Random Weapon CollectionAdds a few weapons and some ships I wanted to make.
Still under construction, but releasing so people can try them out.
If you have a good idea for something I should add, let me know. I might make it. Maybe.
Balance feedback is appreciated
Contains:
Egret- Midline capital carrier very similar to the Heron

Onslaught (B)- Onslaught variant with a beam TPC. Does not spawn in NPC fleets/markets currently.

Conqueror- Midline battleship, fast but very poor rear arcs. Comes with 2 fighter bays.

Javelin- Midline cruiser with AAF. Main armament is 4 medium ballistics.

Polaris- Midline battlecarrier with reloading Harpoon launchers.

Viper- Midline frigate with AAF.

Barrage-Capital ship made out of station parts. Slow, but heavy firepower.

Viking -Missile frigate

Warhawk- Very mobile cruiser, based on the Falcon.

Autopulse Beam- Designed as a shitpost, is just an Autopulse Laser that was turned into a beam weapon. Does not spawn in NPC fleets/markets currently.
Plasma Beam- Similar to the Autopulse Beam, but based on the Plasma Cannon. Does not spawn in NPC fleets/markets currently.
Tachyon Accelerator- Projectile variant of Tachyon Lance. Does not pierce shields. Will occasionally show up in mercenary fleets.
Light Mjolnir- Single-barrel Mjolnir, fits in medium slots.
Mjolnir Heavy Cannon- Triple-barrel Mjolnir, good luck finding something with the flux to use this well.
Devastation- Large slot HE ballistic weapon. Will show up in mercenary fleets occasionally.
Heavy Positron Cannon- Hybrid large weapon. Probably needs more balancing.
Positron Cannon- Medium version of the Heavy Positron Cannon.
Piledriver Heavy Railcannon- Large kinetic ballistic.
Harpoon Missile Battery-Large slot Harpoon launcher.





Can be added mid-playthrough and should function correctly if done.
If you have a good idea for something I should add, let me know. I might make it. Maybe.
Balance feedback is appreciated
Known issues:
Spoiler
-Due to Persean League doctrine, the Egret will rarely spawn in faction stores.
-The Onslaught variant is terribly balanced. This is fine.
-Sounds for the beam weapons are terrible. Will be fixed in a future release.
Download HereChangelog:
Spoiler
0.0.5
Added the Tachyon Accelerator, a large slot energy weapon similar to the Tachyon Lance. Has no shield-penetrating effect.
Added onhit effect to Tachyon Accelerator.
0.0.6
Updates Onslaught (B) sprite to match updated Onslaught, and properly centers the right builtin weapon slot.
Updates Egret sprite, large mount should no longer be blurry.
0.0.7
Reduced Egret's flux dissipation to 600.
Increased the Mjolnir Heavy Cannon's projectile speed to 900, to match the stock Mjolnir.
Added the Conqueror, a fast midline capital with forward-focused firepower. Very weak if flanked.
Added the Light Mjolnir, a single-barrel medium slot version of the Mjolnir Cannon.
Updated sprite for Plasma Beam and Autopulse Beam. They now no longer use the same sprite as the Plasma Cannon/Autopulse Laser.
0.0.8
Changes Plasma Beam sound.
Fixes missing mod_info.json
0.0.9
Updated Mjolnir Heavy Cannon sprite. Should sit correctly on turret mounts now.
Added the Javelin, a midline cruiser equipped with AAF.
Added the Light Mjolnir to the Persean League's known blueprints.
0.0.10
Added the Polaris, a midline battlecarrier cruiser.
Buffed Conqueror (50->45) and Javelin (25->22) DP.
0.0.11
Reworked Egret sprite and added one additional small energy mount. OP 260->265.
Added the Heavy Positron Cannon, a hybrid large weapon.
0.0.12
Added the Viper, a midline frigate with AAF.
Added the Barrage, a capital ship built out of station modules. Slow, but very heavy firepower.
0.0.13
Added the Harpoon Battery, a large slot Harpoon.
Added the Piledriver Heavy Railcannon, a large slot kinetic weapon. Will appear in enemy fleets.
The Viper should now spawn in NPC fleets.
Fixed the Mjolnir Heavy Cannon sprite (again).
0.0.14
Added the Positron Cannon, a medium slot version of the Heavy Positron Cannon.
Added the Viking, a missile frigate.
Added the Warhawk, a very mobile midline cruiser. Will appear rarely in mercenary fleets.
Buffed the Piledriver Heavy Railcannon, OP 26->22, damage 400->450, and range 900->1000.
Credit for things not designed by me:
Spoiler
Dark.Revenant for allowing use of code from SWP
-Used for Tachyon Accelerator onhit script.
tomatopaste, for making the sprite used for the Conqueror
charmingthree, for making the sprites used for the Javelin and Polaris
HELMUT, for making the sprite edited for the Heavy Positron Cannon.
kwbr, for making the sprite used for the Viper.
bigbeans, for making the sprite used for the Viking
kirbo, for making the sprite used for the Warhawk
Toopok, for reworking the Warhawk sprite.
Compatibile with 0.97. To use with 0.96, edit the mod_info.json.
Save Compatible