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Starsector 0.98a is out! (03/27/25)

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Author Topic: Halo HomeSystems  (Read 26144 times)

ExtremisKO

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Re: Halo HomeSystems
« Reply #45 on: March 21, 2024, 02:03:49 AM »

Great mod! I especially enjoy the missile spam, however, is there a way to remove the "spool" time of the Goalkeeper CIWS? It makes the PD very inconsistent when dealing with very fast/phase fighters/bombers wings. I was able to locate and edit the UNSC_GoalkeeperSpool.java file but I don't know what line of code to change exactly. Thanks!

I might increase the damage of UNSC pd guns, but leave the spool in. The faction needs a drawback for some things, maybe lacking pd is alright.

Can you teach me how to remove the spool? This is for personal use only as I'm trying to make it look like space combat from "The Expanse".

Balance right now in terms of Ship-to-Ship combat with UNSC vs Covenant fleets is good already. I just want to experiment with the CIWS to make it more responsive versus phase fighters and superfast torpedoes from other mods. Thanks!

Go to the weapon using the spool (goal pd thingy)  wpn file and remove the OnFrameEffect script from it. And you should be done. You can also remove the weapon charge up time, making it 0s long.
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ExtremisKO

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Re: Halo HomeSystems
« Reply #46 on: March 22, 2024, 03:44:23 PM »

-0.6.5 (should be save compatible with 0.6.0 and 0.6.1)
UNSC:
Changed Longsword and Baselard rarity to 1.
Nerfed MAC reload speed/firing speed.
Changed Ordelia's station to level 2 instead of 3.

New:
- Fighters: Shortsword, Sparrowhawk
- Ship: Vulture (frigate)

- Added a UNSC M anti-armour weapon: Mark 55 Castor Coilgun.

- Added 1 UNSC world: Tribute, and 2 UNSC habitable stations: ONI Fortress and UNSC Forward Base. These changes require a new game.


Covenant:
Reskinned Aljordan and Ignis plasma lances.
COV lance effects and sounds.
Made Incineration and Fuel Rod explosions smaller.
Rebalanced all COV lances, altered Aljordan into a M sized burst beam.

Ancient:
- Fighters: Aggressor Sentinels, Glaive-class bomber
- Weapons: Medium and Large Mountable Torsion Drivers, Medium and Large builtin Fibril Cutters, Sentinel Beam for fighters.

Misc:
Industry images for stations.
Hopefully fixed faction markets and ship import lists.
Further softened some obnoxious machine gun sounds.

Shipsystems:
Removed hard flux diss. from UNSC shield, lowered COV shield diss.
"Energy shield" hullmod remains untouched so these changes will likely be felt next patch

Descriptions:
Added most of missing ones. Let me know if there are some missing.
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Izikiel

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Re: Halo HomeSystems
« Reply #47 on: March 22, 2024, 05:32:07 PM »

Heh, every time I see you update this it makes me smile. Excellent work!
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ExtremisKO

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Re: Halo HomeSystems
« Reply #48 on: March 22, 2024, 06:58:32 PM »

Heh, every time I see you update this it makes me smile. Excellent work!

Thanks! Also a hotfix is out:

- 0.6.6 (should be save compatible from 0.6.0 and afterwards)
Hotfixed issues with UNSC and COV world gen.
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c0balt08

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Re: Halo HomeSystems
« Reply #49 on: March 22, 2024, 08:25:39 PM »

Thanks for the tip on the turret spool bro, it makes the Goalkeeper extremely enjoyable and effectively OP now . The new update looks good as well.

I am not sure if it is intended but I noticed that when building the UNSC Orbital Station, it seems to be listed as a separate industry not under the Orbital Stations folder/variants. You also can build the UNSC Orbital Station despite there being an existing Orbital Station already (Though it won't appear). I don't have the time to start a new game right now to check if maybe it's fixed with a new save.

Thanks again!
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ExtremisKO

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Re: Halo HomeSystems
« Reply #50 on: March 23, 2024, 04:11:04 AM »

Thanks for the tip on the turret spool bro, it makes the Goalkeeper extremely enjoyable and effectively OP now . The new update looks good as well.

I am not sure if it is intended but I noticed that when building the UNSC Orbital Station, it seems to be listed as a separate industry not under the Orbital Stations folder/variants. You also can build the UNSC Orbital Station despite there being an existing Orbital Station already (Though it won't appear). I don't have the time to start a new game right now to check if maybe it's fixed with a new save.

Thanks again!

Thanks for letting me know. It's now fixed.

- 0.6.6.2 (save compatible with v0.6.0-0.6.6)
Hotfixed issues with UNSC and COV orbital stations when built by the player.
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ryujinblade

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Re: Halo HomeSystems
« Reply #51 on: March 23, 2024, 11:06:05 PM »

hey extreme! hey not sure what might be going on, but for some reason when i start a new game, the system it spawns me in is just a unsc forward base class 3 station and no other unsc systems, not getting error logs or anything just basically get soft faction locked since there are not any other higher tier stations to acquire better ships, however when i do manage to spawn in the proper home system, the system does not have any jump points in or out, and basically as soon as i leave the system, its just gone haha
« Last Edit: March 23, 2024, 11:10:16 PM by ryujinblade »
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OmegaInfinita

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Re: Halo HomeSystems
« Reply #52 on: March 23, 2024, 11:59:21 PM »

been meaning to ask-- I know the OG mod was slotted in with Commissioned Crews, is this mod also compatible/have benefits and/or will the Cov/Ancients(if added as a faction) get a CC bonus?
Otherwise, I greatly thank you for taking up the Mantle(lol) from Apple and moving forward with all this  :) :) :)
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ExtremisKO

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Re: Halo HomeSystems
« Reply #53 on: March 24, 2024, 01:07:50 AM »

hey extreme! hey not sure what might be going on, but for some reason when i start a new game, the system it spawns me in is just a unsc forward base class 3 station and no other unsc systems, not getting error logs or anything just basically get soft faction locked since there are not any other higher tier stations to acquire better ships, however when i do manage to spawn in the proper home system, the system does not have any jump points in or out, and basically as soon as i leave the system, its just gone haha

Download the new patch please, the issue has been patched.
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ExtremisKO

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Re: Halo HomeSystems
« Reply #54 on: March 24, 2024, 01:10:08 AM »

been meaning to ask-- I know the OG mod was slotted in with Commissioned Crews, is this mod also compatible/have benefits and/or will the Cov/Ancients(if added as a faction) get a CC bonus?
Otherwise, I greatly thank you for taking up the Mantle(lol) from Apple and moving forward with all this  :) :) :)

I haven't tested nor do I usually run commissioned crews in my playthrus, so I'm not sure. I haven't touched those files so they should be the same as the OG mod. This mod is essentially only incompatible with the OG mod due to the UNSC and some other ships having the same id.
« Last Edit: March 24, 2024, 03:46:18 AM by ExtremisKO »
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ryujinblade

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Re: Halo HomeSystems
« Reply #55 on: March 24, 2024, 10:52:00 AM »

hey extreme! hey not sure what might be going on, but for some reason when i start a new game, the system it spawns me in is just a unsc forward base class 3 station and no other unsc systems, not getting error logs or anything just basically get soft faction locked since there are not any other higher tier stations to acquire better ships, however when i do manage to spawn in the proper home system, the system does not have any jump points in or out, and basically as soon as i leave the system, its just gone haha

Download the new patch please, the issue has been patched.

is the hotfix meant to be an over write? or just a fresh new download? as i am still having the issue, just to be clear the only issue im seeing is that the system seems to "spawn" fine, its just that there are no jump points or gravity wells to even enable the post campaign transverse jump to work.
« Last Edit: March 24, 2024, 11:10:02 AM by ryujinblade »
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OmegaInfinita

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Re: Halo HomeSystems
« Reply #56 on: March 24, 2024, 01:00:10 PM »

been meaning to ask-- I know the OG mod was slotted in with Commissioned Crews, is this mod also compatible/have benefits and/or will the Cov/Ancients(if added as a faction) get a CC bonus?
Otherwise, I greatly thank you for taking up the Mantle(lol) from Apple and moving forward with all this  :) :) :)

I haven't tested nor do I usually run commissioned crews in my playthrus, so I'm not sure. I haven't touched those files so they should be the same as the OG mod. This mod is essentially only incompatible with the OG mod due to the UNSC and some other ships having the same id.

Thanks, I'll do some snooping to see if there's anything to be changed, and to test it out. Really grateful for the work you're putting into this- I love having my fleet of UNSC ships engaging ships from Star Wars and Battlestar Galactica and all that- really brings the universe into a fun amalgamation!

hey extreme! hey not sure what might be going on, but for some reason when i start a new game, the system it spawns me in is just a unsc forward base class 3 station and no other unsc systems, not getting error logs or anything just basically get soft faction locked since there are not any other higher tier stations to acquire better ships, however when i do manage to spawn in the proper home system, the system does not have any jump points in or out, and basically as soon as i leave the system, its just gone haha

Download the new patch please, the issue has been patched.

is the hotfix meant to be an over write? or just a fresh new download? as i am still having the issue, just to be clear the only issue im seeing is that the system seems to "spawn" fine, its just that there are no jump points or gravity wells to even enable the post campaign transverse jump to work.

General rule of thumb: always delete old mod and then install new one, unless specifically told otherwise.
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ryujinblade

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Re: Halo HomeSystems
« Reply #57 on: March 24, 2024, 01:54:24 PM »

been meaning to ask-- I know the OG mod was slotted in with Commissioned Crews, is this mod also compatible/have benefits and/or will the Cov/Ancients(if added as a faction) get a CC bonus?
Otherwise, I greatly thank you for taking up the Mantle(lol) from Apple and moving forward with all this  :) :) :)

I haven't tested nor do I usually run commissioned crews in my playthrus, so I'm not sure. I haven't touched those files so they should be the same as the OG mod. This mod is essentially only incompatible with the OG mod due to the UNSC and some other ships having the same id.

Thanks, I'll do some snooping to see if there's anything to be changed, and to test it out. Really grateful for the work you're putting into this- I love having my fleet of UNSC ships engaging ships from Star Wars and Battlestar Galactica and all that- really brings the universe into a fun amalgamation!

hey extreme! hey not sure what might be going on, but for some reason when i start a new game, the system it spawns me in is just a unsc forward base class 3 station and no other unsc systems, not getting error logs or anything just basically get soft faction locked since there are not any other higher tier stations to acquire better ships, however when i do manage to spawn in the proper home system, the system does not have any jump points in or out, and basically as soon as i leave the system, its just gone haha

Download the new patch please, the issue has been patched.

is the hotfix meant to be an over write? or just a fresh new download? as i am still having the issue, just to be clear the only issue im seeing is that the system seems to "spawn" fine, its just that there are no jump points or gravity wells to even enable the post campaign transverse jump to work.

General rule of thumb: always delete old mod and then install new one, unless specifically told otherwise.

well i did both options, first time i installed the mod it had the issue right out the gate, 2nd time i did an over write and nothing changed, so not sure what could be causing it to have this issue, shouldnt have any mods that would affect custom sysytem generation either.
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ExtremisKO

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Re: Halo HomeSystems
« Reply #58 on: March 24, 2024, 02:59:39 PM »

been meaning to ask-- I know the OG mod was slotted in with Commissioned Crews, is this mod also compatible/have benefits and/or will the Cov/Ancients(if added as a faction) get a CC bonus?
Otherwise, I greatly thank you for taking up the Mantle(lol) from Apple and moving forward with all this  :) :) :)

I haven't tested nor do I usually run commissioned crews in my playthrus, so I'm not sure. I haven't touched those files so they should be the same as the OG mod. This mod is essentially only incompatible with the OG mod due to the UNSC and some other ships having the same id.

Thanks, I'll do some snooping to see if there's anything to be changed, and to test it out. Really grateful for the work you're putting into this- I love having my fleet of UNSC ships engaging ships from Star Wars and Battlestar Galactica and all that- really brings the universe into a fun amalgamation!

hey extreme! hey not sure what might be going on, but for some reason when i start a new game, the system it spawns me in is just a unsc forward base class 3 station and no other unsc systems, not getting error logs or anything just basically get soft faction locked since there are not any other higher tier stations to acquire better ships, however when i do manage to spawn in the proper home system, the system does not have any jump points in or out, and basically as soon as i leave the system, its just gone haha

Download the new patch please, the issue has been patched.

is the hotfix meant to be an over write? or just a fresh new download? as i am still having the issue, just to be clear the only issue im seeing is that the system seems to "spawn" fine, its just that there are no jump points or gravity wells to even enable the post campaign transverse jump to work.

General rule of thumb: always delete old mod and then install new one, unless specifically told otherwise.

well i did both options, first time i installed the mod it had the issue right out the gate, 2nd time i did an over write and nothing changed, so not sure what could be causing it to have this issue, shouldnt have any mods that would affect custom sysytem generation either.

You need to start a new game. The old system gen file was that is now fixed requires a new game to fix things. This fix affects the "generating constellations" part of when you start a new game, I think.
« Last Edit: March 24, 2024, 03:05:53 PM by ExtremisKO »
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ryujinblade

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Re: Halo HomeSystems
« Reply #59 on: March 24, 2024, 03:12:11 PM »

been meaning to ask-- I know the OG mod was slotted in with Commissioned Crews, is this mod also compatible/have benefits and/or will the Cov/Ancients(if added as a faction) get a CC bonus?
Otherwise, I greatly thank you for taking up the Mantle(lol) from Apple and moving forward with all this  :) :) :)

I haven't tested nor do I usually run commissioned crews in my playthrus, so I'm not sure. I haven't touched those files so they should be the same as the OG mod. This mod is essentially only incompatible with the OG mod due to the UNSC and some other ships having the same id.

Thanks, I'll do some snooping to see if there's anything to be changed, and to test it out. Really grateful for the work you're putting into this- I love having my fleet of UNSC ships engaging ships from Star Wars and Battlestar Galactica and all that- really brings the universe into a fun amalgamation!

hey extreme! hey not sure what might be going on, but for some reason when i start a new game, the system it spawns me in is just a unsc forward base class 3 station and no other unsc systems, not getting error logs or anything just basically get soft faction locked since there are not any other higher tier stations to acquire better ships, however when i do manage to spawn in the proper home system, the system does not have any jump points in or out, and basically as soon as i leave the system, its just gone haha

Download the new patch please, the issue has been patched.

is the hotfix meant to be an over write? or just a fresh new download? as i am still having the issue, just to be clear the only issue im seeing is that the system seems to "spawn" fine, its just that there are no jump points or gravity wells to even enable the post campaign transverse jump to work.

General rule of thumb: always delete old mod and then install new one, unless specifically told otherwise.

well i did both options, first time i installed the mod it had the issue right out the gate, 2nd time i did an over write and nothing changed, so not sure what could be causing it to have this issue, shouldnt have any mods that would affect custom sysytem generation either.

You need to start a new game. The old system gen file was that is now fixed requires a new game to fix things. This fix affects the "generating constellations" part of when you start a new game, I think.

just to clarify, 6.6.2 being the most recent version correct?. thats the version i already had installed when i started a new game, a brand new game. and the issue was present since the start.
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