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Author Topic: is it just me or NPCs ships really bad at finishing off targets?  (Read 1738 times)

Killer of Fate

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is it just me or NPCs ships really bad at finishing off targets?
« on: February 24, 2024, 06:11:38 AM »

I feel like ships have a tendency to fire at an enemy and bringing them to extremely low health, and then instead of pushing further to critically damage them, they switch to like a random nearby target. I feel like it's just the anti-surround behaviour of "must fire at closest enemy to spook them off", but there is no "must kill enemy to prevent them from recharging their flux and bullying me again" behaviour to counter-balance that...
« Last Edit: February 24, 2024, 06:16:17 AM by Killer of Fate »
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majk

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Re: is it just me or NPCs ships really bad at finishing off targets?
« Reply #1 on: February 24, 2024, 08:07:21 AM »

I feel like ships have a tendency to fire at an enemy and bringing them to extremely low health, and then instead of pushing further to critically damage them, they switch to like a random nearby target. I feel like it's just the anti-surround behaviour of "must fire at closest enemy to spook them off", but there is no "must kill enemy to prevent them from recharging their flux and bullying me again" behaviour to counter-balance that...
Yes! That and having several of your ships gang up on a single enemy, bring it to like 4% hull and bugger off before killing it because some ships are getting closer(without even firing yet).
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Megas

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Re: is it just me or NPCs ships really bad at finishing off targets?
« Reply #2 on: February 24, 2024, 08:14:11 AM »

One time, did a Grendel vs. Eagle sim.  Grendel beat up Eagle until a sliver of its left, then Grendel sat and stalled for several minutes.  Eagle beat up Grendel for most of its life before Grendel woke up and finished off Eagle.
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Zsar

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Re: is it just me or NPCs ships really bad at finishing off targets?
« Reply #3 on: February 24, 2024, 08:18:16 AM »

Well, there are both extremes: Sometimes they hug their prey so tightly they blow up along with it. Especially frigates killing a capital (or cruisers killing a station) can go from 100% to 0 hull this way.

... But yes, that does happen. The balance seems to be tied to the overall (perceived) strength of the two fleets, which is... quite a pessimisation, (or at least, optimisation towards "the stronger fleet wins harder").

One time, did a Grendel vs. Eagle sim.  Grendel beat up Eagle until a sliver of its left, then Grendel sat and stalled for several minutes.  Eagle beat up Grendel for most of its life before Grendel woke up and finished off Eagle.
Now this, on the other hand, looks like straight up a bug. (No other targets available.) I fear it will not be reproducible, but if you manage, a report may have a better chance than for the more general "let's reprioritise right now" behaviour.
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Megas

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Re: is it just me or NPCs ships really bad at finishing off targets?
« Reply #4 on: February 24, 2024, 08:21:36 AM »

Not sure.  Grendel struggles in (one-on-one) duels.  My Grendel had a level 5 officer, while the Eagle had no officer.  Grendel may be okay in a battle royale or fleet fight, but not in a duel with its slow speed and range.
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Zsar

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Re: is it just me or NPCs ships really bad at finishing off targets?
« Reply #5 on: February 24, 2024, 08:25:58 AM »

Ah! Yes, fair, it's a phase ship. They all have this issue: 1-on-1 only really works for frigates.
Nvm. brainfart on my part. It's well documented in the recent Grendel thread and Harbinger works exactly the same.
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Killer of Fate

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Re: is it just me or NPCs ships really bad at finishing off targets?
« Reply #6 on: February 24, 2024, 08:35:01 AM »

Not sure.  Grendel struggles in (one-on-one) duels.  My Grendel had a level 5 officer, while the Eagle had no officer.  Grendel may be okay in a battle royale or fleet fight, but not in a duel with its slow speed and range.
makes perfect sense that a Grendel will lose significantly to an Eagle. The Eagle is designed for 1v1s with its midline mobility and range aspects, but loses against gangs of opponents due to hardpoint design. Whereas Grendel is more of a ship made to distract enemies and/or kill them if they do not respect its presence enough, because how slow it is.
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Megas

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Re: is it just me or NPCs ships really bad at finishing off targets?
« Reply #7 on: February 24, 2024, 08:41:35 AM »

Thing is that Grendel was happily advancing beating Eagle to a pulp, then it turned chicken and waited for minutes letting the Eagle do whatever it wanted to it.

I tried high vents instead of caps to try to stop NPC Grendel from stalling as long.  More caps does little good if all the AI will do is stall longer and recover slower.
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Killer of Fate

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Re: is it just me or NPCs ships really bad at finishing off targets?
« Reply #8 on: February 24, 2024, 08:42:16 AM »

Thing is that Grendel was happily advancing beating Eagle to a pulp, then it turned chicken and waited for minutes letting the Eagle do whatever it wanted to it.

I tried high vents instead of caps to try to stop NPC Grendel from stalling as long.  More caps does little good if all the AI will do is stall longer and recover slower.
have you tried using the full assault and eliminate command? I wouldn't be surprised if that didn't work either, but just checking.
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Megas

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Re: is it just me or NPCs ships really bad at finishing off targets?
« Reply #9 on: February 24, 2024, 08:47:52 AM »

have you tried using the full assault and eliminate command? I wouldn't be surprised if that didn't work either, but just checking.
Cannot say if I did.  Do not remember being late at night doing a quick throwaway test to replace Harbinger with Grendel since the latter has Rugged Construction and better suited for expendable crash test dummy.

Like Vanguard, I had the dubious pleasure of recovering more pristine Grendels than I need once I started endgame bounty hunting.
« Last Edit: February 24, 2024, 09:02:45 AM by Megas »
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Alex

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Re: is it just me or NPCs ships really bad at finishing off targets?
« Reply #10 on: February 24, 2024, 08:53:33 AM »

Thing is that Grendel was happily advancing beating Eagle to a pulp, then it turned chicken and waited for minutes letting the Eagle do whatever it wanted to it.

(More than likely, at some point it took enough armor damage that it started being more cautious. High armor is pretty important for phase ship aggressiveness, though they also get more aggressive as their peak time/CR starts to tick down.)
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Megas

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Re: is it just me or NPCs ships really bad at finishing off targets?
« Reply #11 on: February 24, 2024, 09:01:57 AM »

(More than likely, at some point it took enough armor damage that it started being more cautious. High armor is pretty important for phase ship aggressiveness, though they also get more aggressive as their peak time/CR starts to tick down.)
I loaded up on armor hull mods, and the ship had officer power.  The only thing different I tried from other phase loadouts was dumping caps for vents to try to mitigate AI behavior.
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Killer of Fate

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Re: is it just me or NPCs ships really bad at finishing off targets?
« Reply #12 on: February 24, 2024, 09:03:52 AM »

have you tried using the full assault and eliminate command? I wouldn't be surprised if that didn't work either, but just checking.
Cannot say if I did.  Do not remember being late at night doing a quick throwaway test to replace Harbinger with Grendel since the latter has Rugged Construction and better suited for expendable crash test dummy.

Like Vanguard, I had the dubious pleasure of recovering more pristine Grendels than I need once I started endgame bounty hunting.
this is why scarab and hyperion need rugged construction (joke)
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Zenaria

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Re: is it just me or NPCs ships really bad at finishing off targets?
« Reply #13 on: February 24, 2024, 09:05:51 AM »

give them a harpoon and you will see they good at finishing.

the problem is it likely goes to frigate.
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Megas

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Re: is it just me or NPCs ships really bad at finishing off targets?
« Reply #14 on: February 24, 2024, 09:06:12 AM »

One more thing about Grendel.  Threw it in a bog-standard endgame human bounty and it survived, and it was fighting and not hiding.  At least it can do better in a fleet fight than in the sim all alone, at least against human fleets.

My Grendel had HACs, flak, mining lasers, a Mauler, and Breaches.
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