Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)
You all have crippling addiction to green juice, and that's not okay. On a more serious note, as you add more ways to generate or preserve SPs, the further they stray from the original design vision of being a very limited type of currency that allows you to occasionally, quote, "do things that would be overpowered or game-breaking if the player could just do them whenever, or even at a regular resource cost."
Yeah but at the same time that special resource is used to mentor officers, get elite skills (for both yourself and officers), build-in s-mods and so on. These are the things that every player will use in a run, so it's not like you're doing impossible things all the time. I focus on my fleet so much I only leave a single SP in case I get ambushed by something crazy.
You wouldn't nesessarily need to do anything special on the player-facing side to do this.The Historian log already tracks when you found colonies, so all you need from that is the date you started your oldest colony.Then as soon as the colony becomes permanent (aka, size 5) every year on that day the population throws a little "we made it!" party - and you get a point.
A passive way to generate SP in the very very end game would be really useful and makes sense in this context. I would add that you could only have one across all colonies. Heck, it could even be a rare Colony Item that you install on something.
You all have crippling addiction to green juice, and that's not okay.