Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Pages: 1 [2] 3 4 ... 18

Author Topic: [0.97a] The Knights of Ludd  (Read 160564 times)

IroncladLion

  • Lieutenant
  • **
  • Posts: 55
    • View Profile
Re: [0.97a] The Knights of Ludd
« Reply #15 on: February 16, 2024, 10:55:21 PM »

Oh yeah, it's modding time  8)

Superharem

  • Ensign
  • *
  • Posts: 21
    • View Profile
Re: [0.97a] The Knights of Ludd
« Reply #16 on: February 16, 2024, 11:09:28 PM »

Based.
Logged

Minitialize

  • Ensign
  • *
  • Posts: 26
    • View Profile
Re: [0.97a] The Knights of Ludd
« Reply #17 on: February 16, 2024, 11:35:50 PM »

I love the sprite work in this one. Well done!
Logged

Bangle

  • Ensign
  • *
  • Posts: 29
  • Overdosing on mods.
    • View Profile
Re: [0.97a] The Knights of Ludd
« Reply #18 on: February 16, 2024, 11:43:42 PM »

Nice nice nice
Logged

TimeDiver

  • Captain
  • ****
  • Posts: 414
    • View Profile
Re: [0.97a] The Knights of Ludd
« Reply #19 on: February 17, 2024, 12:45:27 AM »

[Redacted] - Please at least wait a a bit until spoiling it for others. Thanks. /hartley
« Last Edit: February 17, 2024, 07:07:06 AM by SirHartley »
Logged

A_Random_Dude

  • Captain
  • ****
  • Posts: 266
    • View Profile
Re: [0.97a] The Knights of Ludd
« Reply #20 on: February 17, 2024, 02:16:30 AM »

Congratz, you just made the authors a little bit sad.
Logged

Not_a_cat

  • Ensign
  • *
  • Posts: 40
    • View Profile
Re: [0.97a] The Knights of Ludd
« Reply #21 on: February 17, 2024, 02:17:31 AM »

Please please please make suicide bomber wing for the ludd faction
Yokosuka MXY-7 Ohka
I think it would fit like a glove
Logged

Pep

  • Ensign
  • *
  • Posts: 34
    • View Profile
Re: [0.97a] The Knights of Ludd
« Reply #22 on: February 17, 2024, 03:51:24 AM »

[Redacted] - Please at least wait a bit until spoiling it for others. Thanks! /hartley
:-X
« Last Edit: February 17, 2024, 07:07:16 AM by SirHartley »
Logged

Sabatouer

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.97a] The Knights of Ludd
« Reply #23 on: February 17, 2024, 06:39:58 AM »

Ayoo?  Am I going to interact with this faction more than just blowing them into space dust, now? :0
Logged

omgwtfbears

  • Ensign
  • *
  • Posts: 10
    • View Profile
Re: [0.97a] The Knights of Ludd
« Reply #24 on: February 18, 2024, 10:58:22 AM »

I have noticed a few bugs, let me list them here:

Battlestar Libra seems to be always short on everything. They also don't show on markets screen. You sure they actually count as a market, and recieve shipments?

Also, what's happening with the reputation? I did one mission for knights from the pub and it jumped to 42. Then i killed a couple pirate fleets in a system bounty and it's now 93 - the ***?

Also, Knights of Ludd tab on Luddic Chirch planets seems to be locked behind LC comission, not KoL comission.

Also, Knights of Ludd comission seems to peace out every now and then, so i have to return to KoL planet and re-enlist. I thought it happened on level up but apparently it's something else.
Logged

bongchong1

  • Ensign
  • *
  • Posts: 6
  • Bongchong9864 (Discord)
    • View Profile
Re: [0.97a] The Knights of Ludd
« Reply #25 on: February 18, 2024, 01:03:43 PM »

I'll be honest and say that i thought this was only a handful of ships at first, which made me skeptical of it taking more than a year.
However, after installing GOD DAMN-

The ships look wonderful!! I personally think that the shade of green that was chosen is great

I love using the weapons! Especially the Luddic edition of the Hephaestus Cannon! It goes great with small ships that have a large mount!!

I'd talk about the other stuff, but i think it's best if people find out for themselves how much cool and semi-spooky content is added. (and spoilers too)

My only real complaint as of now is the portraits not being within the starsector art style but that's just a personal opinion of mine.

5/5, definitely becoming a staple in my mod library!  ;D
« Last Edit: February 18, 2024, 01:06:53 PM by bongchong1 »
Logged

Selfcontrol

  • Commander
  • ***
  • Posts: 172
    • View Profile
Re: [0.97a] The Knights of Ludd
« Reply #26 on: February 18, 2024, 04:36:02 PM »

Hello.

There seems to be a problem with the reputation ? I gave them a couple of Gamma Core (like 6) and my reputation progressed as normal ... until I check the Faction Tab and both the Luddic Church and Knights of Ludd were at 100 ?
Logged

omgwtfbears

  • Ensign
  • *
  • Posts: 10
    • View Profile
Re: [0.97a] The Knights of Ludd
« Reply #27 on: February 19, 2024, 11:05:20 AM »

I seem to have found another bug. 'cuz if it's a feature it sure is a weird one. Anyhow, the issue is that KoL bounties never scale, they offer the 3 frigate baby bounties no matter how big my fleet gets.
Logged

Dal

  • Commander
  • ***
  • Posts: 175
    • View Profile
Re: [0.97a] The Knights of Ludd
« Reply #28 on: February 19, 2024, 12:49:05 PM »

Hello.

There seems to be a problem with the reputation ? I gave them a couple of Gamma Core (like 6) and my reputation progressed as normal ... until I check the Faction Tab and both the Luddic Church and Knights of Ludd were at 100 ?


I have noticed a few bugs, let me list them here:

Battlestar Libra seems to be always short on everything. They also don't show on markets screen. You sure they actually count as a market, and recieve shipments?

Also, what's happening with the reputation? I did one mission for knights from the pub and it jumped to 42. Then i killed a couple pirate fleets in a system bounty and it's now 93 - the ***?

Also, Knights of Ludd tab on Luddic Chirch planets seems to be locked behind LC comission, not KoL comission.

Also, Knights of Ludd comission seems to peace out every now and then, so i have to return to KoL planet and re-enlist. I thought it happened on level up but apparently it's something else.

We're working on fixes to the reputation system, it's misbehaving. For now thing of it as a peculiar quirk of the Order ^^'

I seem to have found another bug. 'cuz if it's a feature it sure is a weird one. Anyhow, the issue is that KoL bounties never scale, they offer the 3 frigate baby bounties no matter how big my fleet gets.

That's very strange - they should be a normal bounty-giving faction. I'll look into that.
Logged

mstachife

  • Ensign
  • *
  • Posts: 33
    • View Profile
Re: [0.97a] The Knights of Ludd
« Reply #29 on: February 19, 2024, 06:13:29 PM »

Probable bug - was able to recover a second Nian from the Luna Sea by salvaging the battles debris field after recovering the one that spawns as a derelict after the fight.
Logged
Pages: 1 [2] 3 4 ... 18