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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.97a-RC11] Domain Phase Lab  (Read 132605 times)

Janne

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #150 on: September 22, 2024, 08:41:18 AM »

Hello! Started a new playthrough recently and found this mod and I'm loving it so far, but after getting a  few hours into my save I started getting random crashed to desktop with the following error message:

Fatal: 'void
com.fs.starfarer.api.impl.campaign.missions. FleetCreator Mission.triggerMakeEver
yoneJoinBattleAgainst()'
Check starsector.log for more info.

My log is as follows:

396181 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: 'void com.fs.starfarer.api.impl.campaign.missions.FleetCreatorMission.triggerMakeEver yoneJoinBattleAgainst()'
java.lang.NoSuchMethodError: 'void com.fs.starfarer.api.impl.campaign.missions.FleetCreatorMission.triggerMakeEver yoneJoinBattleAgainst()'
   at data.scripts.crisis.dpl_HostileActivityFactor.createFleet(dpl_HostileActivityFactor.java:136) ~[?:?]
   at com.fs.starfarer.api.impl.campaign.intel.events.DisposableHostileActivityFleetM anager.spawnFleetImpl(DisposableHostileActivityFleetManager.java:181) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.impl.campaign.fleets.DisposableFleetManager.spawnFleet(DisposableFleetManager.java:245) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager.advance(BaseLimitedFleetManager.java:88) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.impl.campaign.fleets.PlayerVisibleFleetManager.advance(PlayerVisibleFleetManager.java:26) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.impl.campaign.fleets.DisposableFleetManager.advance(DisposableFleetManager.java:110) ~[starfarer.api.jar:?]
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]

The crashed seem to be random in the sense there is nothing specific I am doing when they happen. I was told in the Discord this probably had something to do with your mod, so I hope you are able to help! Thanks! :)
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VladimirVV

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #151 on: September 22, 2024, 06:04:44 PM »

Hello! Started a new playthrough recently and found this mod and I'm loving it so far, but after getting a  few hours into my save I started getting random crashed to desktop with the following error message:

Fatal: 'void
com.fs.starfarer.api.impl.campaign.missions. FleetCreator Mission.triggerMakeEver
yoneJoinBattleAgainst()'
Check starsector.log for more info.

My log is as follows:

396181 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: 'void com.fs.starfarer.api.impl.campaign.missions.FleetCreatorMission.triggerMakeEver yoneJoinBattleAgainst()'
java.lang.NoSuchMethodError: 'void com.fs.starfarer.api.impl.campaign.missions.FleetCreatorMission.triggerMakeEver yoneJoinBattleAgainst()'
   at data.scripts.crisis.dpl_HostileActivityFactor.createFleet(dpl_HostileActivityFactor.java:136) ~[?:?]
   at com.fs.starfarer.api.impl.campaign.intel.events.DisposableHostileActivityFleetM anager.spawnFleetImpl(DisposableHostileActivityFleetManager.java:181) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.impl.campaign.fleets.DisposableFleetManager.spawnFleet(DisposableFleetManager.java:245) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager.advance(BaseLimitedFleetManager.java:88) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.impl.campaign.fleets.PlayerVisibleFleetManager.advance(PlayerVisibleFleetManager.java:26) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.impl.campaign.fleets.DisposableFleetManager.advance(DisposableFleetManager.java:110) ~[starfarer.api.jar:?]
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]

The crashed seem to be random in the sense there is nothing specific I am doing when they happen. I was told in the Discord this probably had something to do with your mod, so I hope you are able to help! Thanks! :)

Hi! This seems to be a game version mismatch bug. What are your game version and mod version?
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RaymondLan

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #152 on: September 24, 2024, 01:00:30 PM »

Hey, just started a new run with this mod and I have a few question regarding the DPL main missions.

  • So, I been doing bounty and other exploration mission before I finally picked up the scared spacer quest (Revenge).
    Now, I haven't done any vanilla mission to reactivate the gate yet, does it matter if I started the DPL quest without completing any of the gate story yet?
  • Second, I am unsure if this is intended but do I need to grind the contact (Eliza & Ross) by doing bounty target mission for them before I can access the DPL main story?
  • Finally I noticed that Camilla does become a contact, as a result I have to constantly check every 1 month-ish (I don't know exactly how long until I can give her another lobster) to raise rep by 5, until I get to 35 anyway. Am I doing it right or am I missing something?

Anyway just some questions since I am unsure if the storyline is borked or if I truly have to wait and grind the contact first, in my playthrough since I started of as a pirate I am hostile (-35 Rep) so initially I can't even land before getting some prisoners to give them. Not sure if this might break some of the story or not since I seem to be unable to find any DPL related mission like the scared spacer in any of the bar of the system after being +20 rep.
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VladimirVV

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #153 on: September 24, 2024, 03:39:19 PM »

Hey, just started a new run with this mod and I have a few question regarding the DPL main missions.

  • So, I been doing bounty and other exploration mission before I finally picked up the scared spacer quest (Revenge).
    Now, I haven't done any vanilla mission to reactivate the gate yet, does it matter if I started the DPL quest without completing any of the gate story yet?
  • Second, I am unsure if this is intended but do I need to grind the contact (Eliza & Ross) by doing bounty target mission for them before I can access the DPL main story?
  • Finally I noticed that Camilla does become a contact, as a result I have to constantly check every 1 month-ish (I don't know exactly how long until I can give her another lobster) to raise rep by 5, until I get to 35 anyway. Am I doing it right or am I missing something?

Anyway just some questions since I am unsure if the storyline is borked or if I truly have to wait and grind the contact first, in my playthrough since I started of as a pirate I am hostile (-35 Rep) so initially I can't even land before getting some prisoners to give them. Not sure if this might break some of the story or not since I seem to be unable to find any DPL related mission like the scared spacer in any of the bar of the system after being +20 rep.

Hi! If you didn’t do the Galatia Academy quest yet, it’s recommended that you do it, though it’s not necessary. There are only some side quests and really late main quests that really require some contacts from Galatia Academy mission.

And yes, you do need to gain high enough reps with Eliza in order to see DPL special quests. Also, some quests need story-critical planets in order to work, and those markets are not protected in the current mod version. I will update a customizable protection in the next update. Basically, please make sure that Chalcedon is in the hand of Luddic Path, and Kanta’s Den is in the hand of Pirates. Those are critical colonies for the first main quests to show up.

For Camilla and Ross, I didn’t make any story-special quests for them yet. So currently, you would only be able to get special quests from Eliza.
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Re: [0.97a-RC11] Domain Phase Lab
« Reply #154 on: September 26, 2024, 12:26:06 AM »

Hello, In my early game adventures with the Phase Lab, I noticed that there was a tri-tachyon agent rescue mission but I didn't accept it because I chose the league rescue one. Now, when I'm trying to find said mission it never appeared again. I was just wondering if this particular mission have any specific requirements (Like the Sindrian rescue agent mission having to meet Macario on The Usurpers mission) before Eliza offers it again.
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VladimirVV

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #155 on: September 26, 2024, 01:23:21 PM »

Hello, In my early game adventures with the Phase Lab, I noticed that there was a tri-tachyon agent rescue mission but I didn't accept it because I chose the league rescue one. Now, when I'm trying to find said mission it never appeared again. I was just wondering if this particular mission have any specific requirements (Like the Sindrian rescue agent mission having to meet Macario on The Usurpers mission) before Eliza offers it again.

Hi! I think if you just make sure that Culann and Tse Free Port are not decivilized, and are in the hand of TT, that mission will appear again.
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Re: [0.97a-RC11] Domain Phase Lab
« Reply #156 on: September 26, 2024, 03:14:21 PM »

Yes, The mission now spawned when I figured out that Port Tse was not in Tri Tach control and gave them control over it after I captured it.
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Re: [0.97a-RC11] Domain Phase Lab
« Reply #157 on: September 27, 2024, 01:47:05 AM »

Am I not supposed to kill Boneparte in the mission Dead Man Tell No Tales...? When I fought him in that mission, I ended up ending his world domination career. I was wondering if his death doesn't result with the mission Justice not showing up? Because the mission isn't show up for me.
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VladimirVV

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #158 on: September 27, 2024, 04:36:02 PM »

Am I not supposed to kill Boneparte in the mission Dead Man Tell No Tales...? When I fought him in that mission, I ended up ending his world domination career. I was wondering if his death doesn't result with the mission Justice not showing up? Because the mission isn't show up for me.

Oh, just make sure that Chicomoztoc is in the hands of Hegemony.
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Re: [0.97a-RC11] Domain Phase Lab
« Reply #159 on: September 27, 2024, 06:59:04 PM »

Am I not supposed to kill Boneparte in the mission Dead Man Tell No Tales...? When I fought him in that mission, I ended up ending his world domination career. I was wondering if his death doesn't result with the mission Justice not showing up? Because the mission isn't show up for me.

Oh, just make sure that Chicomoztoc is in the hands of Hegemony.

The thing is, Chicomoztoc is in the hands of Hegemony. The mission never shows up despite the planet never changing hands as Chicomoztoc has never been captured by any faction. I'll probably just go devmode and force start the mission since it does show up along with the other missions if I go devmode.
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VladimirVV

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #160 on: September 28, 2024, 04:49:16 PM »

Am I not supposed to kill Boneparte in the mission Dead Man Tell No Tales...? When I fought him in that mission, I ended up ending his world domination career. I was wondering if his death doesn't result with the mission Justice not showing up? Because the mission isn't show up for me.

Oh, just make sure that Chicomoztoc is in the hands of Hegemony.

The thing is, Chicomoztoc is in the hands of Hegemony. The mission never shows up despite the planet never changing hands as Chicomoztoc has never been captured by any faction. I'll probably just go devmode and force start the mission since it does show up along with the other missions if I go devmode.

I figured it out, this could my bad, sorry. If Chico is controlled by Hegemony, and you have at least Friendly relation with Eliza, you should see ‘Justice’. But I made a small typo in the mission conditions. That might be the cause. Anyway, I’m making an update, and this fix would be included.

(FYI, if you go to ‘person_missions.csv’ file, find ‘reqMissionAll’ column, find the entry for ‘Justice’, you can edit it, delete the ‘dpl_celebration’ in the second line inside the table entry. That would be a quick fix. And you are as well welcomed to use Console Commands to jump that restriction.

Again, my apologies, this is my bad.
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Re: [0.97a-RC11] Domain Phase Lab
« Reply #161 on: September 28, 2024, 06:54:46 PM »

Am I not supposed to kill Boneparte in the mission Dead Man Tell No Tales...? When I fought him in that mission, I ended up ending his world domination career. I was wondering if his death doesn't result with the mission Justice not showing up? Because the mission isn't show up for me.

Oh, just make sure that Chicomoztoc is in the hands of Hegemony.

The thing is, Chicomoztoc is in the hands of Hegemony. The mission never shows up despite the planet never changing hands as Chicomoztoc has never been captured by any faction. I'll probably just go devmode and force start the mission since it does show up along with the other missions if I go devmode.

I figured it out, this could my bad, sorry. If Chico is controlled by Hegemony, and you have at least Friendly relation with Eliza, you should see ‘Justice’. But I made a small typo in the mission conditions. That might be the cause. Anyway, I’m making an update, and this fix would be included.

(FYI, if you go to ‘person_missions.csv’ file, find ‘reqMissionAll’ column, find the entry for ‘Justice’, you can edit it, delete the ‘dpl_celebration’ in the second line inside the table entry. That would be a quick fix. And you are as well welcomed to use Console Commands to jump that restriction.

Again, my apologies, this is my bad.

Yeah I had to devmode the mission and was able to complete Pilgrimage with no problems. It's just this one mission that was troubling me.

No worries, I'm glad that I was able to help you fix this bug.
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willthefunperson

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #162 on: October 03, 2024, 08:59:43 PM »

where is the source code? (edit, found it, it is in the data directory)
« Last Edit: October 03, 2024, 09:01:33 PM by willthefunperson »
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VladimirVV

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Re: [0.97a-RC11] Domain Phase Lab
« Reply #163 on: October 04, 2024, 06:16:46 PM »

where is the source code? (edit, found it, it is in the data directory)

Sorry for not making a text file saying that. All the source codes before compilation are just in the data directory folders. They are all either my original works, or works with reference from vanilla game codes, or works with reference from other open-sourced codes, and so I declare that these codes are all open-sourced. Feel free to look at them and use any of them if you want to. :D

P.S. Whenever you see a Map object or enum object, you must compile it or you'll encounter some random nonsense errors whenever that code is activated.
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Re: [0.97a-RC11] Domain Phase Lab
« Reply #164 on: October 05, 2024, 07:03:59 PM »

Seems like this is the mod to go to for an all Phase ship playthrough, have you gone completely insane yet and made Phase carriers, tankers and freighters yet?

If not, why?
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