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Author Topic: Is changing combat size to 400 easy mode?  (Read 1658 times)

dreamless_slumber

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Is changing combat size to 400 easy mode?
« on: February 12, 2024, 01:15:50 PM »

Hello,

I was unable to beat [REDACTED] fleet using 300 combat size, as it capped my fleet to 120 deployment points. After increasing it to 400 I had enough points to deploy all ships with officers and some additional frigates, and fight was easier then I previously expected. Am I cheating?
Also do you ever change it?
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Killer of Fate

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Re: Is changing combat size to 400 easy mode?
« Reply #1 on: February 12, 2024, 01:24:31 PM »

yes, having more DP lets you beat Remnants more easily. Cause one of core remnant strengths is their ability to deploy more ships. Their fleets are expensive PTS-wise (double-checked, their ships aren't really that expensive. With radiant standing at the same cost as Pegasus does. 30 to 30 pts. And invictus having 35, though I don't know how significant the increase caused by AI cores is. So my theory may still stand correct... Or not), so rarely will they ever generate ridiculous DP fleets. It's kinda made up for by giving them overpowered doctrine stats. But I haven't checked their config file. That might have been changed.

You can easily swarm remnants, but it usually doesn't work, because they are significantly faster than you, because of how their ships are designed. Allowing their pesky AI to not get as easily cornered. And allowing them to actually benefit from their over-aggressive strategies. Unlike Derelicts or Pirates for eg. Whose ships are designed for clumping and surrounding behaviour rather than rush and retreat attacks.

Players usually deal with this by equipping safety overrides. Utilizing s-mods to outstat them and having equally strong to AI officers with significant range, damage, flux, durability benefits that allow them to deal with alpha core spam BS. If you are having trouble beating remnants. Consider grinding s-mods, using safety overrides, getting more officers, and putting plenty of mercenary officers on top. And switching to ships that are more nimble. Like exchanging dominators for champions, or enforcers to medusae. As slow tanky ships are usually heavily outplayed by remnants... I think??? SO enforcer is probably still good. But SO Dominator is probably very difficult to execute due to how large weapons are designed. Causing it to be unable to fully make use of its significantly higher flux venting stats... Uncertain though.

Generally, armor reliant ships are too heavily countered by EMP (may not apply to Invictus), and then become exposed to ridiculous strike attacks (missiles are usually overpowered), which cannot be responded to, cause Remnants are generally significantly faster than them. Though, I'm sure you can play around this with previously mentioned safety overrides, helsmanship, etc.

In 0.96 I used to use a paragon to hunt down Remnants without s-mods, increasing its mobility through helsmanship, damage control+ effect, and auxiliary thrusters. As well as 0 flux boost to rapidly reposition. And then utilizing plasma cannons to wipe out all supporting cruisers, whilst utilizing warthog heron (still so angry that warthog is now low tech, considering how well it fit heron) + dominator compositions to distract a usually singular radiant and ships I wasn't engaging at that moment... Though that is probably one of the more inefficient ways of doing this.
« Last Edit: February 13, 2024, 12:49:06 PM by Killer of Fate »
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Grievous69

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Re: Is changing combat size to 400 easy mode?
« Reply #2 on: February 12, 2024, 01:26:36 PM »

I'd honestly say they're more manageable on lower battle sizes since you can use few strong ships and never get surrounded. But on 400 you need a proper fleet since they'll have a ton of ships.

Of course if the enemy fleet is so small, increasing the size just favours you solely.
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SCC

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Re: Is changing combat size to 400 easy mode?
« Reply #3 on: February 12, 2024, 01:37:00 PM »

For the record, Alex considers 400 the default battlesize. Settings lower than that are a concession for weaker computers.

Killer of Fate

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Re: Is changing combat size to 400 easy mode?
« Reply #4 on: February 12, 2024, 01:40:55 PM »

i personally started to play on 150, because I wanted to see if I can drag out battles to the point of peak operating time being an important factor. And fleets rotating their ships in and out of combat rather than deploying them all at once with only minor parts of the fleet waiting in reserve
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KylahHudson

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Re: Is changing combat size to 400 easy mode?
« Reply #5 on: February 13, 2024, 12:31:56 AM »

Replying for the updates.
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Princess of Evil

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Re: Is changing combat size to 400 easy mode?
« Reply #6 on: February 13, 2024, 01:28:24 AM »

I like using the smallest battle size i can still put the most important of my ships into. At 200, capitals are even stronger than normal.
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dreamless_slumber

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Re: Is changing combat size to 400 easy mode?
« Reply #7 on: February 13, 2024, 08:45:30 AM »

Thanks for responses. I didn't think about safety overrides, nor EMP resistance.
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Zenaria

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Re: Is changing combat size to 400 easy mode?
« Reply #8 on: February 13, 2024, 09:06:08 AM »

i wonder.

are every fight become easily or just once ?.

cuz i guess you can deploy more ship by doing it but other side still same.

and usually [REDACTED] have a fleet that come with absurd amount of DP fleet.

it might do them a favor too.
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BigBrainEnergy

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Re: Is changing combat size to 400 easy mode?
« Reply #9 on: February 13, 2024, 02:30:08 PM »

Smaller battles are easier because it's less chaotic which makes the battlefield much more manageable for a human player while the enemy AI performs about the same. Your flagship also takes up a much larger percentage of the overall battle, so if your piloting skills are better than the AI (which is not a high bar to clear) you will have an outsized impact on the battle.

Just imagine the reverse for a second: a battle size of 1000. Both fleets have 500-600 dp on the field. Getting your ships positioned correctly is going to be a nightmare and your flagship is going to have a smaller overall impact. The only time a larger battle size should be easier is if your opponent's fleet size is smaller than the deployment cap. If they have 120dp and you have 240dp then it will of course be easier on battle size 400 then 200, but in this case you should be crushing them either way.

In this specific case it sounds like you weren't able to deploy key parts of your fleet on size 300 which resulted in a bad composition, as you specifically mention being able to deploy extra frigates. Having too few frigates on the field can be far more crippling than you might assume for a late game battle where capitals and cruisers take center stage.
« Last Edit: February 13, 2024, 02:36:26 PM by BigBrainEnergy »
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