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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Author Topic: [0.97a] Space Extraction v0.7.0  (Read 2715 times)

Ontheheavens

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[0.97a] Space Extraction v0.7.0
« on: February 14, 2024, 09:38:16 AM »



Requires no libraries.
Can be safely added to existing save games.
Cannot be removed from games in which it was already used.

Description:

Let's not beat around the bush: this simple thing is for those who want some raw ores without all the baggage that comes with Nexelerin.

NB: some finishing touches and fleshing out are still in order, balance is subject to change, feedback welcome.

Content:

Dialog Screen and Ability
[close]
« Last Edit: February 14, 2024, 09:39:58 AM by Ontheheavens »
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Gris

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Re: [0.97a] Space Extraction v0.7.0
« Reply #1 on: February 21, 2024, 08:37:55 AM »

Good day Ontheheavens!  :)
To be honest with you this should be in base vanilla when you mine asteroids for raw resources for those who want to be space nomads.
Im still kinda curious why Alex still doesn't implement a simple asteroid mining mechanic to this day since we have salvage rigs and mining lasers in the game?

That is all and Thank you This should be featured in the mod index !
« Last Edit: February 21, 2024, 11:05:26 PM by Gris »
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Festivejelly

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Re: [0.97a] Space Extraction v0.7.0
« Reply #2 on: February 24, 2024, 11:58:39 AM »

How does one use this mid? Do I need certain equipment for the option to appear?
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Ontheheavens

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Re: [0.97a] Space Extraction v0.7.0
« Reply #3 on: March 02, 2024, 05:38:07 AM »

Good day Ontheheavens!  :)
To be honest with you this should be in base vanilla when you mine asteroids for raw resources for those who want to be space nomads.
Im still kinda curious why Alex still doesn't implement a simple asteroid mining mechanic to this day since we have salvage rigs and mining lasers in the game?

That is all and Thank you This should be featured in the mod index !

Haha, thanks! Yeah, Alex has a lot of untapped development room in this department, for sure.

How does one use this mid? Do I need certain equipment for the option to appear?

I believe you can just plug-and-play this one; there's code in place so that ability would be added to the player if they do not have it already. Only thing you would need to do then would be to place the ability on the quickbar.

I had a brief thought about doing some quick quest introduction for this, but space mining seems like an activitiy awfully close to salvaging, at least in-universe.  It follows that, since heavy machinery and crew is very well enough to deal with wrecks and salvage, shouldn't it be enough to cover mining activities as well? That was my reasoning, more or less.
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Gris

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Re: [0.97a] Space Extraction v0.7.0
« Reply #4 on: March 02, 2024, 05:44:49 AM »

Good day Ontheheavens!  :)
To be honest with you this should be in base vanilla when you mine asteroids for raw resources for those who want to be space nomads.
Im still kinda curious why Alex still doesn't implement a simple asteroid mining mechanic to this day since we have salvage rigs and mining lasers in the game?

That is all and Thank you This should be featured in the mod index !

Haha, thanks! Yeah, Alex has a lot of untapped development room in this department, for sure.

How does one use this mid? Do I need certain equipment for the option to appear?

I believe you can just plug-and-play this one; there's code in place so that ability would be added to the player if they do not have it already. Only thing you would need to do then would be to place the ability on the quickbar.

I had a brief thought about doing some quick quest introduction for this, but space mining seems like an activitiy awfully close to salvaging, at least in-universe.  It follows that, since heavy machinery and crew is very well enough to deal with wrecks and salvage, shouldn't it be enough to cover mining activities as well? That was my reasoning, more or less.

Good day Ontheheavens! Thank you for the reply!  :D
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Festivejelly

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Re: [0.97a] Space Extraction v0.7.0
« Reply #5 on: March 08, 2024, 08:10:48 AM »

I love this mod but I think there should be a config so that you can tweak the values. For example supplies are too valuable to waste on extraction, so I think it probably shouldnt cost supplies or at least cost a lot less than it does. Maybe it should cost a little fuel instead since you are manoeuvring the fleet.
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