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News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Refit Filters  (Read 20229 times)

NewcomerAI

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Re: [0.97a] Refit Filters
« Reply #15 on: September 29, 2024, 11:17:45 AM »

This mod seems like a must if you have 10+ mods that add weapons
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NewcomerAI

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Re: [0.97a] Refit Filters
« Reply #16 on: September 29, 2024, 09:19:39 PM »

After playing with it for a day, I think, this is such a fantastic idea, but really poorly done.
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Darkwhip

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Re: [0.97a] Refit Filters
« Reply #17 on: October 11, 2024, 04:22:08 PM »

Oh thank god, finally this should be in vanilla since forever, trying to balance out more than 10 full faction mod and ships is terrible
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Afoxi

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Re: [0.97a] Refit Filters
« Reply #18 on: October 21, 2024, 12:31:37 AM »

Would it be possible to request filter by design type?

ie. Common, High Tech, Mayasuran, UAF, etc.
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Balmung60

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Re: [0.97a] Refit Filters
« Reply #19 on: October 22, 2024, 03:05:07 PM »

Agreed, this is a great idea, but especially for heavily modded games, more filters would be ideal
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Alkaris

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Re: [0.97a] Refit Filters
« Reply #20 on: November 07, 2024, 08:50:11 PM »

For those poor souls who got discouraged by the lack of the tooltips and explanations:

The mod works that way:

1) You add the specific 0 cost hull mod to the ship you want to refit;
2) You may switch between three categories via caps lock;
3) You can disable (by default everything is enabled) the categories with num keys 1,2,3,4 so you should specify range increments, damage type and weapon type

Additional hints:

a) You may not left active only PD or only Non-PD without Ballistic or Energy so these always works in pairs at the very least.
b) There is no sorting for missiles/hybrids/synergy and they are added in every relevant mix, unfortunately. Missiles will appear everywhere.
c) No weapon type sorting is present, so you may not sort out energy projectile weaponry from beams.
d) do not be afraid if you see that every weapon is not installable - it is not a mod error - this means, that you messed up with filters and nothing was left in acceptable range
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Yisic

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Re: [0.97a] Refit Filters
« Reply #21 on: November 08, 2024, 11:44:27 PM »

WOOOOOOooo, waht a useful mod it is!

But unfortunately, a considerable number of players from Chinese are not proficient in English, and there are currently none of any translated versions into Chinese on Fossil[A Chinese Starsector forum,[https://www.fossic.org/]]. Therefore, I would like to apply for your translation rights for this mod and repost it on Fossil. May I do this?
Sorry for any possible grammars mistakes that may occur in this message above :v
« Last Edit: November 09, 2024, 12:17:04 AM by Yisic »
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