Hi,
I have a small problem, I started the game with random sectors and the Lab Security Department and the Muspelheim sector did not spawn, so I am unable to solve the crisis.
Is it possible to bypass these and obtain "evidence" differently?
Thanks for your feedback! So far the stories in this mod DO NOT SUPPORT random sectors. I'll make these intermod supports in later updates.
Was this ever done? Just realised the Security Department hasn't spawned in because I'm running a random sector. Does this mean I'm stuck with the Colony Crisis now that'll never get resolved? Might want to add that the mod doesn't support Random Sectors in the main mod description somewhere (unless I've missed it?).
Hi! Thanks for your feedbacks. This is not done yet, mostly due to the reason that Nexerelin is planning for a major update to the entire random sector game play. I plan to provide such supports after Nex has finished their updates on random sector, and I will add this information to the forum page.
So you have effectively forced everyone who doesn't *** want to play a 4x mod to wait to stop *** raids, You should of gotten the *** crisis event system finished before putting it into the mod because I CAN'T *** GET RID OF THE *** RAIDERS
Hi! Thank you for your feedbacks! Particularly, this mod only provides very limited support to the random sectors from Nex, and it's because Nex is going to update the random sector mode, so I'll need to wait until all the changes in Nex are made and stablized. This mod would run properly if you don't play with Nex at all, or plays Nex in non-random sectors. Finally, I'll make the colony crisis not active in the random sector mode, in the coming update.