* All the other smaller Independent fleets like salvagers, smugglers, traders, and non-affiliated mercenaries became hostile and they joined in with the TT-hired Tactistar merc fleets.
* Any time normal, random Indie fleets get involved in a fight by joining with the Tactistar merc fleet, I take rep penalties, unlike merely fighting Tactistar merc fleets alone.
* I cannot salvage debris fields or derelict ships while these random smugglers and other small Indie fleets loiter around my worlds doing their normal thing. Annoying when they orbit my world for whatever and block me from cleaning up the debris left behind.
* My patrols will not hunt down and attack these random Independents roaming around who have clearly taken sides with the Tactistar fleets and joined forces with them. "You are the police! Stop those troublemakers! No more doughnuts for you!"
* I could not turn my transponder on (to effectively say "Stop! We are the police!") without making the Independents hostile just because I attacked Tactistar fleets that were clearly attacking my colonies. I do not remember if I fought my first Tactistar merc fleet with other Indie fleets joining in, although they were certainly within screen distance when I fought one of the Tactistar fleets.
Now for battlestation woes...
* I could deploy only one larger ship, which is a problem with the Neural Link and Automated Ships combo. Since my main heavy hitter was Radiant, I could not use it as a flagship. If I deploy Radiant first, which would take more DP than I had (thanks one ship exemption), then I cannot deploy the flagship (which was Afflictor, but even a 2 DP Kite would not help). I ended up deploying Afflictor and did what I could, and by the time I could deploy Radiant to switch into, my battlestation was destroyed (though I won the fight in the end). Would be nice if an Automated Ship (or any ship with a Neural hullmod for that matter) could be deployed alone and [T]'d into without deploying the flagship first when low DP budget is a concern.
* Later, I reloaded and tried to use Ziggurat (my other heavy hitter). Unfortunately, random Independents got sucked into the battlestation fight and joined with Tactistar, and if I tried to join with Ziggurat in the fleet to defend my battlestation, the Indie faction would become auto-hostile (since my attack action was blocked with a warning). In the end, I had to park Ziggurat and resort to Neural Link Radiant (which I could not deploy at first - see above) and the rest of my fleet.
Tri-Tachyon would have loved the extra random Independent fleets that were in the wrong place and time reinforcing Tactistar fleets. Any random Independents that join with Tactistar and become hostile with my fleet (or just getting angry with me destroying Tactistar) should have their faction allegiance switched to Tactistar mercs and have their Indie protections revoked or stripped when they join fights with obvious troublemakers, so that they no longer hurt rep when attacking my authorities. In this case, my fleet are the authorities (super patrol) in my system, although I had to have transponder off because Indies would go hostile otherwise. Independents should be... independent, not blatantly monolithic like a major faction.