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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a-RC8] Domain Phase Lab  (Read 148093 times)

Lazyturtle69hahfunynumber

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #210 on: October 19, 2024, 06:09:32 PM »

For those who doesn't know I'm currently working for this mod improving the sprites of the ships and the weapons. I don't code at all so big fixing is out of my hands but what I'll do here is to spoil a bit what's coming. There's an ongoing resprite of all the plasma integration ships. They won't be added in the closest updates cuz they all will arrive at the same time but for now you can see the new look of the Flugelhorn.
   please resprite the ship i made (the warhorn) the more i look at it the more i come to despise it lol i  im so sorry everyone for the garbage i made
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Senku_Craft

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #211 on: October 19, 2024, 07:17:07 PM »

For those who doesn't know I'm currently working for this mod improving the sprites of the ships and the weapons. I don't code at all so big fixing is out of my hands but what I'll do here is to spoil a bit what's coming. There's an ongoing resprite of all the plasma integration ships. They won't be added in the closest updates cuz they all will arrive at the same time but for now you can see the new look of the Flugelhorn.
   please resprite the ship i made (the warhorn) the more i look at it the more i come to despise it lol i  im so sorry everyone for the garbage i made
It's not completely bad it's just wip
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Guardsmen83

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #212 on: October 19, 2024, 07:55:37 PM »

so far im dieing alot anything with missle swarms just murders this long range faction your pd can't win
Domain Explorarium Expansion  with the derlict bot ships have the hp and armour  to rush you down and murder you even if you overload them 123 times.
having fun? yes  save scuming alot also yes
help tips are welcome
note all the above is opinion not fact.
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Lazyturtle69hahfunynumber

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #213 on: October 19, 2024, 07:56:38 PM »

For those who doesn't know I'm currently working for this mod improving the sprites of the ships and the weapons. I don't code at all so big fixing is out of my hands but what I'll do here is to spoil a bit what's coming. There's an ongoing resprite of all the plasma integration ships. They won't be added in the closest updates cuz they all will arrive at the same time but for now you can see the new look of the Flugelhorn.
   please resprite the ship i made (the warhorn) the more i look at it the more i come to despise it lol i  im so sorry everyone for the garbage i made
It's not completely bad it's just wip
<3
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Dextixer

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #214 on: October 20, 2024, 01:28:39 AM »

Vladimir, im currently working on writing suggestions of more parts of the mod, like weapon/ship/planet descriptions and the like, plus dialogue. Just wanted to make a note now. The places where i write "player" in dialogue are the places where the character should be refering to the title and name of the player character that the game automatically detects with a command. "Player" is not meant to be the actual word in those suggestions, its a placeholder for the command that should reference the player character like, for example "Captain John Starsector" etc.
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Senku_Craft

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #215 on: October 20, 2024, 06:44:12 AM »

so far im dieing alot anything with missle swarms just murders this long range faction your pd can't win
Domain Explorarium Expansion  with the derlict bot ships have the hp and armour  to rush you down and murder you even if you overload them 123 times.
having fun? yes  save scuming alot also yes
help tips are welcome
note all the above is opinion not fact.
Some ships are specially designed to beat that all in a second so you should bring them along with the rest of your fleet, especially the ones who can carry the phase lightning emitter that is insanely op against fighters and missiles.
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Resaith

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #216 on: October 20, 2024, 07:07:28 AM »

so far im dieing alot anything with missle swarms just murders this long range faction your pd can't win
Domain Explorarium Expansion  with the derlict bot ships have the hp and armour  to rush you down and murder you even if you overload them 123 times.
having fun? yes  save scuming alot also yes
help tips are welcome
note all the above is opinion not fact.

DPL ship survival is really really bad. They pretty bad on one vs one unless you really have a good specific close quarters loadout but even the, it tough. A good way to survive longer is to have 1 or 2 ships that can survive the initial rush of enemies after they captured their strategic point. Dominator and/or Mora carrier is good for this, while DPL ship can go flanking attacks. Eagle is also a pretty good ship and you can use DPL weapon on it for frontline ships.
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Guardsmen83

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #217 on: October 20, 2024, 07:54:18 AM »

so far im dieing alot anything with missle swarms just murders this long range faction your pd can't win
Domain Explorarium Expansion  with the derlict bot ships have the hp and armour  to rush you down and murder you even if you overload them 123 times.
having fun? yes  save scuming alot also yes
help tips are welcome
note all the above is opinion not fact.

DPL ship survival is really really bad. They pretty bad on one vs one unless you really have a good specific close quarters loadout but even the, it tough. A good way to survive longer is to have 1 or 2 ships that can survive the initial rush of enemies after they captured their strategic point. Dominator and/or Mora carrier is good for this, while DPL ship can go flanking attacks. Eagle is also a pretty good ship and you can use DPL weapon on it for frontline ships.

so far im dieing alot anything with missle swarms just murders this long range faction your pd can't win
Domain Explorarium Expansion  with the derlict bot ships have the hp and armour  to rush you down and murder you even if you overload them 123 times.
having fun? yes  save scuming alot also yes
help tips are welcome
note all the above is opinion not fact.
Some ships are specially designed to beat that all in a second so you should bring them along with the rest of your fleet, especially the ones who can carry the phase lightning emitter that is insanely op against fighters and missiles.

think of mixing them with some other high tech ships  as it stand my fleet can't even fight the low danger "redacted"fleets
other downside is all the other factions hate me
thank you both for the tips
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Senku_Craft

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #218 on: October 20, 2024, 09:52:28 AM »

Another spoiler. Can you guess what ship is this?

[attachment deleted by admin]
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VladimirVV

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #219 on: October 20, 2024, 11:04:55 AM »

Vladimir, im currently working on writing suggestions of more parts of the mod, like weapon/ship/planet descriptions and the like, plus dialogue. Just wanted to make a note now. The places where i write "player" in dialogue are the places where the character should be refering to the title and name of the player character that the game automatically detects with a command. "Player" is not meant to be the actual word in those suggestions, its a placeholder for the command that should reference the player character like, for example "Captain John Starsector" etc.

Sure! I already noticed about this, and all the changes are done properly when I bake your refinements into the existing writings! Thank you for your time and efforts!
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Greetings from the P-Space! --Captain Vladimir
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VladimirVV

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #220 on: October 20, 2024, 11:07:49 AM »

so far im dieing alot anything with missle swarms just murders this long range faction your pd can't win
Domain Explorarium Expansion  with the derlict bot ships have the hp and armour  to rush you down and murder you even if you overload them 123 times.
having fun? yes  save scuming alot also yes
help tips are welcome
note all the above is opinion not fact.

DPL ship survival is really really bad. They pretty bad on one vs one unless you really have a good specific close quarters loadout but even the, it tough. A good way to survive longer is to have 1 or 2 ships that can survive the initial rush of enemies after they captured their strategic point. Dominator and/or Mora carrier is good for this, while DPL ship can go flanking attacks. Eagle is also a pretty good ship and you can use DPL weapon on it for frontline ships.

so far im dieing alot anything with missle swarms just murders this long range faction your pd can't win
Domain Explorarium Expansion  with the derlict bot ships have the hp and armour  to rush you down and murder you even if you overload them 123 times.
having fun? yes  save scuming alot also yes
help tips are welcome
note all the above is opinion not fact.
Some ships are specially designed to beat that all in a second so you should bring them along with the rest of your fleet, especially the ones who can carry the phase lightning emitter that is insanely op against fighters and missiles.

think of mixing them with some other high tech ships  as it stand my fleet can't even fight the low danger "redacted"fleets
other downside is all the other factions hate me
thank you both for the tips

Wait, why would all the other factions hate you? I thought I made DPL a very peaceful faction, and they should stay neutral to most other existing factions.
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Greetings from the P-Space! --Captain Vladimir
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Guardsmen83

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #221 on: October 20, 2024, 06:25:24 PM »

lets just saying known ally of hegemony/ironshell plus all those netural factions in my stack im 6 months in now from those screenshots it goes downhill fast which is fine if i ever have too much heat i just bail
tried upload a picture but  my desktop print screens are too large in size for this place

edit i just loaded up my save and yeah they are ally with iron shell and hedge and there fighting like 7 other factions they are kinda wining so there that lol
« Last Edit: October 20, 2024, 06:31:59 PM by Guardsmen83 »
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DeltaEpsilon

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #222 on: October 21, 2024, 06:34:58 AM »

They still spawn. [mod was updated mid-save if that matters]

[ULTRA-REDACTED UNDER SPOILER]
Spoiler

[close]

« Last Edit: October 21, 2024, 06:37:36 AM by DeltaEpsilon »
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Senku_Craft

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #223 on: October 21, 2024, 07:57:06 AM »

They still spawn. [mod was updated mid-save if that matters]

[ULTRA-REDACTED UNDER SPOILER]
Spoiler

[close]
oh boy that's horrific
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VladimirVV

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #224 on: October 21, 2024, 09:49:35 AM »

They still spawn. [mod was updated mid-save if that matters]

[ULTRA-REDACTED UNDER SPOILER]
Spoiler

[close]

Thanks for your feedback. Unfortunately, I figured that if your save was generated using version 1.6.1, it's very hard/impossible to undo the damage caused by those wrong tags. The new updates could only guarantee that the new saves generated would not contain those [SUPER REDACTED] weapons.

Sorry, this is my mistake, and I apologize for not noticing it before I released update 1.6.1.

If you wonder why it's very hard to undo the damage, it's for the following two reasons:
1-Once I put the wrong tags for test purposes (particularly, I put an ind tag to test how it would behave in campaign fleet battles), it made all factions (including independent, remnants, etc.) know these weapons. And to fix this, only correcting the tags is NOT enough, I must also make all factions remove those weapons from their known weapon list.
2-Once those factions know these weapons, many of their existing fleets would more or less equip those weapons (I gave these weapons a high weight to see them more often in campaign tests). And there are just too many fleets to correct. Even if I make a code to do the job and fix the save, it sometimes would result in a TimeOut error caused by the large amount of fleets we need to go through and fix.

So, due to these 2 reasons, I don't see a stable solution to fix saves generated using update version 1.6.1, and the best thing I can do for now is to guarantee that all new saves generated using versions later than 1.6.2 would no longer spawn any enemy with those strange weapons.

Update 1.6.5 should be ready shortly, it'll be a major update that requires a new save. This would eventually fix such a horrible problem I left in update 1.6.1.

Again, it's my mistake, I apologize for it, and I'm trying my best to make solutions to fix it.
« Last Edit: October 21, 2024, 09:52:19 AM by VladimirVV »
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