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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.97a-RC11] Domain Phase Lab  (Read 138133 times)

Jakened

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #60 on: May 12, 2024, 08:09:25 PM »

hey vladimir is there a reason why phase lab planets are patrolled by like....4 different detachments patrols? im talking 4-5 fleet full of capitals

heres a picture showcasing it

im on version 1.3.0 btw

[attachment deleted by admin]
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VladimirVV

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #61 on: May 12, 2024, 10:02:19 PM »

hey vladimir is there a reason why phase lab planets are patrolled by like....4 different detachments patrols? im talking 4-5 fleet full of capitals

heres a picture showcasing it

im on version 1.3.0 btw

Oh, that is part of their system defense. They are part of the lore. I'll make clearer demonstrations for this effect (probably as a market condition) in the next update. And there will be some additional exploratory fleets near their capital planet, both going in and out.
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Jakened

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #62 on: May 12, 2024, 10:07:17 PM »

may i suggest copy/do like what iron shell HQ do?
it spawns unique fleet and is part of the patrol cycling, this way you can use lore/gameplay element in one industry (plus now you dont have to deal with the planet potentially spamming it until it start to somewhat lag the game :P)
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VladimirVV

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #63 on: May 13, 2024, 07:18:09 PM »

may i suggest copy/do like what iron shell HQ do?
it spawns unique fleet and is part of the patrol cycling, this way you can use lore/gameplay element in one industry (plus now you dont have to deal with the planet potentially spamming it until it start to somewhat lag the game :P)

Thank you for your suggestions! I would take some considerations, and optimizing the system defense force (with more clear demonstrations) would be one of my top goals for the next update. These system defense fleets are part of the fleet lore of the DPL faction: Win the battles in space instead of on ground. Together with its counterparts, which are the diminished marine production and relatively weak ground defenses. Probably I’ll lower their numbers by a bit, but to have 3 or 4 heavy fleets defending their planets and stations would be one of their characteristics.
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Violen

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #64 on: May 24, 2024, 02:58:46 PM »

HI, I was wondering a couple of things: Are there any unique missions? talked to everyone in in the Muspelheim system, Didn't get anything, The head Researcher wouldn't talk to me(no contacts either)
The Lab class transport in the best dam transport in my game, more than doubling that of the atlas! while also doubling as one of the best if not The best crew transport! Were can I get this impressive ship? Couldn't find any ships larger than destroyers(to buy) in the system QQ
« Last Edit: May 24, 2024, 03:02:28 PM by Violen »
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Axelord

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #65 on: May 27, 2024, 09:26:49 AM »

Had a bit of a head-scratching moment when trying to complete the Revenge mission, which pointed to Lab Factory... which had been captured in the five-ish cycles since I had first accepted the mission by Tritach. No one in the contact list or at the bar had anything to say about it... so I forced the market back to DPL to see if that would fix it, and it did.

If anyone else get stuck, the command is setmarketowner dpl_factory dpl_phase_lab.
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Axelord

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #66 on: May 31, 2024, 07:21:20 AM »

Well, something else came up.
Quote
java.lang.RuntimeException: Key isProducingMarines should start with $
   at com.fs.starfarer.campaign.rules.Memory.set(Unknown Source) ~[port_obf.jar:?]
   at data.scripts.campaign.intel.missions.dpl_MarineProductionMission$1.run(dpl_MarineProductionMission.java:116) ~[?:?]
   at com.fs.starfarer.api.impl.campaign.missions.hub.HubMissionWithTriggers$RunScriptAfterDelay.advance(HubMissionWithTriggers.java:657) ~[starfarer.api.jar:?]
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
Not exactly sure why it just crashed my game now, and did nothing while the automatic marine delivery mission was going on. Reloaded the game and went into the Intel/Agreement tab ingame and abandoned the contract. Seeing as I saved right before the contract was over, I'm guessing that was indeed the culprit.

EDIT:
And another ctd...
Quote
5378089 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.econ.MarketAPI.getStarSystem()" because the return value of "data.scripts.campaign.dpl_system_defense_plugin.FindLargestMarket()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.econ.MarketAPI.getStarSystem()" because the return value of "data.scripts.campaign.dpl_system_defense_plugin.FindLargestMarket()" is null
   at data.scripts.campaign.dpl_system_defense_plugin.advance(dpl_system_defense_plugin.java:69) ~[?:?]
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
« Last Edit: June 01, 2024, 03:05:31 AM by Axelord »
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Lazyturtle69hahfunynumber

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #67 on: June 02, 2024, 01:32:32 PM »

i dont know if i already posted. i cant find it im sure i did ,but  i like what the mod has going on. my only real problem is how laggy the home system is i dont have the greatest pc but even still i saw like 10-15 doom stacks its too much even if it wasnt lagging so bad
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yajusenpai

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #68 on: June 03, 2024, 10:10:27 AM »

Bug Report: Crash to Desktop
Condition A: Using Orchestra -> Start autopilot -> Crash
Condition B: Enemy spawning a Orchestra (From More Military Mission defense mission "player" faction) -> Crash
I guess the ship just hate being in the hand of an AI.

---------------------------
Starsector 0.97a-RC11
---------------------------
Fatal: burndrive]
Cause: class com.fs.starfarer.combat.systems.M cannot be cast to class com.fs.starfarer.combat.systems.O00O (com.fs.starfarer.combat.systems.M and com.fs.starfarer.combat.systems.O00O are in unnamed module of loader 'app')
Check starsector.log for more info.
---------------------------
OK   
---------------------------

560628 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: burndrive]
java.lang.RuntimeException: burndrive]
   at com.fs.starfarer.loading.specs.M.createSystemAI(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.ai.BasicShipAI.<init>(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.ai.BasicShipAI.<init>(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.launcher.ModManager.pickShipAIPlugin(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatState.setAutopilot(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.B._.actionTaken(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.B._.actionPerformed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.int.Ò00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.int.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.W.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
Caused by: java.lang.ClassCastException: class com.fs.starfarer.combat.systems.M cannot be cast to class com.fs.starfarer.combat.systems.O00O (com.fs.starfarer.combat.systems.M and com.fs.starfarer.combat.systems.O00O are in unnamed module of loader 'app')
   at com.fs.starfarer.combat.ai.system.returnsuper.<init>(Unknown Source) ~[port_obf.jar:?]
   ... 17 more
560809 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [battle_ambience_01.ogg]
560809 [Thread-9] INFO  sound.OooO  - Playing music with id [battle_ambience_01.ogg]
« Last Edit: June 03, 2024, 10:23:38 AM by yajusenpai »
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Violen

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #69 on: June 04, 2024, 04:20:25 PM »

HI, I was wondering a couple of things: Are there any unique missions? talked to everyone in in the Muspelheim system, Didn't get anything, The head Researcher wouldn't talk to me(no contacts either)
The Lab class transport in the best dam transport in my game, more than doubling that of the atlas! while also doubling as one of the best if not The best crew transport! Were can I get this impressive ship? Couldn't find any ships larger than destroyers(to buy) in the system QQ

To answer my own question: you can use operatives(if you have nexerelin) To procure the ships. Its costs 500k to do it this way. That might sounds steep, But trust me, it More then worth it. They completely replace cargo, fuel and crew ships. In the late game (when your trying to optimize your 30 fleet slots) these things are beyond amazing. 
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VladimirVV

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Re: [0.97a-RC10][WIP] Domain Phase Lab
« Reply #70 on: June 07, 2024, 09:41:28 AM »

    New Release: Domain Phase Lab Version 1.3.2

    Check the change log!

    ship slots modified, and mission changes made, please start a new save to enjoy the full experience!

    Sorry, everyone, I was busy for the past weeks, and finally I could enjoy some of my available times and make a minor update. Thank you all SOOOOOOO MUCH for your reports and your feedbacks! I have taken care of them all. I'm planning to make some more interesting game mechanics, and probably I'll add them in the coming updates.

    Enjoy!

    Plan for next Release:

    • Some combat screenshots for the mod. It would look good for the official release.
    • More weapons with interesting mechanisms.
    • Yet more ships, especially more phase ships.
    • Settings that allow you to start important missions with Eliza in Nexerelin randomly generated sectors.
    • (I may have to double check this with the modder of Nexerelin to make sure that this is done in a reasonable and ethical way.)
    • Some chatty stuffs with Eliza to let you ask her about her opinions on different people. Maybe I have to do this after future updates when I added in all characters I want.
    • A new character, probably a young hacker, that doesn't live on Research Site V.
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VladimirVV

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #71 on: June 07, 2024, 09:50:07 AM »

HI, I was wondering a couple of things: Are there any unique missions? talked to everyone in in the Muspelheim system, Didn't get anything, The head Researcher wouldn't talk to me(no contacts either)
The Lab class transport in the best dam transport in my game, more than doubling that of the atlas! while also doubling as one of the best if not The best crew transport! Were can I get this impressive ship? Couldn't find any ships larger than destroyers(to buy) in the system QQ

Greetings! Thank you for asking! So far the idea is that, if you wait for half of a cycle, some random bar tasks would appear and would allow you to develop some Phase Lab contacts of high importance. And if you keep good relations with them for long enough time, you would also get a chance to meet the head researcher and develop her as a contact. Then you would be able to enjoy all the stories. You do need to wait for now, I may change that in the furture.

For the Lab Transport, and other larger powerful ships, the idea is that, those are targets of high importance, with certain level of classification. So you would not be able to buy them directly in the market. You need some special contacts, and you need higher relations with them (and the DPL faction) to unlock the production access of those powerful ships. (Or you need an agent to hack the ship for you, at much higher cost)
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VladimirVV

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #72 on: June 07, 2024, 09:51:37 AM »

Had a bit of a head-scratching moment when trying to complete the Revenge mission, which pointed to Lab Factory... which had been captured in the five-ish cycles since I had first accepted the mission by Tritach. No one in the contact list or at the bar had anything to say about it... so I forced the market back to DPL to see if that would fix it, and it did.

If anyone else get stuck, the command is setmarketowner dpl_factory dpl_phase_lab.

Greetings, thank you for reporting! I also noticed that problem. And I made a time limit in the updated version. Hopefully this would prevent the Lab Factory market from getting captured when the mission is active.
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VladimirVV

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #73 on: June 07, 2024, 09:52:54 AM »

Well, something else came up.
Quote
java.lang.RuntimeException: Key isProducingMarines should start with $
   at com.fs.starfarer.campaign.rules.Memory.set(Unknown Source) ~[port_obf.jar:?]
   at data.scripts.campaign.intel.missions.dpl_MarineProductionMission$1.run(dpl_MarineProductionMission.java:116) ~[?:?]
   at com.fs.starfarer.api.impl.campaign.missions.hub.HubMissionWithTriggers$RunScriptAfterDelay.advance(HubMissionWithTriggers.java:657) ~[starfarer.api.jar:?]
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
Not exactly sure why it just crashed my game now, and did nothing while the automatic marine delivery mission was going on. Reloaded the game and went into the Intel/Agreement tab ingame and abandoned the contract. Seeing as I saved right before the contract was over, I'm guessing that was indeed the culprit.

EDIT:
And another ctd...
Quote
5378089 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.econ.MarketAPI.getStarSystem()" because the return value of "data.scripts.campaign.dpl_system_defense_plugin.FindLargestMarket()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.econ.MarketAPI.getStarSystem()" because the return value of "data.scripts.campaign.dpl_system_defense_plugin.FindLargestMarket()" is null
   at data.scripts.campaign.dpl_system_defense_plugin.advance(dpl_system_defense_plugin.java:69) ~[?:?]
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]

Greetings, thank you for the bug reports! Buth of these bugs are noticed and fixed in the latest update.
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VladimirVV

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #74 on: June 07, 2024, 09:54:26 AM »

i dont know if i already posted. i cant find it im sure i did ,but  i like what the mod has going on. my only real problem is how laggy the home system is i dont have the greatest pc but even still i saw like 10-15 doom stacks its too much even if it wasnt lagging so bad

Greetings, thank you for your feedbacks! I believe the lagging is caused by the number of system defense fleets in the Muspelheim system. I nerfed the defense force in the latest update, and I hope that this could solve the problem.
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