oh.
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