Some feedback on the starting ships available to the player:
Very weak frigates. Your two options are either the protea which has decent offensive states but this ship dies all the time. Your other option, the sundew is just offensively lacking and unable to actually offensively support anything. The destroyers, not including the snowdrop which is a great missile destroyer, feel underwhelming and expensive in terms of dp. Larkspur is a great ship but is also offensively weak and the other cruisers also feel underwhelming. Capitals, like most of the cast are offensively lacking considering their cost.
All in all, I get the idea of the lineup. Heavy armor therefore reduced flux. The problem with this comes down to the weak frigates. This feels like a brawling faction designed for close combat but the frigates either dont survive this type of combat or simply dont contribute to the fight. Either give the sundew some missile slots or heavily increase the armor of the protea.
Just my two cents.. Love the ships. Both how they look and the theme of the lineup. It just feels a bit weak. Considerably weaker than vanilla. Suppression is such a strong strat still and this cast can not do it.
I never had an issue with the frigates, but I do think the Protea needs the Tempest's terminator drone replacement time buff; two bays of two suicide drones with a replacement time of 20 seconds is not great.
The cruisers are too slow, and realistically you are not going to lose enough armor plates to get the speed boost to compensate for that. Larkspur can compensate using its ship system but I still feel like the general speed is not there. And the other cruiser is a real tough sell when compared to the Eradicator...slow, poorly armed, and very AI unfriendly.
I actually think the Lunaria is good and fun to pilot except for the crippling ammo limitation on the thermal lances. They're strong weapons, but even with e-mags, sooner or later you're going to get into a fight where you will run out of charges and that feels real, real bad, as you have now turned into a longer ranged Invictus missing two guns, or a more expensive Onslaught, depending on how you want to look at it. The Llyr and Caelia are fantastic weapons when used on the Invictus, in fact, and two Llyrs to bust shields for the thermal lances works perfectly fine, but 15 charges on a capital level weapon is a massive flaw for 50 DP. And don't even think of giving it to an AI.
I don't even know how you'd fix the Alyyse.
I feel as if the capitals are flawed alternatives for the Invictus (which turns into an Onslaught that costs 10 DP more after a while) and the Paragon, but for 10 DP less.