Speaking of officer skills, what skills should I prioritize giving my officers? Energy Weapon Mastery and Gunnery Implants are obviously good for officers commanding high tech and low tech ships respectively, and Helmsmanship is good for slower ships, but what about the rest?
I think most of my officers in my current run have suboptimal skills (mostly due to my own ignorance as a newer player and bad luck). Since you can't reassign their skills, I'm forced to either keep them or take the SP loss, fire them and spend even more SP mentoring a new officer.