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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] The Knights of Ludd  (Read 255727 times)

zwei7

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Re: [0.97a] The Knights of Ludd
« Reply #285 on: March 12, 2025, 04:36:59 PM »

Can you name your ships and weapons png file names exactly the same as they appear in the game?
I make youtube thumbnails and use the png files in your mod, so then I use ctrl-f to type in the ship/weapon to find it.

But then they are named something crazy like:
kol_amm2_s_hardpoint.png
kol_railgun_l_turret.png

The names don't match what is shown in-game. So then I gotta match them up via the tiny pictures.
I don't mind the "kol" or even the "s" or "i" suffix or "_" or "turret" or "hardpoint".
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Darktan

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Re: [0.97a] The Knights of Ludd
« Reply #286 on: March 21, 2025, 01:09:33 AM »

Okay, so these lines are in the log:

52850 [Thread-2] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [kol_bottlerocket] not found in ship_systems.csv
52850 [Thread-2] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [kol_hallowedtemp] not found in ship_systems.csv
52850 [Thread-2] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [kol_lungeHEF] not found in ship_systems.csv
52850 [Thread-2] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [kol_slip_drive] not found in ship_systems.csv
52850 [Thread-2] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [kol_sparkler] not found in ship_systems.csv
52850 [Thread-2] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [zea_edf_microburn] not found in ship_systems.csv
52898 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems

And I just redownloaded the mod and checked ship_systems.csv in the KoL mod directory. The above 6 systems are indeed missing from ship_systems. Can someone post a download to a working ship_systems.csv?
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starficz

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Re: [0.97a] The Knights of Ludd
« Reply #287 on: March 21, 2025, 08:39:03 PM »

And I just redownloaded the mod and checked ship_systems.csv in the KoL mod directory. The above 6 systems are indeed missing from ship_systems. Can someone post a download to a working ship_systems.csv?

Please delete the old version before installing the new version. Or use a mod manager like TriOS/MOSS. Those systems no longer exist in 1.3.
If you are trying to update a save from v1.0.x to 1.3.x, they are incompatible. v1.2.0 is last version 1.0.x is compatible with.
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momom2

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Re: [0.97a] The Knights of Ludd
« Reply #288 on: March 26, 2025, 12:45:45 PM »

Bug report:
I salvaged a bunch of Dawntide/Dusk ships, and one of them has an integrated officer. I cannot unassign this officer (despite what it says), and I can override it with my own human officers, though it returns if I remove the human officer. I cannot install an AI core. See screenshots attached.
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momom2

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Re: [0.97a] The Knights of Ludd
« Reply #289 on: March 26, 2025, 12:46:19 PM »

(files too big for one message)
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Brainwright

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Re: [0.97a] The Knights of Ludd
« Reply #290 on: March 26, 2025, 01:08:33 PM »

Bug report:
I salvaged a bunch of Dawntide/Dusk ships, and one of them has an integrated officer. I cannot unassign this officer (despite what it says), and I can override it with my own human officers, though it returns if I remove the human officer. I cannot install an AI core. See screenshots attached.

That's a special ship from Tahlan Shipworks. Working normally.
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PentiumF0ur

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Re: [0.97a] The Knights of Ludd
« Reply #291 on: March 28, 2025, 04:15:21 PM »

No pressure. I think this is the only mod I really want to run in my first 0.98a. Testament to your mod not a push for an update BTW. Good luck!
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SSchorik0101

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Re: [0.97a] The Knights of Ludd
« Reply #292 on: March 29, 2025, 07:02:34 PM »

Is there an estimate on when this will be updated?
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Itsmexander

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Re: [0.97a] The Knights of Ludd
« Reply #293 on: March 30, 2025, 09:23:12 PM »

Seems I encounter a NullPointerException here

Code
6276272 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: zea_edf_bullet_time_field]
java.lang.RuntimeException: zea_edf_bullet_time_field]
at com.fs.starfarer.loading.specs.M.createSystemAI(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.combat.ai.BasicShipAI.<init>(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.settings.StarfarerSettings$1.createDefaultShipAI(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.pickShipAI(CoreLifecyclePluginImpl.java:3042) ~[starfarer.api.jar:?]
at com.fs.starfarer.launcher.ModManager$4.o00000(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.launcher.ModManager.getPriorityPlugin(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.launcher.ModManager.pickShipAIPlugin(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.combat.CombatFleetManager.super(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.combat.ai.admiral.oOoO.if.super(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.combat.ai.admiral.oOoO.Òo0000(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.combat.ai.admiral.oOoO.Õo0000(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.super(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[port_obf.jar:?]
at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
Caused by: java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipAPI.getShield()" because "ship" is null
at org.selkie.zea.shipsystems.BulletTimeField.init(BulletTimeField.java:68) ~[?:?]
at org.selkie.zea.shipsystems.BulletTimeField.apply(BulletTimeField.java:79) ~[?:?]
at com.fs.starfarer.combat.ai.system.W.<init>(Unknown Source) ~[port_obf.jar:?]
... 24 more
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Nex brawl mode enjoyer, Itsmexander

TomX_PL

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Re: [0.97a] The Knights of Ludd
« Reply #294 on: March 30, 2025, 11:25:31 PM »

I am really enjoying the bosses added to the game! But, I have a question about something
Spoiler
I have salvaged a Mothership at the Luna Sea. Does it stop the fleets from spawning there? If yes, is there a way to (re)spawn the Mothership?
[close]
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TursiLeopard

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Re: [0.97a] The Knights of Ludd
« Reply #295 on: April 01, 2025, 05:29:08 PM »

It seems as if I got a NullPointerException to trigger, only when the mod is enabled during sector generation, that does not cause a crash, but does hardlock from 0.98a-RC5 new story content with Elek
Though, curiously, if added in after sector generation, but before mission trigger, I couldn't get this specific NPE to trtigger.

Super excited to see a 0.98a-RC5 update! hope this can help haha

Code
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.SectorEntityToken.getLocation()" because "entity" is null
at com.fs.starfarer.api.impl.campaign.missions.hub.HubMissionWithTriggers.pickLocationWithinArc(HubMissionWithTriggers.java:3109)
at com.fs.starfarer.api.impl.campaign.missions.hub.HubMissionWithTriggers$PickLocationAtClosestToPlayerJumpPointAction.doAction(HubMissionWithTriggers.java:1527)
at com.fs.starfarer.api.impl.campaign.missions.hub.BaseHubMission.runTriggers(BaseHubMission.java:1168)
at com.fs.starfarer.api.impl.campaign.missions.hub.BaseHubMission.setCurrentStage(BaseHubMission.java:1260)
at com.fs.starfarer.api.impl.campaign.missions.hub.BaseHubMission.accept(BaseHubMission.java:821)
at com.fs.starfarer.api.impl.campaign.rulecmd.BeginMission.execute(BeginMission.java:87)
at com.fs.starfarer.campaign.rules.A.execute(Unknown Source)
at com.fs.starfarer.campaign.rules.ooOO.runScript(Unknown Source)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:57)
at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBest(RuleBasedInteractionDialogPluginImpl.java:182)
at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.optionSelected(RuleBasedInteractionDialogPluginImpl.java:215)
at com.fs.starfarer.ui.newui.o0OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO$1.o00000(Unknown Source)
at com.fs.starfarer.ui.newui.B.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.classnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.new(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.W.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.base/java.lang.Thread.run(Unknown Source)
« Last Edit: April 01, 2025, 05:34:14 PM by TursiLeopard »
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vicegrip

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Re: [0.97a] The Knights of Ludd
« Reply #296 on: April 02, 2025, 01:43:49 PM »

Getting a new bug that seems to be related to how a KoL ship interacts with v0.98, since the crash will occasionally happen when a ship shows up on the main menu, but also during the game.

Code
1417228 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: com/fs/starfarer/combat/systems/G
java.lang.NoClassDefFoundError: com/fs/starfarer/combat/systems/G
at org.selkie.kol.weapons.AlysseAIFixer$AlysseAIFixerWeaponSetter.addWeaponToGroups(AlysseAIFixer.java:89)
at org.selkie.kol.weapons.AlysseAIFixer$AlysseAIFixerWeaponSetter.advance(AlysseAIFixer.java:37)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.fs.starfarer.combat.systems.G
at java.base/java.net.URLClassLoader.findClass(Unknown Source)
at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
at java.base/java.lang.ClassLoader.loadClass(Unknown Source)

Euripides

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Re: [0.97a] The Knights of Ludd
« Reply #297 on: April 05, 2025, 12:02:50 PM »

A quick and dirty fix would be to just remove the alysse ship files, right?

Or is it necessary to edit all the .csv's etc referencing the ship as well?
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Zucchini Man

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Re: [0.97a] The Knights of Ludd
« Reply #298 on: April 10, 2025, 07:36:23 AM »

Would it be possible to configure the mod to work with the newest versions of magiclib and lunalib? Currently seems like it's impossible to do so (which sucks because other mods do depend on the latest versions of the abovementioned libraries).
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Cryovolcanic

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Re: [0.97a] The Knights of Ludd
« Reply #299 on: April 10, 2025, 01:30:09 PM »

I removed the Alysse files and the LunaLib/MagicLib compatibilities are still an issue. Mod won't run in .098a.

Sad, because I miss my Larkspurs and TTDS Ninaya :/
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