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News:

Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] D-MOD Services (v3.0.1)  (Read 68574 times)

wolvenstorm

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Re: [0.97a] D-MOD Services (v2.2.0)
« Reply #30 on: January 04, 2025, 11:45:32 PM »

Could you add an option in LunaSettings UI config to skip the side quest requirement for s-mod removal?
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Tranquility

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Re: [0.98a] D-MOD Services (v3.0.0)
« Reply #31 on: March 29, 2025, 10:33:38 PM »

Update v3.0.0 is now out, which officially supports Starsector 0.98a. That's about it, though. Save-compatible.

v3.0.0 (Update for Starsector 0.98a)
  • Compiled to Java 17



Could you add an option in LunaSettings UI config to skip the side quest requirement for s-mod removal?

I'll maybe consider this if I decide to work again on this mod. For now though, you can remove the quest requirement by editing the mod's data/campaign/rules.csv file and deleting only the "$global.sdtu_missionCompleted" string (no quotes). Doing this will let you gain access to the S-mod removal without going through the quest at all.

Drazhya

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Re: [0.98a] D-MOD Services (v3.0.0)
« Reply #32 on: March 31, 2025, 04:15:43 AM »

Any chance we could get a D-mod service that makes ships look pristine regardless of the number of d-mods?
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Garafetdin

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Re: [0.98a] D-MOD Services (v3.0.0)
« Reply #33 on: April 21, 2025, 09:51:33 PM »

Hello

Please, tell me which quest is required to be cleared to unlock S-mod removal

Because it definitely isn't "at the Gates"
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Tranquility

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Re: [0.98a] D-MOD Services (v3.0.1)
« Reply #34 on: April 22, 2025, 12:35:08 PM »

Update v3.0.1 is now out. Nothing major here; mainly changing the dialogue to hopefully feel better to read. Save-compatible, as always.

v3.0.1
  • Adjusted credit gain for the "Random d-mod" option
  • Added unique dialogue for the "Random d-mod" option
  • Adjusted some text
  • Minor code refactors



Any chance we could get a D-mod service that makes ships look pristine regardless of the number of d-mods?

Not a bad idea. I can look to see if this is feasible and reasonable - although, since D-MOD Services is supposed to be a utility mod that can be safely added/removed at will, that is most likely beyond this mod's scope.

Hello

Please, tell me which quest is required to be cleared to unlock S-mod removal

Because it definitely isn't "at the Gates"

Spoiler
Completing the Usurpers questline is required to unlock the s-mod removal option at this time.
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