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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: So ... the "new" monitor  (Read 2606 times)

u3r

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So ... the "new" monitor
« on: February 11, 2024, 03:29:12 AM »

... is it basically useless now?
I admit it was a crutch in previous releases - and I used it heavily (so sue me)

this one dies to one non-overdriven eradicator + a frigate or similar stuff.
That is no longer useful.

Yes it is missing an officer with elite shield modulation and +5 vents - but still.

From attachment:
3cap/10vents
Shield Conversion - Front (S)
Stab. Shields (S)
Hardened Shields
Res. Flux
Flux Dist
Hardened Subsystems

What is your take on this?
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ubernoob

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Re: So ... the "new" monitor
« Reply #1 on: February 11, 2024, 03:54:39 AM »

I'm satisfied with my Monitor build despite some inconveniences like no 360 shield and "only" 600 second PPT time with Combat Endurance and Wolfpack Tactics, works pretty good as long as it's not completely surrounded.

My only real complaint is, it's so reliant on damage taken -% and Field Modulation+, it goes from not able to handle too much pressure without relief to tanking anything the enemy throws at it. 70% hardflux dissipation is no joke.
« Last Edit: February 11, 2024, 03:57:12 AM by ubernoob »
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Killer of Fate

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Re: So ... the "new" monitor
« Reply #2 on: February 11, 2024, 03:59:03 AM »

I'm kinda glad I will no longer see Monitors dominating every late game composition everyone has, unless they have access to something even more broken. But at the same time, I feel like the reason your build doesn't work, is cause it may be bad. Though I've never built monitors myself... The latter one definitely appears to benefit from monitor's behaviour more. And from what someone told me, you don't gain shield efficiency for fortress shield from hardened shields. You only affect the normal shields... But I have no source for that one.
« Last Edit: February 11, 2024, 07:24:58 AM by Killer of Fate »
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Grievous69

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Re: So ... the "new" monitor
« Reply #3 on: February 11, 2024, 04:04:20 AM »

Bruh you're complaining that a broken ship is no longer broken. I say good riddance to braindead cheese that breaks the game. Every ship in the game is then useless judging by your balance opinions.
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Killer of Fate

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Re: So ... the "new" monitor
« Reply #4 on: February 11, 2024, 04:05:38 AM »

Bruh you're complaining that a broken ship is no longer broken. I say good riddance to braindead cheese that breaks the game. Every ship in the game is then useless judging by your balance opinions.
my hatred for Monitor is finally validated!!!
« Last Edit: February 11, 2024, 04:09:34 AM by Killer of Fate »
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Amoebka

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Re: So ... the "new" monitor
« Reply #5 on: February 11, 2024, 04:08:26 AM »

Fortress shield is a simple efficiency multiplier, it does stack with all the others normally. An argument can be made that at some point it becomes not worth it to invest in better efficiency, because most of your hard flux generation comes from upkeep, rather than absorbing damage. Unless you want the ion beam resistance, hardened shields feel less impactful than the alternative ways to spend OP/s-mods.
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Lawrence Master-blaster

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Re: So ... the "new" monitor
« Reply #6 on: February 11, 2024, 06:03:25 AM »

this one dies to one non-overdriven eradicator + a frigate or similar stuff.

...obviously a ship with no functional weapons should die to a combat ship? You can't reasonably expect a frigate, even a defensive one, to survive forever.

You could say "it dies too fast" but well, that's a different topic.
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u3r

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Re: So ... the "new" monitor
« Reply #7 on: February 11, 2024, 06:55:17 AM »

Bruh you're complaining that a broken ship is no longer broken. I say good riddance to braindead cheese that breaks the game. Every ship in the game is then useless judging by your balance opinions.

Nah - not so much. I'm just collecting opinions. I am fine with looking for another composition.
My main points are

a) As it is now it does not add anything to my COMP - basically requiring an officer or no longer able to help with early/mid-game content is a no-go for me
b) I like running small(ish) fleets that don't stand up THAT well to the initial pressure of the usual 2 onslaughts 3+ legions + X endgame bounties. So let's open up the discussion - how do you all "stem the tide" until you have cleaned up the enemy fleet somewhat?


For reference my preferred fleets:

"Everyday" Fleet: 
* 1-2 conquests (mjöllnir + hvd)
* 4ish eradicators
* flagship (aurora or champion)
* some frigates and/or enforcers

"Full" Fleet (this one has no problems but it IS somewhat tiresome to lug around):
* 1 Paragon or sometimes executor (hvd/hil)
* 2 conquest (one on each side)
* 5-6 Eradicators
* frigates
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Alcomancer

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Re: So ... the "new" monitor
« Reply #8 on: February 11, 2024, 07:05:59 AM »

Honestly? I experimented with monitors sometimes but I cannot bring myself to use anything other than Omens. They're probably the best ship in the game and I don't have enough officers to spare to use any other sort of frigate.
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Vanshilar

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Re: So ... the "new" monitor
« Reply #9 on: February 11, 2024, 07:17:45 AM »

Yes it is missing an officer with elite shield modulation and +5 vents - but still.

Eh I thought the point of Monitor is to stick an officer on it to get all sorts of officer buffs. Testing real quick in the sim, an officered Monitor can last against 2 sim Onslaughts (simultaneously) for over 3 minutes. An unofficered Monitor dies to a single sim Onslaught before the 3 minute mark. So an officer allows it to more than double the punishment it can withstand. I don't see the problem here.

And from what someone told me, you don't gain shield efficiency for fortress shield from hardened shields. You only affect the normal shields... But I have no source for that one.

Hardened Shields will benefit Fortress Shields. Easy enough to test on a sim Onslaught.
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Draba

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Re: So ... the "new" monitor
« Reply #10 on: February 11, 2024, 07:29:29 AM »

Bruh you're complaining that a broken ship is no longer broken. I say good riddance to braindead cheese that breaks the game. Every ship in the game is then useless judging by your balance opinions.
Monitor is still "broken", didn't need SO to tank half a fleet.
Now with extra damage reduction from cyber aug and sysexp, send a pair against a full remnant fleet and see how long they last with no friendly support.
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Grievous69

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Re: So ... the "new" monitor
« Reply #11 on: February 11, 2024, 07:36:42 AM »

I mean yeah but what would you call broken on top of broken without any need for skills? Broken squared maybe.  At least now it's less dumb and ez pz, even though many will still agree that such a ship doesn't have a place in the game. That is it shouldn't have such a monumental impact on ship AI.
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Thaago

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Re: So ... the "new" monitor
« Reply #12 on: February 11, 2024, 01:32:42 PM »

I am one of those people who would like the monitor to be removed from the game entirely, yes. 95% of its utility comes from simply being an outlier that the AI hasn't been programmed to deal with, IE its a giant neon sign pointing to 'dumb' AI behavior.
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Killer of Fate

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Re: So ... the "new" monitor
« Reply #13 on: February 11, 2024, 01:41:20 PM »

I am one of those people who would like the monitor to be removed from the game entirely, yes. 95% of its utility comes from simply being an outlier that the AI hasn't been programmed to deal with, IE its a giant neon sign pointing to 'dumb' AI behavior.
I was going to rework it into a 10 dp cost frigate, that has two medium hybrid slots, and utilizes flux shunt and fortress shield to function as a microscopic paragon (shooting overfluxing weapons and then hiding out in a bubble until soft flux falls back down). Minus the whole abuse uninterruptible burst aspect of tachyon lance and plasma caster... But eh, will probably scrap that idea.
« Last Edit: February 11, 2024, 01:48:20 PM by Killer of Fate »
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Pizzarugi

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Re: So ... the "new" monitor
« Reply #14 on: February 11, 2024, 02:41:46 PM »

I don't think the Monitor should be removed, but I think it should be redefined into a tank ship. Perhaps instead of giving it fortress shield, you could swap it with some device which greatly increases its aggro value or taunts and forces a single ship into targeting it for a duration. Then again, without fortress shield, the monitor would get instantly squished so it would also have to be turned into a cruiser or something chunky.
« Last Edit: February 11, 2024, 02:45:52 PM by Pizzarugi »
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