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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] The Knights of Ludd  (Read 188025 times)

terminal

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Re: [0.97a] The Knights of Ludd
« Reply #225 on: September 21, 2024, 07:06:04 AM »

it is a perhaps not-unfortunate weakness of single super-ships. Secrets of the frontier has a unique ship  that can lock down single targets, and i know of at least 2 mods that add "phase interdiction cruisers" that make several of the dark deed fights much easier. but at the point you might have lots of those you could probably win through carrier or capital spam anyways
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Vendral

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Re: [0.97a] The Knights of Ludd
« Reply #226 on: October 12, 2024, 02:22:02 PM »

Potential bug or unintentional cross-mod interaction:
I have noticed that sometimes non-automated, zero skeleton crew ships (Lostech from Tahlan Shipworks for example) were being pulled into the REDACTED fleets in the new star systems.
I also noticed other mods auto-ships would show up, but that felt more likely to be intentional.
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netheran

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Re: [0.97a] The Knights of Ludd
« Reply #227 on: October 13, 2024, 09:22:11 PM »

This mod is causing a fatal error to occur on launch. Running version 0.97a-RC11

I repeatedly booted up through the following mods until enabling this mod, and then I had the same fatal error. here are the mods that were running fine before:
Fleetsizebydp 1.0.2b
industrial.revolution 3.3.e
lazylib 2.8b
lunalib 1.8.5
magiclib 1.4.6
newbeginnings 1.4.0
nexerelin 0.11.2c
secondincommand 1.2.3
asteroidshippack 1.4d
graphicslib 1.9.0

Error message in the logs:

38465 [Thread-9] ERROR com.fs.graphics.for  - Error loading [data\strings\com\fs\starfarer\api\impl\campaign\you can hear it cant you\our whispers through the void\our song\graphics\hullmods\zea_edf_amabuff.png] resource, not found in [/Applications/Starsector.app/Contents/Resources/Java/../../../mods/FleetSizeByDP,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Industrial.Evolution3.3.e,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/LazyLib,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/LunaLib,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/MagicLib,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Marvelous-Personas-v1.2.1,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/New Beginnings,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Nexerelin,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/SecondInCommand,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Knights of Ludd,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Asteroid ship pack 1.4d,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/GraphicsLib,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [data\strings\com\fs\starfarer\api\impl\campaign\you can hear it cant you\our whispers through the void\our song\graphics\hullmods\zea_edf_amabuff.png] resource, not found in [/Applications/Starsector.app/Contents/Resources/Java/../../../mods/FleetSizeByDP,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Industrial.Evolution3.3.e,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/LazyLib,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/LunaLib,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/MagicLib,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Marvelous-Personas-v1.2.1,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/New Beginnings,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Nexerelin,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/SecondInCommand,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Knights of Ludd,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Asteroid ship pack 1.4d,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/GraphicsLib,../starfarer.res/res,CLASSPATH]
   at com.fs.util.C.Ó00000(Unknown Source)
   at com.fs.util.C.Ô00000(Unknown Source)
   at com.fs.graphics.for.class(Unknown Source)
   at com.fs.graphics.for.Ø00000(Unknown Source)
   at com.fs.graphics.for$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)
38473 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture data/strings/com/fs/starfarer/api/impl/campaign/you can hear it cant you/our whispers through the void/our song/graphics/hullmods/zea_dawn_cascade.png (using cast)
38514 [pool-1-thread-1] INFO  sound.Sound  - Loading sound [sounds/sfx_wpn_missiles/antimatter_srm_fire_01.ogg]
38543 [pool-1-thread-1] INFO  sound.Sound  - Loading sound [sounds/sfx_wpn_missiles/antimatter_srm_fire_02.ogg]
38574 [pool-1-thread-1] INFO  sound.Sound  - Loading sound [sounds/sfx_wpn_missiles/antimatter_srm_fire_03.ogg]
38611 [pool-1-thread-1] INFO  sound.Sound  - Loading sound [sounds/sfx_systems/disabled_small.ogg]
38631 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data\strings\com\fs\starfarer\api\impl\campaign\you can hear it cant you\our whispers through the void\our song\graphics\hullmods\zea_edf_amabuff.png] resource, not found in [/Applications/Starsector.app/Contents/Resources/Java/../../../mods/FleetSizeByDP,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Industrial.Evolution3.3.e,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/LazyLib,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/LunaLib,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/MagicLib,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Marvelous-Personas-v1.2.1,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/New Beginnings,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Nexerelin,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/SecondInCommand,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Knights of Ludd,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Asteroid ship pack 1.4d,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/GraphicsLib,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [data\strings\com\fs\starfarer\api\impl\campaign\you can hear it cant you\our whispers through the void\our song\graphics\hullmods\zea_edf_amabuff.png] resource, not found in [/Applications/Starsector.app/Contents/Resources/Java/../../../mods/FleetSizeByDP,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Industrial.Evolution3.3.e,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/LazyLib,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/LunaLib,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/MagicLib,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Marvelous-Personas-v1.2.1,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/New Beginnings,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Nexerelin,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/SecondInCommand,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Knights of Ludd,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Asteroid ship pack 1.4d,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/GraphicsLib,../starfarer.res/res,CLASSPATH]
   at com.fs.util.C.Ó00000(Unknown Source)
   at com.fs.util.C.Ô00000(Unknown Source)
   at com.fs.graphics.TextureLoader.String(Unknown Source)
   at com.fs.graphics.TextureLoader.super(Unknown Source)
   at com.fs.graphics.TextureLoader.super(Unknown Source)
   at com.fs.graphics.TextureLoader.super(Unknown Source)
   at com.fs.graphics.oOoO.o00000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)
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Dal

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Re: [0.97a] The Knights of Ludd
« Reply #228 on: October 14, 2024, 10:35:05 AM »

This mod is causing a fatal error to occur on launch. Running version 0.97a-RC11

...

Thank you for your report. There's a / \ swap error in the hullmods file on Unix systems. We have a fix pending in the upcoming patch.
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avallanch

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Re: [0.97a] The Knights of Ludd
« Reply #229 on: October 14, 2024, 11:48:54 AM »

any ETA on unix ver?
I wanted to start a new run, updating all the mods around,
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TheEternalCrusader

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Re: [0.97a] The Knights of Ludd
« Reply #230 on: October 15, 2024, 05:23:13 PM »

Is there any chance there will be any integration for Ashes of the Domain Question of Loyalty?
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ExBeNN

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Re: [0.97a] The Knights of Ludd
« Reply #231 on: October 20, 2024, 11:18:47 PM »

Very high quality and fun mod! Thank you! I +1 the Ashes of the Domain Question of Loyalty integration :) it would be great.
« Last Edit: October 20, 2024, 11:20:36 PM by ExBeNN »
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netheran

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Re: [0.97a] The Knights of Ludd
« Reply #232 on: October 20, 2024, 11:24:43 PM »

This mod is causing a fatal error to occur on launch. Running version 0.97a-RC11

...

Thank you for your report. There's a / \ swap error in the hullmods file on Unix systems. We have a fix pending in the upcoming patch.

Great news! Looking forward to it and exploring the mod :)
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PasDeBras

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Re: [0.97a] The Knights of Ludd
« Reply #233 on: October 20, 2024, 11:37:38 PM »

Last update isn't save compatible with the previous version. Would be nice to indicate this somewhere on the github page, like on the changelog.
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yue

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Re: [0.97a] The Knights of Ludd
« Reply #234 on: October 22, 2024, 03:07:44 PM »

"Advanced Solar Plating" not working in Hullmod "Dawntide" at v1.3.1
ships still get damaged by corona and Dawntide, decrease peak time in combat and fast CR drop after peak time.

I read your code, you might forget add
Code
//import com.fs.starfarer.api.impl.campaign.ids.Stats;
stats.getDynamic().getStat(Stats.CORONA_EFFECT_MULT).modifyMult(id, 0.0f);
in function DawnBuiltin->applyEffectsBeforeShipCreation at src/org/selkie/zea/hullmods/DawnBuiltin.kt
« Last Edit: October 22, 2024, 04:09:30 PM by yue »
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Lukas04

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Re: [0.97a] The Knights of Ludd
« Reply #235 on: October 23, 2024, 01:25:30 PM »

Just in case anyone has an issue where their game turns mostly black upon entering a specific system from the mod, make sure to update to the latest version, as that should be fixed now.
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skarindreleth

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Re: [0.97a] The Knights of Ludd
« Reply #236 on: October 24, 2024, 10:20:36 PM »

Hi I've been having the same repeated issue with KOL on any update past 1.2 where it will crash at the initial load screen before the main menu.
All dependencies are up to date etc. Error is below:

Code
61298 [Thread-2] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [kol_bottlerocket] not found in ship_systems.csv
61298 [Thread-2] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [kol_hallowedtemp] not found in ship_systems.csv
61298 [Thread-2] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [kol_lungeHEF] not found in ship_systems.csv
61298 [Thread-2] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [kol_slip_drive] not found in ship_systems.csv
61298 [Thread-2] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [kol_sparkler] not found in ship_systems.csv
61298 [Thread-2] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [zea_edf_microburn] not found in ship_systems.csv
61850 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
at com.fs.starfarer.loading.SpecStore.new.super(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.loading.SpecStore.ÓO0000(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source) ~[port_obf.jar:?]
at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]


Thanks.
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TimeDiver

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Re: [0.97a] The Knights of Ludd
« Reply #237 on: October 24, 2024, 11:17:13 PM »

Hi I've been having the same repeated issue with KOL on any update past 1.2 where it will crash at the initial load screen before the main menu.
All dependencies are up to date etc. Error is below:

*snip starsector.log content*

Thanks.
You overwrote the 'mods\Knights of Ludd' folder, rather than deleting its contents first and then extracting a fresh download of v1.32.

Addendum: For further elaboration, the Starsector game engine doesn't like 'loose' or 'orphaned' files in a mod's folders (re: those that aren't referenced in said mod's .json or .csv files).
« Last Edit: October 24, 2024, 11:20:19 PM by TimeDiver »
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playbabeTheBookShelf

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Re: [0.97a] The Knights of Ludd
« Reply #238 on: October 26, 2024, 05:12:30 AM »

Latest update to Mimosa is nice but the AI won't use lidar ability now.
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kalambda

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Re: [0.97a] The Knights of Ludd
« Reply #239 on: October 28, 2024, 09:54:57 AM »

Hi there, i want to make a suggestion here, you see I've been fighting with the sun-powered Ai faction for quite a while, and i dont know how it would sound, but could you raise DP cost or give a slight nerf to the crusiers with fighter bays( allysyan? faction), i mean the problem i have with them is that they have extremely high range weapons(i guess), good speed (because the fight somewhere near a sun), and i dont quite sure but it seems they have extremely low Dp cost so the Ai could send 5-9 of those AND THAT  >:(  is frustrating me the most. Gladly appreciate the critique.
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