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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] The Knights of Ludd  (Read 174458 times)

lustfull

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Re: [0.97a] The Knights of Ludd
« Reply #210 on: June 18, 2024, 03:22:16 AM »

 Bug report:
Spoiler
.  I recovered 2 Nian classe ship. One in the debris field after the battle with the 2 Bixi and the second Nian drifting after the battle.       
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Inhilicon

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Re: [0.97a] The Knights of Ludd
« Reply #211 on: June 20, 2024, 01:00:46 AM »

These are some of the most gorgeous sprites I've ever seen. I hope to some day emulate this level of craftsmanship. I only wish there were more KoL ships or reskinned existing ships in the same pretty green hue  :(
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iron_phildo69

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Re: [0.97a] The Knights of Ludd
« Reply #212 on: June 21, 2024, 12:00:14 AM »

Hi,

Love the mod, Just thought I'd let you know on the latest version (1.2) of your mod the last item in hullmods.csv uses the windows style file paths where as everything else in that file uses linux compatible forward slashes, if you can fix this it'll fix the mod for linux users.

Again thank you for your awesome work :)

Details:

Auxiliary Integration,zea_ama_auxilary_integration,,,,,,,,TRUE,,0,0,0,0,org.selkie.kol.impl.hullmods.AuxilaryIntegration,"Decreases the ordnance points cost of all small weapons, point-defense weaponry and all types of fighters by %s.",send help,,data\strings\com\fs\starfarer\api\impl\campaign\you can hear it cant you\our whispers through the void\our song\graphics\hullmods\zea_edf_amabuff.png,

Needs to become:

Auxiliary Integration,zea_ama_auxilary_integration,,,,,,,,TRUE,,0,0,0,0,org.selkie.kol.impl.hullmods.AuxilaryIntegration,"Decreases the ordnance points cost of all small weapons, point-defense weaponry and all types of fighters by %s.",send help,,data/strings/com/fs/starfarer/api/impl/campaign/you can hear it cant you/our whispers through the void/our song/graphics/hullmods/zea_edf_amabuff.png,

That will prevent a segfault error on Linux :)
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ZanDraluss

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Re: [0.97a] The Knights of Ludd
« Reply #213 on: June 24, 2024, 01:34:47 AM »

Hi,

Love the mod, Just thought I'd let you know on the latest version (1.2) of your mod the last item in hullmods.csv uses the windows style file paths where as everything else in that file uses linux compatible forward slashes, if you can fix this it'll fix the mod for linux users.

Again thank you for your awesome work :)

Details:

Auxiliary Integration,zea_ama_auxilary_integration,,,,,,,,TRUE,,0,0,0,0,org.selkie.kol.impl.hullmods.AuxilaryIntegration,"Decreases the ordnance points cost of all small weapons, point-defense weaponry and all types of fighters by %s.",send help,,data\strings\com\fs\starfarer\api\impl\campaign\you can hear it cant you\our whispers through the void\our song\graphics\hullmods\zea_edf_amabuff.png,

Needs to become:

Auxiliary Integration,zea_ama_auxilary_integration,,,,,,,,TRUE,,0,0,0,0,org.selkie.kol.impl.hullmods.AuxilaryIntegration,"Decreases the ordnance points cost of all small weapons, point-defense weaponry and all types of fighters by %s.",send help,,data/strings/com/fs/starfarer/api/impl/campaign/you can hear it cant you/our whispers through the void/our song/graphics/hullmods/zea_edf_amabuff.png,

That will prevent a segfault error on Linux :)


Oh, just got this error a moment ago, thank you for your solutions
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Adrian23138

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Re: [0.97a] The Knights of Ludd
« Reply #214 on: July 26, 2024, 02:50:19 AM »

Hello I have a issue
I get a error saying "zea_edf_amabuff.png" isn’t at the location but it’s right there after looking the path myself

Am playing on SD with Linux btw
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vicegrip

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Re: [0.97a] The Knights of Ludd
« Reply #215 on: August 06, 2024, 02:20:19 PM »

Hello I have a issue
I get a error saying "zea_edf_amabuff.png" isn’t at the location but it’s right there after looking the path myself

Am playing on SD with Linux btw
in hull_mods.csv the entry "zea_ama_auxilary_integration" sprite cell has the file path slashes going the wrong way, it should be:

Code
data/strings/com/fs/starfarer/api/impl/campaign/you can hear it cant you/our whispers through the void/our song/graphics/hullmods/zea_edf_amabuff.png

lucasnemesis

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Re: [0.97a] The Knights of Ludd
« Reply #216 on: August 08, 2024, 10:40:12 PM »

Hi, I got this startup error when running the mod on mac (yes I do play on mac):
Fatal: Error loading [data\strings\com\fs\starfarer\api\impl\campaign\you can hear it cant you\our whispers through the void\our song\graphics\hullmod\zea_edf_amabuff.png] resource, not found in ....

when I checked at "mods/Knights of Ludd/data/hullmods/hull_mods.csv" it seems that the zea_edf_amabuff.png is the only record that uses `\` instead of `/` as path folder separator. Changing this fixes the problem.

I also remove the whitespace in the path both in the csvs and the actual path to be certain as well.
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Phrux

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Re: [0.97a] The Knights of Ludd
« Reply #217 on: August 19, 2024, 12:21:57 PM »

Why does the Blaze have a built-in weapon with 3500 dps??? With safety overrides and good shields??
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Thaxor

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Re: [0.97a] The Knights of Ludd
« Reply #218 on: September 07, 2024, 08:17:16 PM »

Got this error.

Quote
302736 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(ArrayList.java:659)
   at java.util.ArrayList.get(ArrayList.java:435)
   at org.selkie.kol.impl.fleets.SpawnElysianAmaterasu.SpawnElysianAmaterasu(SpawnElysianAmaterasu.java:53)
   at org.selkie.kol.impl.world.PrepareAbyss.generate(PrepareAbyss.java:78)
   at org.selkie.kol.plugins.KOL_ModPlugin.onNewGameAfterProcGen(KOL_ModPlugin.java:101)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.for.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.int.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.int.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

Anyone have insight to the cause?
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Drazhya

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Re: [0.97a] The Knights of Ludd
« Reply #219 on: September 09, 2024, 09:08:06 PM »

This is a bug, yes?

...Although I guess it might be RAT or another mod, I'm not sure.

Edit: Well now I've seen the same thing with an Arkgneisis blueprint and the wormhole scanner, so *shrugs*
« Last Edit: September 10, 2024, 02:57:22 AM by Drazhya »
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Hankathan

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Re: [0.97a] The Knights of Ludd
« Reply #220 on: September 10, 2024, 01:03:12 AM »

Absolute cinema of a mod

Dal

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Re: [0.97a] The Knights of Ludd
« Reply #221 on: September 10, 2024, 09:10:31 AM »

Got this error.

Quote
302736 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(ArrayList.java:659)
   at java.util.ArrayList.get(ArrayList.java:435)
   at org.selkie.kol.impl.fleets.SpawnElysianAmaterasu.SpawnElysianAmaterasu(SpawnElysianAmaterasu.java:53)
   at org.selkie.kol.impl.world.PrepareAbyss.generate(PrepareAbyss.java:78)
Anyone have insight to the cause?

Your main mod and/or libraries are likely out of date.

This is a bug, yes?

...Although I guess it might be RAT or another mod, I'm not sure.

Edit: Well now I've seen the same thing with an Arkgneisis blueprint and the wormhole scanner, so *shrugs*

Some balance nightmare is letting you generate rarity 0 items as loot.
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Thaxor

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Re: [0.97a] The Knights of Ludd
« Reply #222 on: September 10, 2024, 01:44:56 PM »

Your main mod and/or libraries are likely out of date.

So updated libraries and that did fix that error. I guess I forgot to update one of them. However now when KOL is enabled games load in but the screen is just black and eventually game closes. No error pop up, no error codes in the log.
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Winterless

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Re: [0.97a] The Knights of Ludd
« Reply #223 on: September 14, 2024, 09:43:43 PM »

First of all, I'd like to say that I absolutely love this mod. All of the exploration content is a wonder to behold.

Secondly—

Spoiler
The Fracture Jump into the Luna Sea ability doesn't seem to work. When activated in Hyperspace, the ability spools up, but the player is not transported to the system.
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Morgan Rue

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Re: [0.97a] The Knights of Ludd
« Reply #224 on: September 20, 2024, 08:01:53 PM »

...I truly dislike that the Nightdemon fight is just 'bring a Harbinger'.  Fighting it out without a harbinger just feels really bad, and if you do bring a harbinger it just falls over and instantaneously dies.
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Dauntless.
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