Beating a single ordo with a sub-ordo helping it isn't really any indication of being OP, especially with an S-modded fleet built around Safety Overrides ships, extensive use of commands, and an end-of-tree skill that appears to be getting nerfed in the next update. Some recent videos have shown fairly balanced ships with loadouts nobody is claiming are OP fighting five ordos at once. There are smaller fleets that can win against similar enemies much more convincingly, and with the benefit of not being damaged and completely drained of CR at the end of the fight.
I think the general consensus, at least in the English community, is that the Dragonfire is fairly weak, and might be underpowered. Its intended platform, the Pegasus, is far, far better with the longer-ranged hurricanes, and most other ships will run out of ammo before accomplishing much of anything. The Gryphon wants to be a backline support ship, meaning it needs something with better range, the LP monitor generally does better with something that has more ammo and deals hard flux given its lack of other weaponry, and the Conquest generally wants something that can reliably help it win the flux war, to say nothing of the Executor, which absolutely needs a source of either fighter coverage or hard flux in the missile slots.
I will say that the talk of PvP starsector is interesting. I remember a few people in the English community built some proof-of-concept mods for having two people fly ships at the same time, but I don't remember it going farther than that. Did the Chinese community figure out a way to make real-time PvP viable?