Hello! I got inspired to build this fleet after watching @Big Brain Energy's Spacer series (Check it out
here!) This is my first full playthrough, so any advice is greatly appreciated. Please excuse any formatting mistakes.
Not much to say here. I took Neural Link at first, but I found it hard to keep track of my ships (still not great at piloting), so I reassigned my skills and went with Electronic Warfare instead.
I tried to be a high tech purist for
roleplay reasons, but the Sunders are hard to abandon. Plus, you could argue they are
almost high tech when compared to other midline designs. Anyway, total DP: 236.
These donut-shaped behemoths are as tanky and deadly as they are slow. They wreak havoc once they catch up to the rest of the fleet.
My flagship. Somewhat fragile when under heavy enemy fire, but great for flanking enemies thanks to its ship system. Plasma Burn towards an enemy, fire your weapons, and burn away if necessary.
These things are true glass cannons. Not much to say about them except that they are extremely deadly if you make sure their AI behavior doesn't get them killed in large battles where they can get overwhelmed or flanked by enemy ships. Their beam weapons burn through enemy armor like butter.
The most recent addition to my fleet. I lack the story points to slap 3 s-mods on each of these ships, but they have done well against [REDACTED] ordos and sub-ordos so far.
Shout-out to @tseikk1 for the build.
If I had to describe the Omen in two words, it would be fast and deadly. These things were the MVP of my fleet for a long time, especially in the early game. They completely overwhelm enemy frigates and destroyers with their EMP emitters. Once they take down the enemy's shields, the antimatter blasters and Reaper-class torpedoes finish the job pretty quickly.
Sadly, they don't fare well against [SUPER ALABASTER] ships. They were the first to fall in those battles.
Nothing flashy, but having two of these allows me to haul everything I need with space to spare. If I needed more cargo capacity for whatever reason, I would swap Solar Shielding for s-modded Expanded Cargo Holds, although not having to worry about hyperspace storms is nice.
Again, nothing flashy. The ol' reliable. Swapping Unstable Injector for Shield Conversion - Front for a 360° shield arc might be better for the Prometheus and the Atlas' survivability, but I'm unsure if the extra 15 top speed is better.
All things considered, this fleet was very fun to command. I'll probably try a low-tech fleet with some midline ships next time I venture into the Persean Sector as a lowly bounty hunter.