Some feedback on the starting ships available to the player:
Very weak frigates. Your two options are either the protea which has decent offensive states but this ship dies all the time. Your other option, the sundew is just offensively lacking and unable to actually offensively support anything. The destroyers, not including the snowdrop which is a great missile destroyer, feel underwhelming and expensive in terms of dp. Larkspur is a great ship but is also offensively weak and the other cruisers also feel underwhelming. Capitals, like most of the cast are offensively lacking considering their cost.
All in all, I get the idea of the lineup. Heavy armor therefore reduced flux. The problem with this comes down to the weak frigates. This feels like a brawling faction designed for close combat but the frigates either dont survive this type of combat or simply dont contribute to the fight. Either give the sundew some missile slots or heavily increase the armor of the protea.
Just my two cents.. Love the ships. Both how they look and the theme of the lineup. It just feels a bit weak. Considerably weaker than vanilla. Suppression is such a strong strat still and this cast can not do it.
Yes my point as well, this mod needs a rebalancing, the Knight ships are simply too weak or have atrocious AIs to pilot them, some of them fall really short of expectations.
Matter of fact if any faction was really going to be built for the abyss I thought the knights would be it, but no, their ships can't even counter Dusk or Elysian fleets.
Especially now that 0.98 is out OP should rebalance the official patch, the Oldslaught has vastly superior performance to the Alyssa for the same OP cost, I have had to rebalance ships myself in the mod folder, buff their armor and hulls just to match current opponents.
While you're at it someone also mentioned how Knights can't see your demonic technology so please fix that as well.
Thank you