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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.97a-RC11] Domain Phase Lab  (Read 138932 times)

VladimirVV

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #75 on: June 07, 2024, 09:55:33 AM »

Bug Report: Crash to Desktop
Condition A: Using Orchestra -> Start autopilot -> Crash
Condition B: Enemy spawning a Orchestra (From More Military Mission defense mission "player" faction) -> Crash
I guess the ship just hate being in the hand of an AI.

---------------------------
Starsector 0.97a-RC11
---------------------------
Fatal: burndrive]
Cause: class com.fs.starfarer.combat.systems.M cannot be cast to class com.fs.starfarer.combat.systems.O00O (com.fs.starfarer.combat.systems.M and com.fs.starfarer.combat.systems.O00O are in unnamed module of loader 'app')
Check starsector.log for more info.
---------------------------
OK   
---------------------------

560628 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: burndrive]
java.lang.RuntimeException: burndrive]
   at com.fs.starfarer.loading.specs.M.createSystemAI(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.ai.BasicShipAI.<init>(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.ai.BasicShipAI.<init>(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.launcher.ModManager.pickShipAIPlugin(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatState.setAutopilot(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.B._.actionTaken(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.B._.actionPerformed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.int.Ò00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.int.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.W.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
Caused by: java.lang.ClassCastException: class com.fs.starfarer.combat.systems.M cannot be cast to class com.fs.starfarer.combat.systems.O00O (com.fs.starfarer.combat.systems.M and com.fs.starfarer.combat.systems.O00O are in unnamed module of loader 'app')
   at com.fs.starfarer.combat.ai.system.returnsuper.<init>(Unknown Source) ~[port_obf.jar:?]
   ... 17 more
560809 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [battle_ambience_01.ogg]
560809 [Thread-9] INFO  sound.OooO  - Playing music with id [battle_ambience_01.ogg]

Greetings, thank you for the bug report! The bug is noticed and fixed in the latest update!
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Greetings from the P-Space! --Captain Vladimir
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VladimirVV

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #76 on: June 07, 2024, 10:03:42 AM »

HI, I was wondering a couple of things: Are there any unique missions? talked to everyone in in the Muspelheim system, Didn't get anything, The head Researcher wouldn't talk to me(no contacts either)
The Lab class transport in the best dam transport in my game, more than doubling that of the atlas! while also doubling as one of the best if not The best crew transport! Were can I get this impressive ship? Couldn't find any ships larger than destroyers(to buy) in the system QQ

To answer my own question: you can use operatives(if you have nexerelin) To procure the ships. Its costs 500k to do it this way. That might sounds steep, But trust me, it More then worth it. They completely replace cargo, fuel and crew ships. In the late game (when your trying to optimize your 30 fleet slots) these things are beyond amazing.

Hello! I'm glad that you found a solution. Sorry that I made the waiting times for all the interesting stuffs too long. Maybe I'll reduce the waiting time in the future updates. Thank you for your feedback!
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Lazyturtle69hahfunynumber

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #77 on: June 10, 2024, 07:37:02 PM »

did you buff the saxophone? i cant remember if I'm thinking of the right ship i was gonna post a suggestion but it seems my points might have been already address or im having a stroke if so send help
 
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VladimirVV

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #78 on: June 12, 2024, 08:22:37 AM »

did you buff the saxophone? i cant remember if I'm thinking of the right ship i was gonna post a suggestion but it seems my points might have been already address or im having a stroke if so send help

If you mean that ship with 3 large energy slots and a hymn, no, I didn't. BTW, feel free to post any suggestions, even if they may (or may not) get fixed already. All suggestions and advices are welcomed and appreciated! Thank you!
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Lazyturtle69hahfunynumber

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #79 on: June 12, 2024, 06:59:59 PM »

well then ill say the i wanna love the saxophone so bad ,but I cant right now because its bad. I get what your going for a sniper ship ,however the problem is the range on the hymn is exactly the same as a HIL. Its speed is okay but not great. Its flux is mediocre ,and its armor and hull are made out spit and twigs. It cant anchor, it cant snipe, it cant brawl. There is not reason to ever pick the saxophone over the blueslaught. it is in its current state a waste of dp respectfully. I personally love ships like this the sentry from uaf is my favorite ,but even as a cruiser it out performers this capital in the same role and not just because uaf is scaled a little weird. There are some cruisers that have better armor than this thing.     
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Lazyturtle69hahfunynumber

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #80 on: June 13, 2024, 06:28:13 PM »

Hey me again i also realized that your star system is almost directly on top of another system from the mod elven sector its not a big deal and if you don't care that's fine just something i noticed lol
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Skykyrie

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #81 on: June 15, 2024, 11:15:26 PM »

After updating to 1.3.2 (because on 1.3.1 I got isProducingMarines CTD), I couldn't load my save file because of this error:

-----------------------------------------------
848099 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: E:\Games\Starsector\starsector-core\..\mods\uaf (data/config/exerelin/groundBattleDefs.json)]
848265 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error loading
848266 [Thread-3] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  - Invalid reference
---- Debugging information ----
message             : Invalid reference
reference           : 27498
referenced-type     : com.fs.starfarer.campaign.fleet.CampaignFleet
referenceable       : true
class               : java.util.ArrayList
required-type       : java.util.ArrayList
converter-type      : com.thoughtworks.xstream.converters.collections.CollectionConverter
line number         : 916303
class[1]            : com.fs.util.container.repo.ObjectRepository
converter-type[1]   : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
class[2]            : com.fs.starfarer.campaign.StarSystem
class[3]            : com.fs.starfarer.campaign.CampaignPlanet
class[4]            : com.fs.starfarer.campaign.CircularOrbit
class[5]            : com.fs.starfarer.campaign.econ.Market
class[6]            : com.fs.starfarer.rpg.Person
class[7]            : com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent$AvailableOfficer
class[8]            : com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent
class[9]            : java.util.LinkedHashMap
converter-type[2]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[10]           : com.fs.starfarer.campaign.rules.Memory
class[11]           : com.fs.starfarer.campaign.CommDirectoryEntry
class[12]           : com.fs.starfarer.campaign.CommDirectory
class[13]           : indevo.industries.salvageyards.industry.SalvageYards
class[14]           : com.fs.starfarer.campaign.fleet.CampaignFleet
class[15]           : com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation
class[16]           : com.fs.starfarer.api.impl.campaign.fleets.RouteManager$RouteData
class[17]           : com.fs.starfarer.api.impl.campaign.procgen.themes.ScavengerFleetAssignmentAI
class[18]           : boggled.scripts.BoggledTerraformingRequirement$RequirementContext
class[19]           : boggled.campaign.econ.industries.BoggledCommonIndustry
class[20]           : boggled.campaign.econ.industries.BoggledBaseIndustry
class[21]           : com.fs.starfarer.campaign.CircularOrbitWithSpin
class[22]           : com.fs.starfarer.campaign.CustomCampaignEntity
class[23]           : java.util.HashMap
class[24]           : exerelin.campaign.ColonyManager
class[25]           : java.util.LinkedHashSet
class[26]           : com.fs.starfarer.campaign.econ.reach.UpdateMarketsAgainTask
class[27]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[28]           : com.fs.starfarer.campaign.econ.Economy
class[29]           : com.fs.starfarer.loading.specs.FactionProduction
class[30]           : com.fs.starfarer.campaign.Faction
class[31]           : com.fs.starfarer.campaign.econ.Submarket
class[32]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[33]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[34]           : com.fs.starfarer.campaign.Hyperspace
class[35]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.I
version             : not available
-------------------------------
com.thoughtworks.xstream.converters.ConversionException: Invalid reference
---- Debugging information ----
message             : Invalid reference
reference           : 27498
referenced-type     : com.fs.starfarer.campaign.fleet.CampaignFleet
referenceable       : true
class               : java.util.ArrayList
required-type       : java.util.ArrayList
converter-type      : com.thoughtworks.xstream.converters.collections.CollectionConverter
line number         : 916303
class[1]            : com.fs.util.container.repo.ObjectRepository
converter-type[1]   : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
class[2]            : com.fs.starfarer.campaign.StarSystem
class[3]            : com.fs.starfarer.campaign.CampaignPlanet
class[4]            : com.fs.starfarer.campaign.CircularOrbit
class[5]            : com.fs.starfarer.campaign.econ.Market
class[6]            : com.fs.starfarer.rpg.Person
class[7]            : com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent$AvailableOfficer
class[8]            : com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent
class[9]            : java.util.LinkedHashMap
converter-type[2]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[10]           : com.fs.starfarer.campaign.rules.Memory
class[11]           : com.fs.starfarer.campaign.CommDirectoryEntry
class[12]           : com.fs.starfarer.campaign.CommDirectory
class[13]           : indevo.industries.salvageyards.industry.SalvageYards
class[14]           : com.fs.starfarer.campaign.fleet.CampaignFleet
class[15]           : com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation
class[16]           : com.fs.starfarer.api.impl.campaign.fleets.RouteManager$RouteData
class[17]           : com.fs.starfarer.api.impl.campaign.procgen.themes.ScavengerFleetAssignmentAI
class[18]           : boggled.scripts.BoggledTerraformingRequirement$RequirementContext
class[19]           : boggled.campaign.econ.industries.BoggledCommonIndustry
class[20]           : boggled.campaign.econ.industries.BoggledBaseIndustry
class[21]           : com.fs.starfarer.campaign.CircularOrbitWithSpin
class[22]           : com.fs.starfarer.campaign.CustomCampaignEntity
class[23]           : java.util.HashMap
class[24]           : exerelin.campaign.ColonyManager
class[25]           : java.util.LinkedHashSet
class[26]           : com.fs.starfarer.campaign.econ.reach.UpdateMarketsAgainTask
class[27]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[28]           : com.fs.starfarer.campaign.econ.Economy
class[29]           : com.fs.starfarer.loading.specs.FactionProduction
class[30]           : com.fs.starfarer.campaign.Faction
class[31]           : com.fs.starfarer.campaign.econ.Submarket
class[32]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[33]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[34]           : com.fs.starfarer.campaign.Hyperspace
class[35]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.I
version             : not available
-------------------------------

So, something from the update made UAF mod having invalid reference or something? Because when I revert back to 1.3.1 update, I can still load the save file.

Sorry for the inconvenience!
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VladimirVV

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #82 on: June 16, 2024, 02:44:40 AM »

After updating to 1.3.2 (because on 1.3.1 I got isProducingMarines CTD), I couldn't load my save file because of this error:

-----------------------------------------------
848099 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: E:\Games\Starsector\starsector-core\..\mods\uaf (data/config/exerelin/groundBattleDefs.json)]
848265 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error loading
848266 [Thread-3] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  - Invalid reference
---- Debugging information ----
message             : Invalid reference
reference           : 27498
referenced-type     : com.fs.starfarer.campaign.fleet.CampaignFleet
referenceable       : true
class               : java.util.ArrayList
required-type       : java.util.ArrayList
converter-type      : com.thoughtworks.xstream.converters.collections.CollectionConverter
line number         : 916303
class[1]            : com.fs.util.container.repo.ObjectRepository
converter-type[1]   : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
class[2]            : com.fs.starfarer.campaign.StarSystem
class[3]            : com.fs.starfarer.campaign.CampaignPlanet
class[4]            : com.fs.starfarer.campaign.CircularOrbit
class[5]            : com.fs.starfarer.campaign.econ.Market
class[6]            : com.fs.starfarer.rpg.Person
class[7]            : com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent$AvailableOfficer
class[8]            : com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent
class[9]            : java.util.LinkedHashMap
converter-type[2]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[10]           : com.fs.starfarer.campaign.rules.Memory
class[11]           : com.fs.starfarer.campaign.CommDirectoryEntry
class[12]           : com.fs.starfarer.campaign.CommDirectory
class[13]           : indevo.industries.salvageyards.industry.SalvageYards
class[14]           : com.fs.starfarer.campaign.fleet.CampaignFleet
class[15]           : com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation
class[16]           : com.fs.starfarer.api.impl.campaign.fleets.RouteManager$RouteData
class[17]           : com.fs.starfarer.api.impl.campaign.procgen.themes.ScavengerFleetAssignmentAI
class[18]           : boggled.scripts.BoggledTerraformingRequirement$RequirementContext
class[19]           : boggled.campaign.econ.industries.BoggledCommonIndustry
class[20]           : boggled.campaign.econ.industries.BoggledBaseIndustry
class[21]           : com.fs.starfarer.campaign.CircularOrbitWithSpin
class[22]           : com.fs.starfarer.campaign.CustomCampaignEntity
class[23]           : java.util.HashMap
class[24]           : exerelin.campaign.ColonyManager
class[25]           : java.util.LinkedHashSet
class[26]           : com.fs.starfarer.campaign.econ.reach.UpdateMarketsAgainTask
class[27]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[28]           : com.fs.starfarer.campaign.econ.Economy
class[29]           : com.fs.starfarer.loading.specs.FactionProduction
class[30]           : com.fs.starfarer.campaign.Faction
class[31]           : com.fs.starfarer.campaign.econ.Submarket
class[32]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[33]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[34]           : com.fs.starfarer.campaign.Hyperspace
class[35]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.I
version             : not available
-------------------------------
com.thoughtworks.xstream.converters.ConversionException: Invalid reference
---- Debugging information ----
message             : Invalid reference
reference           : 27498
referenced-type     : com.fs.starfarer.campaign.fleet.CampaignFleet
referenceable       : true
class               : java.util.ArrayList
required-type       : java.util.ArrayList
converter-type      : com.thoughtworks.xstream.converters.collections.CollectionConverter
line number         : 916303
class[1]            : com.fs.util.container.repo.ObjectRepository
converter-type[1]   : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
class[2]            : com.fs.starfarer.campaign.StarSystem
class[3]            : com.fs.starfarer.campaign.CampaignPlanet
class[4]            : com.fs.starfarer.campaign.CircularOrbit
class[5]            : com.fs.starfarer.campaign.econ.Market
class[6]            : com.fs.starfarer.rpg.Person
class[7]            : com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent$AvailableOfficer
class[8]            : com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent
class[9]            : java.util.LinkedHashMap
converter-type[2]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[10]           : com.fs.starfarer.campaign.rules.Memory
class[11]           : com.fs.starfarer.campaign.CommDirectoryEntry
class[12]           : com.fs.starfarer.campaign.CommDirectory
class[13]           : indevo.industries.salvageyards.industry.SalvageYards
class[14]           : com.fs.starfarer.campaign.fleet.CampaignFleet
class[15]           : com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation
class[16]           : com.fs.starfarer.api.impl.campaign.fleets.RouteManager$RouteData
class[17]           : com.fs.starfarer.api.impl.campaign.procgen.themes.ScavengerFleetAssignmentAI
class[18]           : boggled.scripts.BoggledTerraformingRequirement$RequirementContext
class[19]           : boggled.campaign.econ.industries.BoggledCommonIndustry
class[20]           : boggled.campaign.econ.industries.BoggledBaseIndustry
class[21]           : com.fs.starfarer.campaign.CircularOrbitWithSpin
class[22]           : com.fs.starfarer.campaign.CustomCampaignEntity
class[23]           : java.util.HashMap
class[24]           : exerelin.campaign.ColonyManager
class[25]           : java.util.LinkedHashSet
class[26]           : com.fs.starfarer.campaign.econ.reach.UpdateMarketsAgainTask
class[27]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[28]           : com.fs.starfarer.campaign.econ.Economy
class[29]           : com.fs.starfarer.loading.specs.FactionProduction
class[30]           : com.fs.starfarer.campaign.Faction
class[31]           : com.fs.starfarer.campaign.econ.Submarket
class[32]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[33]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[34]           : com.fs.starfarer.campaign.Hyperspace
class[35]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.I
version             : not available
-------------------------------

So, something from the update made UAF mod having invalid reference or something? Because when I revert back to 1.3.1 update, I can still load the save file.

Sorry for the inconvenience!
Many apologies. This is my bad, I should've claimed that please start a new save after updating the mod. First of all, this bug is very unusual, and it has nothing to do with UAF (what happened was that something from the UAF was loaded, and AFTER that, this bug happens.) It's probably caused by me when I was nerfing the muspelheim system defense power.

So long story in short: You need to start a new save, something was going very wrong. But as another major update (1.3.5) is coming out in days, I'll say that let's just enjoy the old version (1.3.1) for now, and then just start a new save when 1.3.5 comes out.

If you want to know more details, what happened was that, I completely removed all the fast-reaction defense fleets in Muspelheim, in the old version, they were recorded in an ArrayList. But in the new version, this feature was completely removed, and so when you try to load the save of the old version, the game doesn't recognize this ArrayList of fleets and would crash.
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Skykyrie

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #83 on: June 16, 2024, 03:31:29 AM »


Many apologies. This is my bad, I should've claimed that please start a new save after updating the mod. First of all, this bug is very unusual, and it has nothing to do with UAF (what happened was that something from the UAF was loaded, and AFTER that, this bug happens.) It's probably caused by me when I was nerfing the muspelheim system defense power.

So long story in short: You need to start a new save, something was going very wrong. But as another major update (1.3.5) is coming out in days, I'll say that let's just enjoy the old version (1.3.1) for now, and then just start a new save when 1.3.5 comes out.

If you want to know more details, what happened was that, I completely removed all the fast-reaction defense fleets in Muspelheim, in the old version, they were recorded in an ArrayList. But in the new version, this feature was completely removed, and so when you try to load the save of the old version, the game doesn't recognize this ArrayList of fleets and would crash.

Ahh damn... I guess I'll try borrowing dpl_MarineProductionMission.java file from 1.3.2 and export it towards 1.3.1 ver to prevent isProducingMarines CTD error.

My UwU Nation..........  :'( And my love of my life Eliza (I think she did the error because it's been so many cycles since I visited her last xD)

Update: I still got CTD error even after replacing the java file. Is there any command to reinstate the marine production quest from Ross?
« Last Edit: June 16, 2024, 09:02:54 PM by Skykyrie »
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VladimirVV

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #84 on: June 18, 2024, 02:13:05 AM »


Many apologies. This is my bad, I should've claimed that please start a new save after updating the mod. First of all, this bug is very unusual, and it has nothing to do with UAF (what happened was that something from the UAF was loaded, and AFTER that, this bug happens.) It's probably caused by me when I was nerfing the muspelheim system defense power.

So long story in short: You need to start a new save, something was going very wrong. But as another major update (1.3.5) is coming out in days, I'll say that let's just enjoy the old version (1.3.1) for now, and then just start a new save when 1.3.5 comes out.

If you want to know more details, what happened was that, I completely removed all the fast-reaction defense fleets in Muspelheim, in the old version, they were recorded in an ArrayList. But in the new version, this feature was completely removed, and so when you try to load the save of the old version, the game doesn't recognize this ArrayList of fleets and would crash.

Ahh damn... I guess I'll try borrowing dpl_MarineProductionMission.java file from 1.3.2 and export it towards 1.3.1 ver to prevent isProducingMarines CTD error.

My UwU Nation..........  :'( And my love of my life Eliza (I think she did the error because it's been so many cycles since I visited her last xD)

Update: I still got CTD error even after replacing the java file. Is there any command to reinstate the marine production quest from Ross?

Oh, since there is a jar file, you should replace the .class inside the jar. When a java and a class exist at the same time, the game always runs the .class file. BTW, 1.3.5 is coming, about right now.
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Re: [0.97a-RC11] Domain Phase Lab
« Reply #85 on: June 18, 2024, 05:47:41 AM »

Hey me again i also realized that your star system is almost directly on top of another system from the mod elven sector its not a big deal and if you don't care that's fine just something i noticed lol

Thank you so much for letting me know! But I believe that this should be their author's task to move their star system a bit. As I took the coordinate earlier in the Modiverse Map. I would also let their author know about this issue.

Reference: https://fractalsoftworks.com/forum/index.php?topic=11422.0
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Re: [0.97a-RC11] Domain Phase Lab
« Reply #86 on: June 18, 2024, 05:58:59 AM »

New Release: Domain Phase Lab Version 1.3.5

Check the change log!

New active ability added, and ship data changes made, please start a new save to enjoy the full experience!

I'm planning to add another new NPC in version 1.4.0, with more stories, more explorations, and more adventures.

Enjoy!

Plan for next Release:

Some combat screenshots for the mod. It would look good for the official release.
Another new character, probably a young hacker, that doesn't live on Research Site V.
More weapons with interesting mechanisms.
Yet more ships, especially more phase ships.
Some chatty stuffs with Eliza to let you ask her about her opinions on different people. Maybe I have to do this after future updates when I added in all characters I want.
Reformed writings, new character portraits, and new musics.
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Re: [0.97a-RC11] Domain Phase Lab
« Reply #87 on: June 19, 2024, 02:58:23 AM »

this time im really gonna do it kms that is   however you wont have seen the *** purgatory ive been though to get this to you in a decent quality some my rambling will appear quite insane so                 for the 8th *** time                  i made this with your parts cuz i like the mod you can have it or not whatever i hope you like it or at least appreciate the effort :)

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #88 on: June 19, 2024, 02:59:02 AM »

alternative engines

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VladimirVV

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #89 on: June 19, 2024, 04:27:32 AM »

alternative engines

Hello! Above all, my deep appreciations, for your time and effort, thank you! And, I’m glad that you like my mod. Your works look good, I like it! I’ll make a ship out of it, and I’d say that you earn your right to give a cool name to her. Please let me know what name do you like, and have a great day!
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