Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.98a is out! (03/27/25)

Pages: [1] 2

Author Topic: 17 Persean Fleets on My Doorstep, 10 Mercenary Fleets on the way soon.  (Read 1737 times)

Hashpike

  • Ensign
  • *
  • Posts: 9
    • View Profile

Ok, I don't know if this was by design,(If it was, I'm very worried) but the faction responses to my newly formed colony's are insane. I have screen shots but I don't know how to use this forum.

17 ship Persean Fleet: Two 30 ship supply fleet(Either of which ALONE could crush my fleet), 1 main armada, 4 large armadas, Lots of medium size fleets. This does not seem doable. I DID fight off the three large pirate flotillas using the level one high tech star base that defends my colony. Now the Perseon fleet has left my level 5 colony(WHICH I CANT ABANDON ANYMORE) Out of action and costing me 100k for the next 300 days. I'm desperately attempting to get the funding to maintain it and BOOM. 10 fleet mercenary fleet on the way. One of the reasons I'm wondering if this is a bug is because the mercenary fleet description implies that my one capital ship, 6 destroyer, 3 frigate small fleet would be able to fight off ten mercenary fleets.

This makes me so sad. I just want to have a cool little independent colony. Why does this game hate me? Having to bend the knee to these totalitarian regimes just makes me sad. That's a real life thing. That's not a video game thing. The game implies there are opportunities the whole time this is happening, but i don't see how a 17 fleet perseon armada is in any way an opportunity. How is a 10 fleet mercenary armada an opportunity? It feels like a gut punch. I'm trying to attack TRI-TAC fleets to sue for peace and get the TRI-TAC event "Opportunity", and i get hit with in unending flood of BS.

Any help? Am I alone in thinking this is unbalanced or frustrating? Am I doing something wrong? Is trying to making a colony to offset the constant cost of playing the game a bad thing? Do you want to discourage me from having a colony? Because it worked, BUT OH NO. IT'S LEVEL 5. I CANT ABANDON IT. MY SAVES ARE FROM BEFORE IT GOT TO LEVEL 5. Sad. I am Sad.
Logged

Zsar

  • Captain
  • ****
  • Posts: 325
    • View Profile
Re: 17 Persean Fleets on My Doorstep, 10 Mercenary Fleets on the way soon.
« Reply #1 on: February 11, 2024, 01:03:18 PM »

Neither the Persean League nor the mercenaries will destroy your colonies. You do not have to defeat these fleets, if you cannot.
(FWIW: Sindrian Dictat, Luddic Path will. Luddic Church will take over your colonies, which is even worse.)

Also, try and find ways to resolve the situation peacefully (you have time, because, again, they will not destroy your colonies). These do exist.

Trying to fight them directly is the hardest solution!
Logged

Hashpike

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: 17 Persean Fleets on My Doorstep, 10 Mercenary Fleets on the way soon.
« Reply #2 on: February 11, 2024, 01:13:17 PM »

Neither the Persean League nor the mercenaries will destroy your colonies. You do not have to defeat these fleets, if you cannot.
(FWIW: Sindrian Dictat, Luddic Path will. Luddic Church will take over your colonies, which is even worse.)

Also, try and find ways to resolve the situation peacefully (you have time, because, again, they will not destroy your colonies). These do exist.

Trying to fight them directly is the hardest solution!

I dont have time to do any of those things. I have to spend every day trying to make money to offset the cost of my -100k a month colony. How do i resolve this without having to go crawling on my knees to them? That's not fun. That's depressing.

Can you just tell me how to deal with this so i can go back to having fun?
« Last Edit: February 11, 2024, 01:15:31 PM by Hashpike »
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 25914
    • View Profile
Re: 17 Persean Fleets on My Doorstep, 10 Mercenary Fleets on the way soon.
« Reply #3 on: February 11, 2024, 01:19:52 PM »

I'm confused by one thing - even if the Persean League is actively hostile, their blockading fleets will not raid your colonies and disrupt your industries. (Also, the 300+ day disruption duration sounds like you are not using the latest hotfix, which tones some of this down a bit.)

But, right - the fact that your industries are disrupted makes me think the cause of the problem isn't what you're thinking. Possibly that pirate raid got through and managed to get some raids in before it was repelled, or some such? Something is a bit fishy here, regardless; I did move this out of bug reports but something about this doesn't sound quite right.

One of the reasons I'm wondering if this is a bug is because the mercenary fleet description implies that my one capital ship, 6 destroyer, 3 frigate small fleet would be able to fight off ten mercenary fleets.

I'm not sure what you're referring to here.

Also - if you're able to send me your save, I can take a quick look.

fractalsoftworks [at] gmail [dot] com
Logged

Hashpike

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: 17 Persean Fleets on My Doorstep, 10 Mercenary Fleets on the way soon.
« Reply #4 on: February 11, 2024, 01:25:34 PM »

Ok, I just sent it. I couldn't send the folder. I sent the files inside it and the folder name in the text of the email.
Logged

Hashpike

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: 17 Persean Fleets on My Doorstep, 10 Mercenary Fleets on the way soon.
« Reply #5 on: February 11, 2024, 01:48:19 PM »


One of the reasons I'm wondering if this is a bug is because the mercenary fleet description implies that my one capital ship, 6 destroyer, 3 frigate small fleet would be able to fight off ten mercenary fleets.

I'm not sure what you're referring to here.

fractalsoftworks [at] gmail [dot] com

I can't find a screen shot of it, but the game implies that fighting off TRI-TACS mercenary fleet would help with sueing them for peace. Maybe it adds score to the  "Tri-Tac Commerce Raiding" bar? All I know is that the game implies that you can fight off these fleets somewhere in the text.

I understand if the blockade isn't the thing that locked the industries down. It was probably that pirate fleet now that you mention it. I did fight them at the station, but maybe another one had already gotten through? I guess I assumed the station would already be gone if that happened. I was on the opposite side of the sector trying to find blueprints, and items for my planet industries. Regardless, all of this is a bit too much to throw at the player all at once.

No, I haven't installed any hotfixes. I guess I'll look into that. I'm used to games autoupdating I suppose.
« Last Edit: February 11, 2024, 01:50:21 PM by Hashpike »
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 25914
    • View Profile
Re: 17 Persean Fleets on My Doorstep, 10 Mercenary Fleets on the way soon.
« Reply #6 on: February 11, 2024, 01:52:13 PM »

Thank you! It looks like what disrupted your industries was the mercenary attack (see: the "independent raid" bit in the tooltip for the Recent Unrest market condition).

If you're at all interested, some quick suggestions for how to recover this playthrough and get it back on track:
- Fire the admins you're not using anyway (Command -> Colonies -> Manage administrators)
- Turn off Free Port on New Freeland
- Shut down the Light Industry on New Freeland (this will give you a bunch of credits and reduce upkeep, can re-build it later)
- Put your marines in storage
- Maybe "improve" mining on The Forge (and, once Refining completes there, that'll be another nice chunk)

That should all put you at a more manageable -10k or so two months out, and with much larger credit reserves, so you can basically do whatever you want and ignore the blockade.

I can't find a screen shot of it, but the game implies that fighting off TRI-TACS mercenary fleet would help with sueing them for peace. Maybe it adds score to the  "Tri-Tac Commerce Raiding" bar? All I know is that the game implies that you can fight off these fleets somewhere in the text.

Ah, ok, thank you for clarifying.
Logged

Hashpike

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: 17 Persean Fleets on My Doorstep, 10 Mercenary Fleets on the way soon.
« Reply #7 on: February 11, 2024, 02:58:41 PM »

Thank you! It looks like what disrupted your industries was the mercenary attack (see: the "independent raid" bit in the tooltip for the Recent Unrest market condition).

If you're at all interested, some quick suggestions for how to recover this playthrough and get it back on track:


Thank you for the advice. I have alot of experience and have kept colonies afloat through many different situations during various different builds of the game.  I'll be fine money wise. I still have access to the academy missions, as I'm still relatively in the early game. Focusing on the VIP transport and ransom missions should keep me close to the core making good cash. Between that and other missions I should be good. Not to mention the occasional raid after extraction. I'm only broke in that save due to the recent investments into The Forge. Dropping the light industry isn't something I thought about, but it's a good plan. I only have colonies this early because of how close New Freedom is to the Core, and how habitable it was. I was going to use it to get the monthly funding to cover The Forge's early game growth. Normally I'd start with the The Forge going Mining->Refining>Industry>Patrol HQ 

I'm more swamped under the unknown kinds of things. How do I sue Tri-Tac and Perseon for peace while at the same time dealing with Luddic Church, Luddic path, pirates, and the luddic majority on New Freeland? I was trying to remove the luddic majority on New Freeland with the mining while Targeting Tri-Tac fleets, but it will only remove itself when it grows. I'd kind of hoped targeting the Tri-Tac fleets would help with money, but I'm also juggling the rep loss to Tri-Tac as well as the time spent waiting to ambush them. Then EVERYTHING else happened within months of each other. It's very overwhelming. Don't forget. I'd also like to get the academy missions done at some point, but I need the "Academy's Silver" so to speak. It's the first time I've actually felt completely overwhelmed and is what prompted me to make this forum account.

I feel like a suggestion to this is to have the factions themselves fight over me. I was flabbergasted when the Luddic Church didn't step in to stop the Perseon blockade. The Tri-Tac and Perseon blockade should have been handled by the Church as the church was there first. The other events should come to a head after the luddic majority is removed and the Chruch's protection fades. Using one event to actively halt the other events keeps the player from being completely overwhelmed.  It gives them the opportunity to handle one event at a time. It would show the player the benefit of the factions too. Basically as a player I'm not seeing any benefit to these factions and it just pushes me even more into the "Remain independent" camp. I can make money to stay afloat, And my first response to all of this is that I need a bigger fleet, a Starfortress, and heavy ground defences at all of my colonies ASAP. But It's VERY overwhelming.
Logged

Hashpike

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: 17 Persean Fleets on My Doorstep, 10 Mercenary Fleets on the way soon.
« Reply #8 on: February 11, 2024, 03:57:57 PM »

Ok, So the church declared an invasion fleet 3 seconds after that save being loaded with the hotfix.(the hotfix did make the fleet less. It went from 10 to 7. from impossible to impossible.) I begged them to stop like a dog and now I am trying to dodge mercenary fleets around the sector while selling everything I have of value to keep going. This sucks. I don't have time to deal with the Tri-Tac stuff so I guess they'll send fleets when my +50 a MONTH increase to the colony crisis meter hits. I guess I needed to grind for a million months to have a perfect fleet and the ability to build a starfortress once I settle my first colony in a new game.

I need some advice. Whats a stable version of this game where I can have fun without this stuff?

I've never played with mods. does any have a stable mod folder with a stable version of the game to play? I dont know.

I didn't even know this was gonna happen when i started this new game. I looked at the updates to the version on the home page when i re downloaded this and thought it would be cool to engage with the new colony mechanics and got an opportunity to have an early profitable colony. That was my mistake I guess.
Logged

Hashpike

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: 17 Persean Fleets on My Doorstep, 10 Mercenary Fleets on the way soon.
« Reply #9 on: February 11, 2024, 04:25:14 PM »

Update, That didn't actually stop the invasion. RIP New Freedom. not so free anymore.
Logged

Zenaria

  • Ensign
  • *
  • Posts: 23
    • View Profile
Re: 17 Persean Fleets on My Doorstep, 10 Mercenary Fleets on the way soon.
« Reply #10 on: February 13, 2024, 03:23:08 AM »

i think the main problem is.

you just not ready to start a colony. you don't have enough fund nor strong enough fleet. and you state that you still on early game.

i suggest you do a bit more exploration. you might found good condition world (less hazard mean less upkeep.)

or colony equipment which gonna help you someway.

and how abour commission ? it almost literally free fund.

since those come with 0.97. how about back to Starsector 0.96a
Logged

Megas

  • Admiral
  • *****
  • Posts: 12912
    • View Profile
Re: 17 Persean Fleets on My Doorstep, 10 Mercenary Fleets on the way soon.
« Reply #11 on: February 13, 2024, 04:46:05 AM »

If you want colonies but are not ready to resolve crises militarily and tell them who's boss?  Build size 3 colonies and do not let any of them grow to size 4.  Try to colonize worlds that have no growth without Hazard Pay.  That means avoid habitables.  If you have a habitable that will grow on its own, be prepared to remove Spaceport at times to stop and reserve colony growth.

Some of the fleets appear to be on par with 300+k bounties, so fighting crises fleets that attack bigger colonies seem like an endgame thing like flawlessly killing any 350k bounty, or Ordos farming.

Once you are ready to confront Colony Crises, start growing your colonies like crazy.
Logged

Ragnarok101

  • Commander
  • ***
  • Posts: 219
    • View Profile
Re: 17 Persean Fleets on My Doorstep, 10 Mercenary Fleets on the way soon.
« Reply #12 on: February 13, 2024, 09:25:18 AM »

If you want colonies but are not ready to resolve crises militarily and tell them who's boss?  Build size 3 colonies and do not let any of them grow to size 4.  Try to colonize worlds that have no growth without Hazard Pay.  That means avoid habitables.  If you have a habitable that will grow on its own, be prepared to remove Spaceport at times to stop and reserve colony growth.

Some of the fleets appear to be on par with 300+k bounties, so fighting crises fleets that attack bigger colonies seem like an endgame thing like flawlessly killing any 350k bounty, or Ordos farming.

Once you are ready to confront Colony Crises, start growing your colonies like crazy.

Honestly, that's...kinda sucky.

The Persean League can't defend its own turf but it can spare massive warfleets to beat down some random nowhere colony?
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 25914
    • View Profile
Re: 17 Persean Fleets on My Doorstep, 10 Mercenary Fleets on the way soon.
« Reply #13 on: February 13, 2024, 10:04:36 AM »

(I mean, you could do the size 3 colony thing, but you just... super don't need to.)
Logged

Hashpike

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: 17 Persean Fleets on My Doorstep, 10 Mercenary Fleets on the way soon.
« Reply #14 on: February 13, 2024, 02:35:36 PM »

Yeah, I was a little too excited on starting the colony.  I found a good jungle planet that was gonna grow and supply money to grow my volcanic heavy industry planet without the hazard pay. Normally i wouldn't start colonies so soon, but i was excited.

I've started a new game since this. Still just messing around with my smaller fleet. Just trying to grow. No good ships yet, and every ship that's even slightly good are all locked behind spending story points to get, but story points are way too important to use on anything other then a useful capital ship. Is that something that was changed? Every good ship requires story points to invest in it to get it working.
Logged
Pages: [1] 2